Commit 5b448aab authored by redsuncore's avatar redsuncore

Title Scene Added, Sound Added, GUNG SUE Font Added.

타이틀 작성. 사운드 추가.
궁서체 추가
parent cc926dd0
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioController : MonoBehaviour {
public AudioSource Hwan;
public AudioSource Suomen;
public AudioSource Fortuna;
// Use this for initialization
void Start () {
if (GameInfo.UserPlayer == CivModel.Hwan.HwanPlayerConstant.HwanPlayer)
Hwan.mute = false;
else if (GameInfo.UserPlayer == CivModel.Finno.FinnoPlayerConstant.FinnoPlayer)
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else Fortuna.mute = false;
}
// Update is called once per frame
void Update () {
}
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GameObject tile = _cells[point.Position.X, point.Position.Y]; GameObject tile = _cells[point.Position.X, point.Position.Y];
Vector3 tilePos = tile.transform.position; Vector3 tilePos = tile.transform.position;
float x = tilePos.x; float x = tilePos.x;
float z = tilePos.z - (6.75f / Mathf.Tan(40 * Mathf.Deg2Rad)); float z = tilePos.z - (mainCamera.transform.position.y / Mathf.Tan(40 * Mathf.Deg2Rad));
mainCamera.transform.position = new Vector3(x, 6.75f, z); mainCamera.transform.position = new Vector3(x, mainCamera.transform.position.y, z);
} }
// Camera controlls // Camera controlls
......
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// Render tile terrain // Render tile terrain
public void ChangeTile() public void ChangeTile()
{ {
foreach (Transform child in terrains) if(terrains == null)
{ {
child.gameObject.SetActive(false); }
else
{
foreach (Transform child in terrains)
{
child.gameObject.SetActive(false);
}
} }
if (point.TileBuilding is CivModel.CityBase) if (point.TileBuilding is CivModel.CityBase)
......
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