Commit cc926dd0 authored by redsuncore's avatar redsuncore

Title Scene Added

타이틀 씬 생김. 수오미 제국 환 제국 선택 가능
parent 44ee89aa
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public class GameInfo
public static class GameInfo
{
public static int numOfPlayer = 2;
public static int mapWidth = 128;
public static int mapHeight = 80;
public static int UserPlayer = 0;
public static void SetPlayer(int i)
{
UserPlayer = i;
}
}
......@@ -65,14 +65,14 @@ public class GameManager : MonoBehaviour
// Use this when scene changing exists
// DontDestroyOnLoad(gameObject);
//_game = new CivModel.Game(GameInfo.mapWidth, GameInfo.mapHeight, GameInfo.numOfPlayer, new GameSchemeFactory()/*, new IGameSchemeFactory[] { new CivModel.AI.GameSchemeFactory()}*/);
var factories = new IGameSchemeFactory[] {
new CivModel.Common.GameSchemeFactory(),
new CivModel.Hwan.GameSchemeFactory(),
new CivModel.Finno.GameSchemeFactory(),
new CivModel.Quests.GameSchemeFactory(),
new CivModel.Zap.GameSchemeFactory(),
new CivModel.AI.GameSchemeFactory()
};
var factories = new IGameSchemeFactory[] {
new CivModel.Common.GameSchemeFactory(),
new CivModel.Hwan.GameSchemeFactory(),
new CivModel.Finno.GameSchemeFactory(),
new CivModel.Quests.GameSchemeFactory(),
new CivModel.Zap.GameSchemeFactory(),
new CivModel.AI.GameSchemeFactory()
};
_game = new CivModel.Game(".\\Assets\\map.txt", factories);
_game.StartTurn();
......@@ -86,7 +86,11 @@ public class GameManager : MonoBehaviour
ObserverSet();
DrawMap();
_game.Players[1].IsAIControlled = true;
foreach(Player plyr in _game.Players)
{
plyr.IsAIControlled = true;
}
_game.Players[GameInfo.UserPlayer].IsAIControlled = false;
ProceedTurn();
}
......@@ -299,7 +303,7 @@ public class GameManager : MonoBehaviour
_standbyUnitIndex = idx;
isThereTodos = true;
Focus();
}
}
public async Task ProceedTurn()
{
while(true)
......@@ -308,9 +312,9 @@ public class GameManager : MonoBehaviour
_game.EndTurn();
_game.StartTurn();
if (_game.PlayerInTurn.IsAIControlled)
if (_game.PlayerInTurn.IsAIControlled)
{
await _game.PlayerInTurn.DoAITurnAction();
await _game.PlayerInTurn.DoAITurnAction();
}
else
{
......@@ -324,8 +328,8 @@ public class GameManager : MonoBehaviour
Focus(city.PlacedPoint.Value);
}
}
PseudoFSM.I.NormalStateEnter();
UIManager.I.MakeUnitInfo();
PseudoFSM.I.NormalStateEnter();
UIManager.I.MakeUnitInfo();
break;
}
}
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameStarter : MonoBehaviour {
public Text txt;
// Use this for initialization
void Start () {
GameInfo.SetPlayer(CivModel.Hwan.HwanPlayerConstant.HwanPlayer);
}
// Update is called once per frame
void Update () {
}
public void StartHwan()
{
GameInfo.SetPlayer(CivModel.Hwan.HwanPlayerConstant.HwanPlayer);
txt.text = "환국으로 게임 시작";
}
public void StartSuomen()
{
GameInfo.SetPlayer(CivModel.Finno.FinnoPlayerConstant.FinnoPlayer);
txt.text = "수오미로 게임 시작";
}
public void StartGame()
{
SceneManager.LoadScene("MainScene");
}
}
fileFormatVersion: 2
guid: e554e0f3784cc724c8d5efb76121799c
timeCreated: 1520039002
licenseType: Free
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
......@@ -4,4 +4,10 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes: []
m_Scenes:
- enabled: 1
path: Assets/Scenes/TitleScene.unity
guid: 82461698d86b305498023b2e8339a7be
- enabled: 1
path: Assets/Scenes/MainScene.unity
guid: b50f1f64a6d63344eb5f74f7d43b6b91
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