%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: TeleportAreaVisibleLow
  m_Shader: {fileID: 4800000, guid: 787d7485aa6482341a9f55fa37fb84f1, type: 3}
  m_ShaderKeywords: RECEIVE_SHADOWS S_SPECULAR_NONE S_UNLIT _ALPHAPREMULTIPLY_ON _EMISSION
  m_LightmapFlags: 0
  m_CustomRenderQueue: 3000
  stringTagMap:
    OriginalShader: Standard
    RenderType: Transparent
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
    - first:
        name: _BumpMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _DetailAlbedoMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _DetailMask
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _DetailNormalMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _EmissionMap
      second:
        m_Texture: {fileID: 2800000, guid: f33ccd07f9433f44f8c5430938b168ac, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _FalloffTex
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _Illum
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _MainTex
      second:
        m_Texture: {fileID: 2800000, guid: f33ccd07f9433f44f8c5430938b168ac, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _MetallicGlossMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _OcclusionMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _ParallaxMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _ShadowTex
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _SpecGlossMap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: g_tOverrideLightmap
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - first:
        name: _BumpScale
      second: 1
    - first:
        name: _ColorMask
      second: 15
    - first:
        name: _Cutoff
      second: 0.5
    - first:
        name: _Darken
      second: 0.505
    - first:
        name: _DetailNormalMapScale
      second: 1
    - first:
        name: _DstBlend
      second: 10
    - first:
        name: _Emission
      second: 0.01
    - first:
        name: _EmissionScaleUI
      second: 0
    - first:
        name: _FogMultiplier
      second: 1
    - first:
        name: _Glossiness
      second: 0
    - first:
        name: _Metallic
      second: 0
    - first:
        name: _Mode
      second: 3
    - first:
        name: _OcclusionStrength
      second: 1
    - first:
        name: _OcclusionStrengthDirectDiffuse
      second: 1
    - first:
        name: _OcclusionStrengthDirectSpecular
      second: 1
    - first:
        name: _OcclusionStrengthIndirectDiffuse
      second: 1
    - first:
        name: _OcclusionStrengthIndirectSpecular
      second: 1
    - first:
        name: _Parallax
      second: 0.02
    - first:
        name: _SeeThru
      second: 0.358
    - first:
        name: _SpecularMode
      second: 2
    - first:
        name: _SrcBlend
      second: 1
    - first:
        name: _Stencil
      second: 0
    - first:
        name: _StencilComp
      second: 8
    - first:
        name: _StencilOp
      second: 0
    - first:
        name: _StencilReadMask
      second: 255
    - first:
        name: _StencilWriteMask
      second: 255
    - first:
        name: _UVSec
      second: 0
    - first:
        name: _ZWrite
      second: 0
    - first:
        name: g_bEnableMetallic
      second: 0
    - first:
        name: g_bReceiveShadows
      second: 1
    - first:
        name: g_bUnlit
      second: 1
    - first:
        name: g_bWorldAlignedTexture
      second: 0
    - first:
        name: g_flCubeMapScalar
      second: 1
    - first:
        name: g_flReflectanceBias
      second: 0
    - first:
        name: g_flReflectanceMax
      second: 1
    - first:
        name: g_flReflectanceMin
      second: 0
    - first:
        name: g_flReflectanceScale
      second: 1
    m_Colors:
    - first:
        name: _Color
      second: {r: 0.18468371, g: 0.44423932, b: 0.584, a: 0.61960787}
    - first:
        name: _EmissionColor
      second: {r: 0.096270256, g: 0.12218918, b: 0.137, a: 1}
    - first:
        name: _EmissionColorUI
      second: {r: 1, g: 1, b: 1, a: 1}
    - first:
        name: _SpecColor
      second: {r: 0.2, g: 0.2, b: 0.2, a: 1}
    - first:
        name: _Specular
      second: {r: 0, g: 0, b: 0, a: 0}
    - first:
        name: _TintColor
      second: {r: 0.123541996, g: 0.2294351, b: 0.289, a: 1}
    - first:
        name: g_vWorldAlignedNormalTangentU
      second: {r: -1, g: 0, b: 0, a: 0}
    - first:
        name: g_vWorldAlignedNormalTangentV
      second: {r: 0, g: 0, b: 1, a: 0}
    - first:
        name: g_vWorldAlignedTextureNormal
      second: {r: 0, g: 1, b: 0, a: 0}
    - first:
        name: g_vWorldAlignedTexturePosition
      second: {r: 0, g: 0, b: 0, a: 0}
    - first:
        name: g_vWorldAlignedTextureSize
      second: {r: 1, g: 1, b: 1, a: 0}
