Commit 4187c7e3 authored by redsuncore's avatar redsuncore

CityCenter Colored, Add Tap For QuestNotice

도시 색칠됨, 퀘스트 완료창 틀 제작(WIP)
parent 2e584dc7
This diff is collapsed.
...@@ -39,7 +39,7 @@ Material: ...@@ -39,7 +39,7 @@ Material:
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......
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This diff is collapsed.
...@@ -65,6 +65,11 @@ public class PseudoFSM : MonoBehaviour { ...@@ -65,6 +65,11 @@ public class PseudoFSM : MonoBehaviour {
if (_inDepState) DepStateExit(); if (_inDepState) DepStateExit();
_inMoveState = true; _inMoveState = true;
if(GameManager.I.SelectedActor == null)
{
return;
}
// Select movable adjacent tiles // Select movable adjacent tiles
_parameterPoints = GameManager.I.SelectedActor.PlacedPoint.Value.Adjacents(); _parameterPoints = GameManager.I.SelectedActor.PlacedPoint.Value.Adjacents();
for (int i = 0; i < _parameterPoints.Length; i++) for (int i = 0; i < _parameterPoints.Length; i++)
......
...@@ -2,6 +2,8 @@ ...@@ -2,6 +2,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using CivModel;
using CivModel.Common;
public class UIManager : MonoBehaviour { public class UIManager : MonoBehaviour {
...@@ -10,7 +12,7 @@ public class UIManager : MonoBehaviour { ...@@ -10,7 +12,7 @@ public class UIManager : MonoBehaviour {
public GameObject ManagementUI; public GameObject ManagementUI;
public GameObject QuestUI; public GameObject QuestUI;
public GameObject GameEND; public GameObject GameEND;
public GameObject QuestPopUp;
public Text Gold; public Text Gold;
public Text Population; public Text Population;
public Text Happiness; public Text Happiness;
...@@ -242,6 +244,14 @@ public class UIManager : MonoBehaviour { ...@@ -242,6 +244,14 @@ public class UIManager : MonoBehaviour {
} }
} }
public void ShowQuestEnd(Quest quest)
{
}
public void QuestEndEnd()
{
QuestPopUp.SetActive(false);
}
//// Management UI (Production Selection) //// //// Management UI (Production Selection) ////
public void UnitSelTabActive() public void UnitSelTabActive()
{ {
......
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