Commit 5cfb2ee7 authored by 17주승원's avatar 17주승원

2018-08-21 Commit

parent b4a9ccfd
File mode changed from 100755 to 100644
File mode changed from 100755 to 100644
File mode changed from 100755 to 100644
File mode changed from 100755 to 100644
File mode changed from 100755 to 100644
File mode changed from 100755 to 100644
File mode changed from 100755 to 100644
File mode changed from 100755 to 100644
File mode changed from 100755 to 100644
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -21,7 +21,6 @@ GameObject:
- component: {fileID: 4164349117385164}
- component: {fileID: 33675704233413142}
- component: {fileID: 23430415915558628}
- component: {fileID: 95116768080365986}
- component: {fileID: 114555728656525668}
m_Layer: 0
m_Name: unit
......@@ -49,7 +48,7 @@ MeshRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1994173042382988}
m_Enabled: 0
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
......@@ -85,24 +84,6 @@ MeshFilter:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1994173042382988}
m_Mesh: {fileID: 4300000, guid: b30586820caa1de47b0e0ed1aa73c608, type: 3}
--- !u!95 &95116768080365986
Animator:
serializedVersion: 3
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1994173042382988}
m_Enabled: 1
m_Avatar: {fileID: 9000000, guid: b30586820caa1de47b0e0ed1aa73c608, type: 3}
m_Controller: {fileID: 0}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!114 &114555728656525668
MonoBehaviour:
m_ObjectHideFlags: 1
......
......@@ -160,6 +160,7 @@ MonoBehaviour:
happinessText: {fileID: 656491822}
researchText: {fileID: 1232325341}
laborText: {fileID: 1237518059}
endingScene: {fileID: 1790415748}
--- !u!1 &13953242
GameObject:
m_ObjectHideFlags: 0
......@@ -1178,7 +1179,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1841507267}
m_Direction: 2
m_Value: 0
m_Size: 0.99999994
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -1728,7 +1729,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 776379106}
m_Direction: 2
m_Value: 0
m_Size: 1
m_Size: 0.99999994
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -2145,7 +2146,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 265305998}
m_Direction: 2
m_Value: 0
m_Size: 1
m_Size: 0.99999994
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -2523,6 +2524,77 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 208660110}
--- !u!1 &214476116
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 214476117}
- component: {fileID: 214476119}
- component: {fileID: 214476118}
m_Layer: 5
m_Name: SpyPanel
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &214476117
RectTransform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 214476116}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1248662544}
- {fileID: 1125794043}
- {fileID: 275023391}
m_Father: {fileID: 437739942}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 600, y: 250}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &214476118
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 214476116}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0.392}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: c614198a9b48a0246b444184079003a2, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
--- !u!222 &214476119
CanvasRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 214476116}
--- !u!1 &234688782
GameObject:
m_ObjectHideFlags: 0
......@@ -3257,6 +3329,196 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &275023390
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 275023391}
- component: {fileID: 275023394}
- component: {fileID: 275023393}
- component: {fileID: 275023392}
m_Layer: 5
m_Name: Back
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &275023391
RectTransform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 275023390}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1599399419}
m_Father: {fileID: 214476117}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: -20, y: 20}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 1, y: 0}
--- !u!114 &275023392
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 275023390}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 275023393}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 398836120}
m_MethodName: OnClickBack
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!114 &275023393
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 275023390}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 269504748dd581048a091d2e922981e7, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
--- !u!222 &275023394
CanvasRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 275023390}
--- !u!1 &278116934
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 278116935}
- component: {fileID: 278116937}
- component: {fileID: 278116936}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &278116935
RectTransform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 278116934}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1790415752}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &278116936
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 278116934}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
--- !u!222 &278116937
CanvasRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 278116934}
--- !u!1 &301180777
GameObject:
m_ObjectHideFlags: 0
......@@ -4235,7 +4497,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 87567202}
m_Direction: 2
m_Value: 0
m_Size: 1
m_Size: 0.99999994
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -4571,6 +4833,8 @@ MonoBehaviour:
questUI: {fileID: 698219116}
selectedActor: {fileID: 0}
SpecialSpec: {fileID: 2130223634}
spyPanel: {fileID: 214476116}
spyContent: {fileID: 1125794042}
UnitSelTab: {fileID: 1352877605}
BuildingSelTab: {fileID: 102389002}
EpicTab: {fileID: 1969802946}
......@@ -4884,7 +5148,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0.000061035156, y: 0}
m_AnchoredPosition: {x: 0.000061035156, y: -0.000022225882}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &428736661
......@@ -5047,6 +5311,7 @@ RectTransform:
- {fileID: 1577928241}
- {fileID: 1633964636}
- {fileID: 2086303724}
- {fileID: 214476117}
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
......@@ -5161,7 +5426,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -0.000086878164, y: 0.000055359258}
m_AnchoredPosition: {x: -0.000086878164, y: 0.00004339218}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &449025874
......@@ -5275,7 +5540,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1992858618}
m_Direction: 2
m_Value: 0
m_Size: 1
m_Size: 0.99999994
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -6345,8 +6610,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 843334966}
m_HandleRect: {fileID: 843334965}
m_Direction: 2
m_Value: 1
m_Size: 0.9999999
m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -6884,7 +7149,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 733846992}
m_Direction: 2
m_Value: 0
m_Size: 0.9999998
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -9250,8 +9515,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 249648925}
m_HandleRect: {fileID: 249648924}
m_Direction: 2
m_Value: 0
m_Size: 1
m_Value: 1
m_Size: 0.9999998
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -9431,7 +9696,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -0.000077235236, y: -0.00004297989}
m_AnchoredPosition: {x: 0.000021032238, y: 0.000049819824}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &868267704
......@@ -10870,7 +11135,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0.000044682376, y: 0.000055359258}
m_AnchoredPosition: {x: 0.000044682376, y: 0.00004339218}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &998914692
......@@ -11256,7 +11521,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0.000013977573, y: -0.000061035156}
m_AnchoredPosition: {x: -0.000047057583, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1014045368
......@@ -11565,7 +11830,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -0.000012682933, y: 0}
m_AnchoredPosition: {x: -0.00004320051, y: 0.000030517578}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1020118428
......@@ -12694,6 +12959,80 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1116916747}
--- !u!1 &1125794042
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1125794043}
- component: {fileID: 1125794045}
- component: {fileID: 1125794044}
m_Layer: 5
m_Name: Content
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1125794043
RectTransform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1125794042}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 214476117}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -20}
m_SizeDelta: {x: -40, y: -80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1125794044
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1125794042}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: d716ac8e5646a55448ac141489d12c16, type: 3}
m_FontSize: 20
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\uB3C4\uC2DC \uC774\uB984 : \uC7A1\uAD6D"
--- !u!222 &1125794045
CanvasRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1125794042}
--- !u!1 &1128823154
GameObject:
m_ObjectHideFlags: 0
......@@ -13927,6 +14266,80 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1237518057}
--- !u!1 &1248662543
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1248662544}
- component: {fileID: 1248662546}
- component: {fileID: 1248662545}
m_Layer: 5
m_Name: Title
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1248662544
RectTransform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1248662543}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 214476117}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -15}
m_SizeDelta: {x: -40, y: 30}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1248662545
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1248662543}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: d716ac8e5646a55448ac141489d12c16, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\uC2A4\uD30C\uC774\uAC00 \uC801\uAD6D\uC758 \uC815\uBCF4\uB97C \uC54C\uC544\uB0C8\uC2B5\uB2C8\uB2E4!"
--- !u!222 &1248662546
CanvasRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1248662543}
--- !u!1 &1253427100
GameObject:
m_ObjectHideFlags: 0
......@@ -15074,7 +15487,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -0.00002153402, y: -0.00004425505}
m_AnchoredPosition: {x: -0.00002153402, y: -0.000010013524}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1458767123
......@@ -15390,7 +15803,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0.000013633144, y: -0.000061035156}
m_AnchoredPosition: {x: -0.000047402013, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1477095906
......@@ -16866,6 +17279,80 @@ MonoBehaviour:
m_TypeName: UnityEngine.EventSystems.EventTrigger+TriggerEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
delegates: []
--- !u!1 &1599399418
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1599399419}
- component: {fileID: 1599399421}
- component: {fileID: 1599399420}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1599399419
RectTransform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1599399418}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 275023391}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1599399420
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1599399418}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: d716ac8e5646a55448ac141489d12c16, type: 3}
m_FontSize: 20
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\uD655\uC778"
--- !u!222 &1599399421
CanvasRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1599399418}
--- !u!1 &1600006368
GameObject:
m_ObjectHideFlags: 0
......@@ -16974,7 +17461,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -0.0001912831, y: 0}
m_AnchoredPosition: {x: -0.0000005482434, y: 0.000030517578}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1603600460
......@@ -18082,8 +18569,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1903287045}
m_HandleRect: {fileID: 1903287044}
m_Direction: 2
m_Value: 1
m_Size: 0.9999999
m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -18774,7 +19261,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -0.0000017145067, y: 0}
m_AnchoredPosition: {x: -0.000032232085, y: 0.000030517578}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1770847184
......@@ -18987,6 +19474,100 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1778627411}
--- !u!1 &1790415748
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1790415752}
- component: {fileID: 1790415751}
- component: {fileID: 1790415750}
- component: {fileID: 1790415749}
m_Layer: 5
m_Name: EndingScene
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1790415749
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1790415748}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
--- !u!114 &1790415750
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1790415748}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1980459831, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
--- !u!223 &1790415751
Canvas:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1790415748}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 0
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_AdditionalShaderChannelsFlag: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!224 &1790415752
RectTransform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1790415748}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_Children:
- {fileID: 278116935}
m_Father: {fileID: 0}
m_RootOrder: 18
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!1 &1797784853
GameObject:
m_ObjectHideFlags: 0
......@@ -19211,8 +19792,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 173016130}
m_HandleRect: {fileID: 173016129}
m_Direction: 2
m_Value: 1
m_Size: 0.9999999
m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -20278,7 +20859,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0.00001355484, y: -0.000061035156}
m_AnchoredPosition: {x: -0.000047480316, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1922030647
......@@ -20652,7 +21233,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -0.000011237054, y: 0}
m_AnchoredPosition: {x: -0.000041754633, y: 0.000030517578}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1946056457
......@@ -22054,7 +22635,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1833688073}
m_Direction: 2
m_Value: 0
m_Size: 0.99999976
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -22213,7 +22794,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -0.0000063706684, y: 0}
m_AnchoredPosition: {x: -0.000036888247, y: 0.000030517578}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &2017007226
......@@ -22895,7 +23476,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 145151053}
m_Direction: 2
m_Value: 0
m_Size: 0.99999976
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -23011,7 +23592,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 664171018}
m_Direction: 2
m_Value: 0
m_Size: 1
m_Size: 0.99999994
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......
......@@ -190,18 +190,14 @@ public class GameManager : MonoBehaviour {
}
}
}
foreach (GameObject unit in unitToDelete)
{
Debug.Log("unit to delete :" + unit.ToString());
}
foreach(GameObject unit in unitToDelete) {
int unitOwnerNumber = unit.GetComponent<Unit>().unitOwnerNumber;
CivModel.Actor unitModel = unit.GetComponent<Unit>().unitModel;
if (unitModel.Owner == _game.PlayerInTurn)
if (unitOwnerNumber == _game.Players[GameInfo.UserPlayer].PlayerNumber)
{
AlarmManager.Instance.AddAlarm(
CivModel.Unit unitModel = unit.GetComponent<Unit>().unitModel;
AlarmManager.Instance.AddAlarm(
Resources.Load(("Portraits/" + (ProductionFactoryTraits.GetPortName(unitModel)).ToLower()), typeof(Sprite)) as Sprite,
ProductionFactoryTraits.GetName(unitModel) + " 파괴됨",
null,
......@@ -241,8 +237,9 @@ public class GameManager : MonoBehaviour {
unit.AddComponent<Unit>();
unit.name = String.Format("Unit({0},{1})", plyrIdx, untIdx);
unit.GetComponent<Unit>().SetPoints(pt, pos);
unit.GetComponent<Unit>().unitModel = unt;
unit.GetComponent<Unit>().SetPoints(pt, pos);
unit.GetComponent<Unit>().unitOwnerNumber = unt.Owner.PlayerNumber;
_units.Add(unit);
unit.GetComponent<Unit>().unitModel.SkipFlag = true;
......@@ -255,8 +252,9 @@ public class GameManager : MonoBehaviour {
GameObject ad_unit = Instantiate(UnitPrefab, ad_pos, Quaternion.identity);
ad_unit.AddComponent<Unit>();
ad_unit.name = String.Format("AdditionalUnit({0},{1})", plyrIdx, untIdx);
ad_unit.GetComponent<Unit>().SetPoints(pt, ad_pos);
ad_unit.GetComponent<Unit>().unitModel = unt;
ad_unit.GetComponent<Unit>().SetPoints(pt, ad_pos);
ad_unit.GetComponent<Unit>().unitOwnerNumber = unt.Owner.PlayerNumber;
_additional_units.Add(ad_unit);
ad_unit.GetComponent<Unit>().unitModel.SkipFlag = true;
}
......@@ -303,6 +301,8 @@ public class GameManager : MonoBehaviour {
CheckCompletedQuest();
// Update Unit Info
UIManager.Instance.UpdateUnitInfo();
// Update Quest Queue
UIController.GetUIController().MakeQuestQueue();
}
bool IsSpyNear(CivModel.Position pt) {
......@@ -501,10 +501,12 @@ public class GameManager : MonoBehaviour {
unit.name = String.Format("Unit({0},{1})", plyrIdx, untIdx);
additional_unit.name = String.Format("AdditionalUnit({0},{1})", plyrIdx, untIdx);
unit.GetComponent<Unit>().SetPoints(pt, pos);
additional_unit.GetComponent<Unit>().SetPoints(pt, ad_pos);
unit.GetComponent<Unit>().unitModel = unt;
additional_unit.GetComponent<Unit>().unitModel = unt;
unit.GetComponent<Unit>().SetPoints(pt, pos);
additional_unit.GetComponent<Unit>().SetPoints(pt, ad_pos);
unit.GetComponent<Unit>().unitOwnerNumber = unt.Owner.PlayerNumber;
additional_unit.GetComponent<Unit>().unitOwnerNumber = unt.Owner.PlayerNumber;
_units.Add(unit);
_additional_units.Add(additional_unit);
}
......@@ -763,7 +765,7 @@ public class GameManager : MonoBehaviour {
}
}
GameUI.CheckEnd();
GameUI.Instance.CheckEnd();
}
// Check if there exist production that have finished.
......
......@@ -58,19 +58,7 @@ public class AlarmManager : MonoBehaviour
// Add new AlarmModel in Alarm Queue.
public void AddAlarm(Sprite alarmImage, String alarmText, Action action, int leftTurn)
{
GameObject alarm = (GameObject)Instantiate(alarmContent);
alarm.AddComponent<AlarmModel>();
alarm.GetComponent<AlarmModel>().SetProperties(alarmImage, alarmText, action, leftTurn);
if (alarm.GetComponent<AlarmModel>().leftTurn == 0)
{
ShowAlarm(alarm);
}
else
{
alarmQueue.Add(alarm);
}
AddAlarm(alarmImage, alarmText, action, leftTurn, false);
}
// Add new AlarmModel in Alarm Queue.
......
......@@ -9,16 +9,30 @@ using UnityEngine.SceneManagement;
public class GameUI : MonoBehaviour {
public static GameUI Instance = null;
public GameObject mapUI;
public GameObject EndTurn;
public Text goldText, populationText, happinessText, researchText, laborText;
public GameObject endingScene;
private UIController uicontroller;
private ManagementController managementcontroller;
private SpecialResourceView specialResourceView;
void Awake()
{
if (Instance == null)
Instance = this;
else if (Instance != this)
Destroy(gameObject);
DontDestroyOnLoad(gameObject);
}
// Use this for initialization
void Start () {
endingScene.SetActive(false);
//mapUI = GameObject.Find("MapUI");
uicontroller = UIController.GetUIController();
managementcontroller = ManagementController.GetManagementController();
......@@ -88,20 +102,38 @@ public class GameUI : MonoBehaviour {
specialResourceView.begin();
}
public static void CheckEnd()
public void CheckEnd()
{
if(GameManager.Instance.Game.PlayerInTurn.IsVictoried)
{
SceneManager.LoadScene("Ending");
if (GameManager.Instance.Game.PlayerInTurn == GameManager.Instance.Game.Players[0])
{
endingScene.GetComponentInChildren<Image>().sprite = Resources.Load<Sprite>("Endings/Hwan_ending");
}
else
{
endingScene.GetComponentInChildren<Image>().sprite = Resources.Load<Sprite>("Endings/Finno_ending");
}
endingScene.SetActive(true);
}
else if (GameManager.Instance.Game.PlayerInTurn.IsDefeated)
{
SceneManager.LoadScene("Ending");
if (GameManager.Instance.Game.PlayerInTurn == GameManager.Instance.Game.Players[0])
{
endingScene.GetComponentInChildren<Image>().sprite = Resources.Load<Sprite>("Endings/Finno_ending");
}
else
{
endingScene.GetComponentInChildren<Image>().sprite = Resources.Load<Sprite>("Endings/Hwan_ending");
}
endingScene.SetActive(true);
}
else if (GameManager.Instance.Game.PlayerInTurn.IsDrawed)
{
SceneManager.LoadScene("Ending");
endingScene.GetComponentInChildren<Image>().sprite = Resources.Load<Sprite>("Endings/Draw_ending");
endingScene.SetActive(true);
}
}
public void onClickNextTurn()
......@@ -131,6 +163,7 @@ public class GameUI : MonoBehaviour {
GameManager.Instance.Game.StartTurn();
}
}
AlarmManager.Instance.updateAlarmQueue();
GameManager.Instance.UpdateMap();
GameManager.Instance.UpdateUnit();
......@@ -138,7 +171,6 @@ public class GameUI : MonoBehaviour {
//UIManager.Instance.UpdateUnitInfo(); Done in UpdateUnit
UIManager.Instance.ButtonInteractChange();
AlarmManager.Instance.updateAlarmQueue();
GameManager.Instance.CheckCompletedProduction();
managementcontroller.MakeProductionQ();
......
......@@ -18,6 +18,9 @@ public class UIManager : MonoBehaviour
public GameObject selectedActor;
public GameObject SpecialSpec;
public GameObject spyPanel;
public GameObject spyContent;
public GameObject UnitSelTab;
public GameObject BuildingSelTab;
public GameObject EpicTab, HighTab, IntermediateTab, LowTab; // Unit production
......@@ -79,6 +82,7 @@ public class UIManager : MonoBehaviour
cityBuildingInfo.SetActive(false);
mapUI.transform.GetChild(1).gameObject.SetActive(false);
QuestComplete.SetActive(false);
spyPanel.SetActive(false);
}
......@@ -510,4 +514,10 @@ public class UIManager : MonoBehaviour
QuestComplete.SetActive(false);
}
public void OnClickBack()
{
spyPanel.SetActive(false);
}
}
\ No newline at end of file
......@@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using CivModel;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Unit : MonoBehaviour
{
......@@ -18,6 +19,8 @@ public class Unit : MonoBehaviour
// Associated With the Model, But as it's a pointer, Access is Required.
public CivModel.Unit unitModel;
public int unitOwnerNumber;
// Unit States. Move, Attack and Skill
private bool _inMoveState = false;
public bool MoveState { get { return _inMoveState; } }
......@@ -40,6 +43,7 @@ public class Unit : MonoBehaviour
this.point = p1;
this.unityPoint = GameManager.ModelPntToUnityPnt(p1, 0);
this.transform.position = this.unityPoint;
this.unitOwnerNumber = this.unitModel.Owner.PlayerNumber;
// SetMaterial();
}
// Change Unit position to given CivModel.Terrain.Point value
......@@ -322,6 +326,9 @@ public class Unit : MonoBehaviour
if (unitModel is CivModel.Hwan.Spy || unitModel is CivModel.Finno.Spy)
{
CivModel.Player SpiedPlayer = unitModel.PlacedPoint.Value.TileOwner;
// 플레이어 이름
string playerName = SpiedPlayer.PlayerName;
// 금 정보
double gold = SpiedPlayer.Gold;
double goldTurn = SpiedPlayer.GoldIncome;
......@@ -336,14 +343,21 @@ public class Unit : MonoBehaviour
// 노동력 정보
double labor = SpiedPlayer.Labor;
string text = "금: " + gold + "\n(턴당 " + goldTurn + ")\n" + "인구: " + population + "\n" + "행복: " + happiness + "\n(턴당 " + happinessTurn + ")\n" + "기술력: " + research + "\n(턴당 " + researchTurn + ")\n" + "노동력: " + labor;
string text = "적국 이름: " + playerName + "\n\n금: " + gold + " (턴당 " + goldTurn + ")\n\n" + "인구: " + population + "\n\n" + "행복: " + happiness + " (턴당 " + happinessTurn + ")\n\n" + "기술력: " + research + "(턴당 " + researchTurn + ")\n\n" + "노동력: " + labor;
UIManager.Instance.spyPanel.SetActive(true);
UIManager.Instance.spyContent.GetComponent<Text>().text = text;
}
// 공통적인 부분
GameManager.Instance.selectedActor.SpecialActs[_currentSkill].Act(null);
GameManager.Instance.UpdateUnit();
// UIManager.Instance.UpdateUnitInfo(); Done in UpdateUnit
}
else
{
Debug.Log("아직 사용할 수 없습니다");
AlarmManager.Instance.AddAlarm(UIManager.Instance.UnitPortrait.sprite, "스킬을 사용할 수 없습니다", () => GameManager.Focus(point), 0);
}
_inSkillState = false;
return;
}
......@@ -401,7 +415,7 @@ public class Unit : MonoBehaviour
unitToSkill.SpecialActs[_currentSkill].Act(destPoint);
}
catch (System.Exception e) { }
catch (System.Exception e) { Debug.Log(e); }
finally
{
SkillStateExit();
......
......@@ -37,6 +37,7 @@ GraphicsSettings:
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment