Commit 5a2d49ca authored by 15박보승's avatar 15박보승

Merge remote-tracking branch 'origin/ulongcha' into BS

parents b0247b78 896bf966
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...@@ -18,6 +18,8 @@ public class PlayerController : MonoBehaviour ...@@ -18,6 +18,8 @@ public class PlayerController : MonoBehaviour
private DistanceJoint3D joint; private DistanceJoint3D joint;
private bool isWired; private bool isWired;
private float movement;
private Animator animator;
[SerializeField] [SerializeField]
...@@ -66,6 +68,9 @@ public class PlayerController : MonoBehaviour ...@@ -66,6 +68,9 @@ public class PlayerController : MonoBehaviour
rb = GetComponent<Rigidbody>(); rb = GetComponent<Rigidbody>();
col = GetComponent<CapsuleCollider>(); col = GetComponent<CapsuleCollider>();
movement = 0.0f;
animator = GetComponentInChildren<Animator>();
//col.enabled = !IsGrounded; //col.enabled = !IsGrounded;
//cc.enabled = IsGrounded; //cc.enabled = IsGrounded;
...@@ -76,6 +81,8 @@ public class PlayerController : MonoBehaviour ...@@ -76,6 +81,8 @@ public class PlayerController : MonoBehaviour
float vertical = Input.GetAxis("Vertical"); float vertical = Input.GetAxis("Vertical");
float horizontal = Input.GetAxis("Horizontal"); float horizontal = Input.GetAxis("Horizontal");
Animate(vertical, horizontal);
if (Input.GetMouseButtonDown(1)) if (Input.GetMouseButtonDown(1))
{ {
if (!hook.gameObject.activeSelf) if (!hook.gameObject.activeSelf)
...@@ -150,4 +157,22 @@ public class PlayerController : MonoBehaviour ...@@ -150,4 +157,22 @@ public class PlayerController : MonoBehaviour
Health = Mathf.Max(0, Health - damage); Health = Mathf.Max(0, Health - damage);
Camera.main.GetComponent<CameraController>().PlayHitEffect(); Camera.main.GetComponent<CameraController>().PlayHitEffect();
} }
private void Animate(float vertical, float horizontal)
{
animator.SetBool("IsGrounded", IsGrounded);
animator.SetFloat("Vertical", vertical, 0.05f, Time.deltaTime);
animator.SetFloat("Horizontal", horizontal, 0.05f, Time.deltaTime);
float currentMovement = vertical * vertical + horizontal * horizontal;
if (currentMovement <= 0.0001f)
{
movement = Mathf.Lerp(movement, 0, 0.01f);
} else
{
movement = Mathf.Lerp(movement, 1, 0.05f);
}
animator.SetFloat("Movement", movement);
animator.SetBool("Connected", joint.enabled);
}
} }
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