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WidowmakerSimulator
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15박보승
WidowmakerSimulator
Commits
3badd76d
Commit
3badd76d
authored
Oct 12, 2019
by
15박보승
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게임 시작시 연출 추가
parent
f6675e3d
Changes
8
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8 changed files
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1141 additions
and
389 deletions
+1141
-389
StartTimeline.playable
Grapplers/Assets/Prefabs/StartTimeline.playable
+521
-0
StartTimeline.playable.meta
Grapplers/Assets/Prefabs/StartTimeline.playable.meta
+8
-0
ReadySignal.signal
Grapplers/Assets/ReadySignal.signal
+14
-0
ReadySignal.signal.meta
Grapplers/Assets/ReadySignal.signal.meta
+8
-0
Ingame.unity
Grapplers/Assets/Scenes/Ingame.unity
+564
-389
CameraController.cs
Grapplers/Assets/Scripts/CameraController.cs
+4
-0
StartSignal.signal
Grapplers/Assets/StartSignal.signal
+14
-0
StartSignal.signal.meta
Grapplers/Assets/StartSignal.signal.meta
+8
-0
No files found.
Grapplers/Assets/Prefabs/StartTimeline.playable
0 → 100644
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3badd76d
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Grapplers/Assets/Prefabs/StartTimeline.playable.meta
0 → 100644
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3badd76d
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Grapplers/Assets/ReadySignal.signal
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3badd76d
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3badd76d
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Grapplers/Assets/Scripts/CameraController.cs
View file @
3badd76d
...
@@ -26,10 +26,14 @@ public class CameraController : MonoBehaviour
...
@@ -26,10 +26,14 @@ public class CameraController : MonoBehaviour
private
void
Start
()
private
void
Start
()
{
{
cam
=
GetComponent
<
Camera
>();
cam
=
GetComponent
<
Camera
>();
currentX
=
0
;
currentY
=
0
;
}
}
private
void
Update
()
private
void
Update
()
{
{
Debug
.
Log
(
currentY
);
currentX
+=
Input
.
GetAxis
(
"Mouse X"
);
currentX
+=
Input
.
GetAxis
(
"Mouse X"
);
currentY
=
Mathf
.
Clamp
(
currentY
-
Input
.
GetAxis
(
"Mouse Y"
),
-
89
,
89
);
currentY
=
Mathf
.
Clamp
(
currentY
-
Input
.
GetAxis
(
"Mouse Y"
),
-
89
,
89
);
...
...
Grapplers/Assets/StartSignal.signal
0 → 100644
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3badd76d
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