Commit 5be33402 authored by 15박보승's avatar 15박보승

피격이펙트 추가

parent 22da2ee7
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -20,6 +20,9 @@ public class CameraController : MonoBehaviour ...@@ -20,6 +20,9 @@ public class CameraController : MonoBehaviour
[SerializeField] [SerializeField]
private LayerMask blockMask; private LayerMask blockMask;
[SerializeField]
private ParticleSystem hitEffect;
private void Start() private void Start()
{ {
cam = GetComponent<Camera>(); cam = GetComponent<Camera>();
...@@ -51,6 +54,11 @@ public class CameraController : MonoBehaviour ...@@ -51,6 +54,11 @@ public class CameraController : MonoBehaviour
*/ */
} }
public void PlayHitEffect()
{
hitEffect.Play();
}
private void LateUpdate() private void LateUpdate()
{ {
......
...@@ -147,5 +147,6 @@ public class PlayerController : MonoBehaviour ...@@ -147,5 +147,6 @@ public class PlayerController : MonoBehaviour
public void GetDamaged(int damage) public void GetDamaged(int damage)
{ {
Health = Mathf.Max(0, Health - damage); Health = Mathf.Max(0, Health - damage);
Camera.main.GetComponent<CameraController>().PlayHitEffect();
} }
} }
\ No newline at end of file
...@@ -29,7 +29,7 @@ public class WeaponBehaviour : MonoBehaviour ...@@ -29,7 +29,7 @@ public class WeaponBehaviour : MonoBehaviour
private void Start() private void Start()
{ {
weapon = new Gun(gunDamage,gunRange, bulletEffect); weapon = new Gun(gunDamage,gunRange, bulletEffect);
weapon = new Knife(knifeDamage, knifeRange, bulletEffect, transform); IngameUIManager.inst.UpdateWeaponTypeUI(WeaponType.GUN);
} }
private void Update() private void Update()
......
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