Commit 67287899 authored by 15박보승's avatar 15박보승

엣지 노트 구현중

parent c8c5b8aa
...@@ -7,7 +7,7 @@ Material: ...@@ -7,7 +7,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Note m_Name: DefaultNote
m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: m_ShaderKeywords:
m_LightmapFlags: 4 m_LightmapFlags: 4
......
...@@ -7,10 +7,10 @@ Material: ...@@ -7,10 +7,10 @@ Material:
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Note m_Name: EdgeNote
m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: m_ShaderKeywords: _EMISSION
m_LightmapFlags: 4 m_LightmapFlags: 1
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
...@@ -95,7 +95,7 @@ Material: ...@@ -95,7 +95,7 @@ Material:
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0.97199583, g: 1, b: 0, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1} - _Flip: {r: 1, g: 1, b: 1, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1} - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
fileFormatVersion: 2
guid: fb899d0efba85f14f8aa97aa7d5646c7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
This diff is collapsed.
...@@ -2,17 +2,20 @@ ...@@ -2,17 +2,20 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class EdgeNoteObject : MonoBehaviour public class EdgeNoteObject : NoteObject
{ {
// Start is called before the first frame update Vector2 direction;
void Start() public override void Init(float x, float y)
{ {
direction = new Vector2(x, y);
} }
// Update is called once per frame public override void NoteHit(NoteHitType type)
void Update()
{ {
}
public override void SetPosition(float remainedTime)
{
transform.position = (endPoint + new Vector3(0, 0, 200)) * remainedTime / maxRemainedTime;
} }
} }
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