Commit 3badd76d authored by 15박보승's avatar 15박보승

게임 시작시 연출 추가

parent f6675e3d
This diff is collapsed.
fileFormatVersion: 2
guid: 65c30e43583fa9d49956b1775a871385
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d6fa2d92fc1b3f34da284357edf89c3b, type: 3}
m_Name: ReadySignal
m_EditorClassIdentifier:
fileFormatVersion: 2
guid: 0242a934515cff642a78ec15209a3ba5
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
This diff is collapsed.
...@@ -26,10 +26,14 @@ public class CameraController : MonoBehaviour ...@@ -26,10 +26,14 @@ public class CameraController : MonoBehaviour
private void Start() private void Start()
{ {
cam = GetComponent<Camera>(); cam = GetComponent<Camera>();
currentX = 0;
currentY = 0;
} }
private void Update() private void Update()
{ {
Debug.Log(currentY);
currentX += Input.GetAxis("Mouse X"); currentX += Input.GetAxis("Mouse X");
currentY = Mathf.Clamp(currentY - Input.GetAxis("Mouse Y"), -89, 89); currentY = Mathf.Clamp(currentY - Input.GetAxis("Mouse Y"), -89, 89);
......
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d6fa2d92fc1b3f34da284357edf89c3b, type: 3}
m_Name: StartSignal
m_EditorClassIdentifier:
fileFormatVersion: 2
guid: 38706e2356d0dca40a5866d8d9df87a2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment