Commit 328c91d5 authored by 15박보승's avatar 15박보승

무기 관련 UI 개선

parent fa2f53c2
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...@@ -22,6 +22,8 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager> ...@@ -22,6 +22,8 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
[SerializeField] [SerializeField]
private Image weaponUI; private Image weaponUI;
[SerializeField]
private List<Sprite> weaponSprites = new List<Sprite>();
[SerializeField] [SerializeField]
private Slider skillUI; private Slider skillUI;
...@@ -101,15 +103,8 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager> ...@@ -101,15 +103,8 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
public void UpdateWeaponTypeUI(WeaponType type) public void UpdateWeaponTypeUI(WeaponType type)
{ {
switch (type) weaponUI.sprite = weaponSprites[(int)type];
{ skillUI.gameObject.SetActive(type == WeaponType.KNIFE);
case WeaponType.GUN:
weaponUI.color = Color.blue;
break;
case WeaponType.KNIFE:
weaponUI.color = Color.red;
break;
}
} }
public void UpdateSkillUI(float remain, float time) public void UpdateSkillUI(float remain, float time)
......
...@@ -60,6 +60,7 @@ public class WeaponBehaviour : MonoBehaviour ...@@ -60,6 +60,7 @@ public class WeaponBehaviour : MonoBehaviour
if (Input.GetKeyDown(KeyCode.LeftShift)) if (Input.GetKeyDown(KeyCode.LeftShift))
{ {
weapon.UseSkill(); weapon.UseSkill();
weaponAudioRRs[weaponIndex].Play();
} }
} }
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