Commit 0d2a23fc authored by 15박보승's avatar 15박보승

빌드 안되던 문제 해결

parent 4d746dc5
...@@ -1632,6 +1632,7 @@ GameObject: ...@@ -1632,6 +1632,7 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 1073402266526822479} - component: {fileID: 1073402266526822479}
- component: {fileID: 2643031714391418406}
m_Layer: 0 m_Layer: 0
m_Name: mixamorig:RightHand m_Name: mixamorig:RightHand
m_TagString: Untagged m_TagString: Untagged
...@@ -1658,6 +1659,24 @@ Transform: ...@@ -1658,6 +1659,24 @@ Transform:
m_Father: {fileID: 4256746442678765523} m_Father: {fileID: 4256746442678765523}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2643031714391418406
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6113699789251800730}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 03ca45bb53dc94f478358a1b6475653d, type: 3}
m_Name:
m_EditorClassIdentifier:
ChainLength: 2
Target: {fileID: 6261642835858530338}
Pole: {fileID: 1947221444232904431}
Iterations: 10
Delta: 0.001
SnapBackStrength: 1
--- !u!1 &6134712816638654731 --- !u!1 &6134712816638654731
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -2217,6 +2236,7 @@ MonoBehaviour: ...@@ -2217,6 +2236,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
distance: 10 distance: 10
hook: {fileID: 0} hook: {fileID: 0}
damageAudioSource: {fileID: 0}
groundChecker: {fileID: 6749310161355989484} groundChecker: {fileID: 6749310161355989484}
groundMask: groundMask:
serializedVersion: 2 serializedVersion: 2
...@@ -2364,10 +2384,12 @@ MonoBehaviour: ...@@ -2364,10 +2384,12 @@ MonoBehaviour:
gunDamage: 1 gunDamage: 1
gunRange: 50 gunRange: 50
bulletEffect: {fileID: 0} bulletEffect: {fileID: 0}
modeling: [] modeling:
- {fileID: 0}
- {fileID: 0}
muzzle: {fileID: 0} muzzle: {fileID: 0}
camTarget: {fileID: 0} camTarget: {fileID: 0}
hand: {fileID: 0} hand: {fileID: 6890315646037389555}
knifeRange: 10 knifeRange: 10
knifeEffect: {fileID: 0} knifeEffect: {fileID: 0}
enemyMask: enemyMask:
...@@ -2411,9 +2433,9 @@ MonoBehaviour: ...@@ -2411,9 +2433,9 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
gunTarget: {fileID: 4414288871525503002} gunTarget: {fileID: 4414288871525503002}
cam: {fileID: 0} cam: {fileID: 0}
shoulder: {fileID: 0} shoulder: {fileID: 5167635608576869307}
poleTarget: {fileID: 0} poleTarget: {fileID: 7535292644269876347}
lookTarget: {fileID: 0} lookTarget: {fileID: 6134712816638654731}
--- !u!1 &6753677336812794524 --- !u!1 &6753677336812794524
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
...@@ -14855,6 +14855,11 @@ PrefabInstance: ...@@ -14855,6 +14855,11 @@ PrefabInstance:
propertyPath: m_Name propertyPath: m_Name
value: Uzi value: Uzi
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 2169394486266116553, guid: 909f34efb595cf647bb87978fca26d54,
type: 3}
propertyPath: playOnAwake
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6584693681469502183, guid: 909f34efb595cf647bb87978fca26d54, - target: {fileID: 6584693681469502183, guid: 909f34efb595cf647bb87978fca26d54,
type: 3} type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
......
...@@ -243,8 +243,7 @@ namespace DitzelGames.FastIK ...@@ -243,8 +243,7 @@ namespace DitzelGames.FastIK
Handles.DrawWireCube(Vector3.up * 0.5f, Vector3.one); Handles.DrawWireCube(Vector3.up * 0.5f, Vector3.one);
current = current.parent; current = current.parent;
} }
}
#endif #endif
}
} }
} }
\ No newline at end of file
...@@ -35,6 +35,9 @@ GraphicsSettings: ...@@ -35,6 +35,9 @@ GraphicsSettings:
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: [] m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0} type: 0}
......
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