Commit 5cf146b9 authored by 15박보승's avatar 15박보승

게임 클리어/게임 오버/스파이크 구현 + 스킬 소리 버그 디버그

parent 23700f24
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Destination : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.layer == LayerMask.NameToLayer("Player"))
{
GameManager.inst.GameClear();
}
}
}
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...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : SingletonBehaviour<GameManager> public class GameManager : SingletonBehaviour<GameManager>
{ {
...@@ -19,4 +20,28 @@ public class GameManager : SingletonBehaviour<GameManager> ...@@ -19,4 +20,28 @@ public class GameManager : SingletonBehaviour<GameManager>
} }
public Action<float> OnMaxHeightChanged; public Action<float> OnMaxHeightChanged;
public void GameOver()
{
Debug.Log("Game Over!");
IngameUIManager.inst.gameObject.SetActive(false);
StartCoroutine(GameOverRoutine());
}
private IEnumerator GameOverRoutine()
{
yield return new WaitForSeconds(5);
SceneManager.LoadScene("Ingame", LoadSceneMode.Single);
}
public void GameClear()
{
StartCoroutine(GameClearRoutine());
}
private IEnumerator GameClearRoutine()
{
yield return new WaitForSeconds(5);
SceneManager.LoadScene("Main", LoadSceneMode.Single);
}
} }
...@@ -43,6 +43,8 @@ public class PlayerController : MonoBehaviour ...@@ -43,6 +43,8 @@ public class PlayerController : MonoBehaviour
{ {
_health = value; _health = value;
IngameUIManager.inst.UpdatePlayerHealthUI(MaxHealth, _health); IngameUIManager.inst.UpdatePlayerHealthUI(MaxHealth, _health);
if (_health <= 0)
GameManager.inst.GameOver();
} }
} }
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spike : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.layer == LayerMask.NameToLayer("Player"))
{
other.transform.GetComponent<PlayerController>().GetDamaged(10);
}
}
}
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...@@ -59,8 +59,8 @@ public class WeaponBehaviour : MonoBehaviour ...@@ -59,8 +59,8 @@ public class WeaponBehaviour : MonoBehaviour
} }
if (Input.GetKeyDown(KeyCode.LeftShift)) if (Input.GetKeyDown(KeyCode.LeftShift))
{ {
weapon.UseSkill(); if (weapon.UseSkill())
weaponAudioRRs[weaponIndex].Play(); weaponAudioRRs[weaponIndex].Play();
} }
} }
...@@ -75,7 +75,7 @@ public class WeaponBehaviour : MonoBehaviour ...@@ -75,7 +75,7 @@ public class WeaponBehaviour : MonoBehaviour
public interface IWeapon public interface IWeapon
{ {
bool UseWeapon(Enemy[] hitEnemies); bool UseWeapon(Enemy[] hitEnemies);
void UseSkill(); bool UseSkill();
Enemy[] WeaponLockOn(LayerMask enemyMask, LayerMask blockMask); Enemy[] WeaponLockOn(LayerMask enemyMask, LayerMask blockMask);
void UpdateWeapon(); void UpdateWeapon();
} }
...@@ -137,9 +137,9 @@ public class Gun : IWeapon ...@@ -137,9 +137,9 @@ public class Gun : IWeapon
return hitEnemies.ToArray(); return hitEnemies.ToArray();
} }
public void UseSkill() public bool UseSkill()
{ {
return false;
} }
public void UpdateWeapon() public void UpdateWeapon()
...@@ -205,12 +205,13 @@ public class Knife : IWeapon ...@@ -205,12 +205,13 @@ public class Knife : IWeapon
return hitEnemies.ToArray(); return hitEnemies.ToArray();
} }
public void UseSkill() public bool UseSkill()
{ {
if (skillTimer > 0) if (skillTimer > 0)
return; return false;
GameManager.inst.StartCoroutine(SkillRoutine()); GameManager.inst.StartCoroutine(SkillRoutine());
skillTimer = skillTimeInterval; skillTimer = skillTimeInterval;
return true;
} }
public void UpdateWeapon() public void UpdateWeapon()
......
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