using UnityEngine;
using System.Collections;
using System.Collections.Generic;

namespace ShaderForge{

	public static class SF_Debug {

		public static bool nodes = false;
		public static bool window = false;
		public static bool evalFlow = false;
		public static bool screenshot = false;
		public static bool ghostNodes = false;
		public static bool nodeActions = false;
		public static bool performance = false;
		public static bool nodePreviews = false;
		public static bool dynamicNodeLoad = false;
		public static bool deserialization = false;
		public static bool renderDataNodes = false;
		
	}

}