using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using CivPresenter; using CivModel; public class CIVGameManager : MonoBehaviour { private class CIVPresenter : Presenter { public CIVPresenter(IView view) : base(view) { } } private class CIVView : IView { public void MoveSight(int dx, int dy) { throw new System.NotImplementedException(); } public void Refocus() { throw new System.NotImplementedException(); } public void Shutdown() { throw new System.NotImplementedException(); } public void Render() { } } public int width { get; set; } public int height { get; set; } public GameObject cellPrefab; private GameObject[,] cells; private CivModel.Terrain gameMapModel; private CIVPresenter mPresenter; private static GameObject gameManager; public Text gold, population, happiness, labor, technology, ultimate; private int goldnum, popnum, happynum, labnum, technum, ultnum; // Use this for initialization void Start () { DontDestroyOnLoad(this); //System.Diagnostics.Debug.Assert(gameObject == null); if (gameManager == null) { gameManager = this.gameObject; width = 100; height = 100; mPresenter = new CIVPresenter(new CIVView()); gameMapModel = mPresenter.Game.Terrain; cells = new GameObject[width, height]; drawMap(); } else { Destroy(this); } goldnum = 10000; popnum = 1482; happynum = 42; labnum = 0; technum = 124; ultnum = 0; } // Update is called once per frame void Update () { gold.text = "금: " + goldnum.ToString(); population.text = "인구: " + popnum.ToString(); happiness.text = "행복도: " + happynum.ToString(); labor.text = "노동력: " + labnum.ToString(); technology.text = "기술력: " + technum.ToString(); ultimate.text = "궁극기: " + ultnum.ToString() + " %"; } void drawMap() { for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { Vector2 pos = new Vector2(2 * i * HexMatrix.innerRadius, (-j) * HexMatrix.outerRadius * 1.5f); if (j % 2 != 0) { pos.x += HexMatrix.innerRadius; } cells[i, j] = Instantiate(cellPrefab, pos, Quaternion.identity); } } } }