Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
C
ColdShot
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
15박보승
ColdShot
Commits
eb948373
Commit
eb948373
authored
5 years ago
by
15박보승
Committed by
18류지석
5 years ago
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
CrowdControl WIP
parent
8edc0a0e
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
56 additions
and
0 deletions
+56
-0
Actor.cs
Assets/Scripts/Actors/Actor.cs
+11
-0
CrowdControls.meta
Assets/Scripts/CrowdControls.meta
+8
-0
CrowdControl.cs
Assets/Scripts/CrowdControls/CrowdControl.cs
+26
-0
CrowdControl.cs.meta
Assets/Scripts/CrowdControls/CrowdControl.cs.meta
+11
-0
No files found.
Assets/Scripts/Actors/Actor.cs
View file @
eb948373
...
@@ -47,6 +47,8 @@ public abstract class Actor : MonoBehaviour
...
@@ -47,6 +47,8 @@ public abstract class Actor : MonoBehaviour
[
SerializeField
]
[
SerializeField
]
protected
ParticleSystem
hitParticle
;
protected
ParticleSystem
hitParticle
;
private
List
<
CrowdControl
>
CCs
=
new
List
<
CrowdControl
>();
protected
virtual
void
Start
()
protected
virtual
void
Start
()
{
{
agent
=
GetComponent
<
NodalPathfinding2DAgent
>();
agent
=
GetComponent
<
NodalPathfinding2DAgent
>();
...
@@ -58,6 +60,15 @@ public abstract class Actor : MonoBehaviour
...
@@ -58,6 +60,15 @@ public abstract class Actor : MonoBehaviour
agent
.
MoveTo
(
destination
);
agent
.
MoveTo
(
destination
);
}
}
public
void
AddNewCC
(
CrowdControl
newCC
)
{
CCs
.
Add
(
newCC
);
}
public
void
RemoveCC
(
CrowdControl
CC
)
{
CCs
.
Remove
(
CC
);
}
public
abstract
void
OnSelected
();
public
abstract
void
OnSelected
();
public
abstract
void
OnUnselected
();
public
abstract
void
OnUnselected
();
}
}
This diff is collapsed.
Click to expand it.
Assets/Scripts/CrowdControls.meta
0 → 100644
View file @
eb948373
fileFormatVersion: 2
guid: c286afae12977ff4b8428a48f983c8fd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
This diff is collapsed.
Click to expand it.
Assets/Scripts/CrowdControls/CrowdControl.cs
0 → 100644
View file @
eb948373
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
abstract
class
CrowdControl
{
public
Actor
actor
;
public
float
remainedTime
;
public
CrowdControl
(
Actor
actor
)
{
this
.
actor
=
actor
;
remainedTime
=
0
;
}
public
virtual
void
CCUpdate
(
float
deltaTime
)
{
remainedTime
-=
deltaTime
;
if
(
remainedTime
<=
0
)
{
}
}
public
abstract
bool
ApplyCC
();
protected
abstract
bool
UnapplyCC
();
}
This diff is collapsed.
Click to expand it.
Assets/Scripts/CrowdControls/CrowdControl.cs.meta
0 → 100644
View file @
eb948373
fileFormatVersion: 2
guid: 0a356b517b684ed4db0eeadf1bc5c7be
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment