Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
W
WidowmakerSimulator
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
15박보승
WidowmakerSimulator
Commits
a68fc166
Commit
a68fc166
authored
Oct 14, 2019
by
15박보승
Browse files
Options
Browse Files
Download
Plain Diff
Merge remote-tracking branch 'origin/ulongcha' into BS
parents
8e91bcf0
1cbf1c41
Changes
11
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
11 changed files
with
20449 additions
and
28 deletions
+20449
-28
ater.mat
Grapplers/Assets/Materials/ater.mat
+77
-0
ater.mat.meta
Grapplers/Assets/Materials/ater.mat.meta
+8
-0
lambert5.mat
Grapplers/Assets/Materials/lambert5.mat
+77
-0
lambert5.mat.meta
Grapplers/Assets/Materials/lambert5.mat.meta
+8
-0
spikes varientions.fbx
Grapplers/Assets/Models/spikes varientions.fbx
+0
-0
spikes varientions.fbx.meta
Grapplers/Assets/Models/spikes varientions.fbx.meta
+100
-0
Sniper.prefab
Grapplers/Assets/Prefabs/Sniper.prefab
+6
-6
Spike.prefab
Grapplers/Assets/Prefabs/Spike.prefab
+526
-21
Map.unity
Grapplers/Assets/Scenes/Map.unity
+19639
-0
Map.unity.meta
Grapplers/Assets/Scenes/Map.unity.meta
+7
-0
DynamicsManager.asset
Grapplers/ProjectSettings/DynamicsManager.asset
+1
-1
No files found.
Grapplers/Assets/Materials/ater.mat
0 → 100644
View file @
a68fc166
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!21
&2100000
Material
:
serializedVersion
:
6
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
ater
m_Shader
:
{
fileID
:
10755
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_ShaderKeywords
:
m_LightmapFlags
:
4
m_EnableInstancingVariants
:
0
m_DoubleSidedGI
:
0
m_CustomRenderQueue
:
-1
stringTagMap
:
{}
disabledShaderPasses
:
[]
m_SavedProperties
:
serializedVersion
:
3
m_TexEnvs
:
-
_BumpMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailAlbedoMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailMask
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailNormalMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_EmissionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MainTex
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MetallicGlossMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_OcclusionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_ParallaxMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Floats
:
-
_BumpScale
:
1
-
_Cutoff
:
0.5
-
_DetailNormalMapScale
:
1
-
_DstBlend
:
0
-
_GlossMapScale
:
1
-
_Glossiness
:
0.5
-
_GlossyReflections
:
1
-
_Metallic
:
0
-
_Mode
:
0
-
_OcclusionStrength
:
1
-
_Parallax
:
0.02
-
_SmoothnessTextureChannel
:
0
-
_SpecularHighlights
:
1
-
_SrcBlend
:
1
-
_UVSec
:
0
-
_ZWrite
:
1
m_Colors
:
-
_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
Grapplers/Assets/Materials/ater.mat.meta
0 → 100644
View file @
a68fc166
fileFormatVersion: 2
guid: a7531fdfa81abb04b83a5f6f69df6112
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
Grapplers/Assets/Materials/lambert5.mat
0 → 100644
View file @
a68fc166
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!21
&2100000
Material
:
serializedVersion
:
6
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
lambert5
m_Shader
:
{
fileID
:
46
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_ShaderKeywords
:
m_LightmapFlags
:
4
m_EnableInstancingVariants
:
0
m_DoubleSidedGI
:
0
m_CustomRenderQueue
:
-1
stringTagMap
:
{}
disabledShaderPasses
:
[]
m_SavedProperties
:
serializedVersion
:
3
m_TexEnvs
:
-
_BumpMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailAlbedoMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailMask
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailNormalMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_EmissionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MainTex
:
m_Texture
:
{
fileID
:
2800000
,
guid
:
27cfd5114f148ff49acff242847ce022
,
type
:
3
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MetallicGlossMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_OcclusionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_ParallaxMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Floats
:
-
_BumpScale
:
1
-
_Cutoff
:
0.5
-
_DetailNormalMapScale
:
1
-
_DstBlend
:
0
-
_GlossMapScale
:
1
-
_Glossiness
:
0.399
-
_GlossyReflections
:
1
-
_Metallic
:
0.741
-
_Mode
:
0
-
_OcclusionStrength
:
1
-
_Parallax
:
0.02
-
_SmoothnessTextureChannel
:
0
-
_SpecularHighlights
:
1
-
_SrcBlend
:
1
-
_UVSec
:
0
-
_ZWrite
:
1
m_Colors
:
-
_Color
:
{
r
:
0.249
,
g
:
0.249
,
b
:
0.249
,
a
:
1
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
0
}
Grapplers/Assets/Materials/lambert5.mat.meta
0 → 100644
View file @
a68fc166
fileFormatVersion: 2
guid: 1c4775144fac9a64da3ff5c240a17ff4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
Grapplers/Assets/Models/spikes varientions.fbx
0 → 100644
View file @
a68fc166
File added
Grapplers/Assets/Models/spikes varientions.fbx.meta
0 → 100644
View file @
a68fc166
fileFormatVersion: 2
guid: f3c2cc0da8b242d43ae597de8d1aa40a
ModelImporter:
serializedVersion: 26
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: lambert5
second: {fileID: 2100000, guid: 1c4775144fac9a64da3ff5c240a17ff4, type: 2}
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
Grapplers/Assets/Prefabs/Sniper.prefab
View file @
a68fc166
...
@@ -1979,7 +1979,7 @@ Transform:
...
@@ -1979,7 +1979,7 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
2105939753196472836
}
m_GameObject
:
{
fileID
:
2105939753196472836
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
29.6
,
y
:
10.2
,
z
:
30.6
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
m_Children
:
-
{
fileID
:
2105939753692799296
}
-
{
fileID
:
2105939753692799296
}
...
@@ -8410,11 +8410,6 @@ PrefabInstance:
...
@@ -8410,11 +8410,6 @@ PrefabInstance:
m_Modification
:
m_Modification
:
m_TransformParent
:
{
fileID
:
2105939753196472840
}
m_TransformParent
:
{
fileID
:
2105939753196472840
}
m_Modifications
:
m_Modifications
:
-
target
:
{
fileID
:
4933374738297728470
,
guid
:
59619ab33246ea34496792e427cf9d6e
,
type
:
3
}
propertyPath
:
m_Name
value
:
BloodEffect
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4933374738297728471
,
guid
:
59619ab33246ea34496792e427cf9d6e
,
-
target
:
{
fileID
:
4933374738297728471
,
guid
:
59619ab33246ea34496792e427cf9d6e
,
type
:
3
}
type
:
3
}
propertyPath
:
m_LocalPosition.x
propertyPath
:
m_LocalPosition.x
...
@@ -8470,6 +8465,11 @@ PrefabInstance:
...
@@ -8470,6 +8465,11 @@ PrefabInstance:
propertyPath
:
m_LocalEulerAnglesHint.z
propertyPath
:
m_LocalEulerAnglesHint.z
value
:
0
value
:
0
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4933374738297728470
,
guid
:
59619ab33246ea34496792e427cf9d6e
,
type
:
3
}
propertyPath
:
m_Name
value
:
BloodEffect
objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_RemovedComponents
:
[]
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
59619ab33246ea34496792e427cf9d6e
,
type
:
3
}
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
59619ab33246ea34496792e427cf9d6e
,
type
:
3
}
---
!u!198
&2105939753692799298
stripped
---
!u!198
&2105939753692799298
stripped
...
...
Grapplers/Assets/Prefabs/Spike.prefab
View file @
a68fc166
This diff is collapsed.
Click to expand it.
Grapplers/Assets/Scenes/Map.unity
0 → 100644
View file @
a68fc166
This diff is collapsed.
Click to expand it.
Grapplers/Assets/Scenes/Map.unity.meta
0 → 100644
View file @
a68fc166
fileFormatVersion: 2
guid: 7fbaf48c030d1ff4ebff1da5869aaa82
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Grapplers/ProjectSettings/DynamicsManager.asset
View file @
a68fc166
...
@@ -4,7 +4,7 @@
...
@@ -4,7 +4,7 @@
PhysicsManager
:
PhysicsManager
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
serializedVersion
:
13
serializedVersion
:
13
m_Gravity
:
{
x
:
0
,
y
:
-
19.8
1
,
z
:
0
}
m_Gravity
:
{
x
:
0
,
y
:
-
2
1
,
z
:
0
}
m_DefaultMaterial
:
{
fileID
:
0
}
m_DefaultMaterial
:
{
fileID
:
0
}
m_BounceThreshold
:
2
m_BounceThreshold
:
2
m_SleepThreshold
:
0.005
m_SleepThreshold
:
0.005
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment