Commit f7900ccf authored by 18김재민's avatar 18김재민

함수 구조 변경, 한번 / 반복 재생 나눔

parent 9344bdc9
...@@ -6,34 +6,34 @@ Audio.loadSound = function(scene) ...@@ -6,34 +6,34 @@ Audio.loadSound = function(scene)
scene.load.audio('startGame', 'assets/sound/startGame.ogg'); scene.load.audio('startGame', 'assets/sound/startGame.ogg');
} }
Audio.playLogin = function(scene) Audio.playSound = function(scene, title) // 한 번만 재생할 때 사용
{ {
var bgm = scene.sound.add('login'); var bgm = scene.sound.add(title);
bgm.setLoop(true);
bgm.play(); bgm.play();
} }
Audio.playStart = function(scene) Audio.loopSound = function(scene, title) // 반복재생할 때 사용
{ {
var bgm = scene.sound.add('startGame'); var bgm = scene.sound.add(title);
bgm.setLoop(true);
bgm.play(); bgm.play();
} }
Audio.pauseSound = function(scene) Audio.pauseSound = function(scene, title)
{ {
var bgm = scene.sound.add('BGM'); var bgm = scene.sound.add(title);
bgm.pause(); bgm.pause();
} }
Audio.resumeSound = function(scene) Audio.resumeSound = function(scene, title)
{ {
var bgm = scene.sound.add('BGM'); var bgm = scene.sound.add(title);
bgm = scene.sound.resume(); bgm = scene.sound.resume();
} }
Audio.stopSound = function(scene) Audio.stopSound = function(scene, title)
{ {
var bgm = scene.sound.add('login'); var bgm = scene.sound.add(title);
bgm.setLoop(false); bgm.setLoop(false);
bgm.stop(); bgm.stop();
} }
......
...@@ -18,7 +18,7 @@ var menuScene = new Phaser.Class( ...@@ -18,7 +18,7 @@ var menuScene = new Phaser.Class(
create: function() create: function()
{ {
Audio.playLogin(this); Audio.loopSound(this, 'login');
Input.inputField.generate(this, Input.menuSceneEnterReaction); Input.inputField.generate(this, Input.menuSceneEnterReaction);
BackGround.drawMenu(this); BackGround.drawMenu(this);
} }
...@@ -48,7 +48,7 @@ var gameScene = new Phaser.Class( ...@@ -48,7 +48,7 @@ var gameScene = new Phaser.Class(
{ {
CSVParsing.CSVParse(this); CSVParsing.CSVParse(this);
BackGround.drawBrain(this); BackGround.drawBrain(this);
Audio.playStart(this); Audio.playSound(this, 'startGame');
WordSpace.wordPhysicsGroup = this.physics.add.group(); WordSpace.wordPhysicsGroup = this.physics.add.group();
Input.inputField.generate(this, Input.gameSceneEnterReaction); Input.inputField.generate(this, Input.gameSceneEnterReaction);
......
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