Commit 328c91d5 authored by 15박보승's avatar 15박보승

무기 관련 UI 개선

parent fa2f53c2
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......@@ -22,6 +22,8 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
[SerializeField]
private Image weaponUI;
[SerializeField]
private List<Sprite> weaponSprites = new List<Sprite>();
[SerializeField]
private Slider skillUI;
......@@ -101,15 +103,8 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
public void UpdateWeaponTypeUI(WeaponType type)
{
switch (type)
{
case WeaponType.GUN:
weaponUI.color = Color.blue;
break;
case WeaponType.KNIFE:
weaponUI.color = Color.red;
break;
}
weaponUI.sprite = weaponSprites[(int)type];
skillUI.gameObject.SetActive(type == WeaponType.KNIFE);
}
public void UpdateSkillUI(float remain, float time)
......
......@@ -60,6 +60,7 @@ public class WeaponBehaviour : MonoBehaviour
if (Input.GetKeyDown(KeyCode.LeftShift))
{
weapon.UseSkill();
weaponAudioRRs[weaponIndex].Play();
}
}
......
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