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Tear of Sejong
sejong25
Commits
e6303876
Commit
e6303876
authored
Aug 05, 2019
by
18손재민
Browse files
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Browse Files
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Email Patches
Plain Diff
버튼 구현 및 메인 메뉴 구현 wip. 이제 버튼을 눌러야 게임으로 들어가짐
parent
333ca5db
Changes
7
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Inline
Side-by-side
Showing
7 changed files
with
111 additions
and
89 deletions
+111
-89
index.html
index.html
+3
-3
Client.js
js/Client.js
+6
-8
FirebaseClient.js
js/FirebaseClient.js
+2
-1
Input.js
js/Input.js
+34
-3
ScenesData.js
js/ScenesData.js
+50
-62
main.js
js/main.js
+2
-2
server.js
server.js
+14
-10
No files found.
index.html
View file @
e6303876
...
@@ -19,11 +19,11 @@
...
@@ -19,11 +19,11 @@
<style>
<style>
img
{
position
:
relative
;
width
:
100%
;
height
:
100%
;
z-index
:
0
;}
img
{
position
:
relative
;
width
:
100%
;
height
:
100%
;
z-index
:
0
;}
#dvLogin
{
position
:
absolute
;
left
:
65%
;
top
:
35%
;
width
:
30%
;
height
:
30%
;
background
:
black
;
z-index
:
1
;}
#dvLogin
{
position
:
absolute
;
left
:
65%
;
top
:
35%
;
width
:
30%
;
height
:
30%
;
padding
:
10px
;
background
:
black
;
z-index
:
1
;}
</style>
</style>
</head>
</head>
<body>
<body>
<
main
id=
"mainTitle"
>
<
div
id=
"mainTitle"
>
<img
id=
"titleImg"
src=
"assets/image/background/title.png"
alt=
"title"
>
<img
id=
"titleImg"
src=
"assets/image/background/title.png"
alt=
"title"
>
<div
id=
"dvLogin"
>
<div
id=
"dvLogin"
>
<input
id=
"userEmail"
type=
"email"
placeholder=
"email"
style=
"width: 100%; height: 10%;"
></br>
<input
id=
"userEmail"
type=
"email"
placeholder=
"email"
style=
"width: 100%; height: 10%;"
></br>
...
@@ -32,7 +32,7 @@
...
@@ -32,7 +32,7 @@
<button
id=
"emailBtn"
style=
"width: 100%; height: 10%;"
>
이메일로 로그인
</button></br>
<button
id=
"emailBtn"
style=
"width: 100%; height: 10%;"
>
이메일로 로그인
</button></br>
<button
id=
"googleBtn"
style=
"width: 10%; height: 10%;"
><img
src=
"assets/title/googleBtn.png"
style=
"object-fit: contain"
></button></br>
<button
id=
"googleBtn"
style=
"width: 10%; height: 10%;"
><img
src=
"assets/title/googleBtn.png"
style=
"object-fit: contain"
></button></br>
</div>
</div>
</
main
>
</
div
>
<script
src=
"https://www.gstatic.com/firebasejs/6.3.3/firebase-app.js"
></script>
<script
src=
"https://www.gstatic.com/firebasejs/6.3.3/firebase-app.js"
></script>
<script
src=
"https://www.gstatic.com/firebasejs/5.10.1/firebase-auth.js"
></script>
<script
src=
"https://www.gstatic.com/firebasejs/5.10.1/firebase-auth.js"
></script>
...
...
js/Client.js
View file @
e6303876
...
@@ -7,7 +7,8 @@ socket.on('alert', function(msg) // string errorcode
...
@@ -7,7 +7,8 @@ socket.on('alert', function(msg) // string errorcode
{
{
//let toAlert = 'null alert';
//let toAlert = 'null alert';
if
(
msg
===
'
errNicknameOverlaped
'
)
alert
(
'
이미 사용중인 닉네임입니다.
'
);
if
(
msg
===
'
errNicknameOverlaped
'
)
alert
(
'
이미 사용중인 닉네임입니다.
'
);
if
(
msg
===
'
gameWin
'
)
else
if
(
msg
===
'
errNicknameEmpty
'
)
alert
(
'
설정된 닉네임이 없습니다.
'
);
else
if
(
msg
===
'
gameWin
'
)
{
{
//toAlert = '승리!';
//toAlert = '승리!';
ScenesData
.
gameScene
.
add
.
text
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
승리!!!!
'
,
{
fontSize
:
'
30pt
'
})
ScenesData
.
gameScene
.
add
.
text
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
승리!!!!
'
,
{
fontSize
:
'
30pt
'
})
...
@@ -28,10 +29,9 @@ socket.on('setId', function(msg) // {str, num playerNum}
...
@@ -28,10 +29,9 @@ socket.on('setId', function(msg) // {str, num playerNum}
// init game
// init game
socket
.
on
(
'
enterRoom
'
,
function
()
socket
.
on
(
'
enterRoom
'
,
function
()
{
{
Audio
.
killSound
(
ScenesData
.
logInScene
,
'
login
'
);
Audio
.
killSound
(
ScenesData
.
menuScene
,
'
login
'
);
game
.
scene
.
remove
(
'
logInScene
'
);
game
.
scene
.
stop
(
'
menuScene
'
);
game
.
scene
.
start
(
'
mainMenuScene
'
);
game
.
scene
.
start
(
'
roomScene
'
);
});
});
socket
.
on
(
'
syncRoomScene
'
,
function
(
msg
)
socket
.
on
(
'
syncRoomScene
'
,
function
(
msg
)
{
{
...
@@ -104,7 +104,7 @@ socket.on('syncRoomData', function(msg) // {num roomNum, [] players}
...
@@ -104,7 +104,7 @@ socket.on('syncRoomData', function(msg) // {num roomNum, [] players}
socket
.
on
(
'
startGame
'
,
function
()
socket
.
on
(
'
startGame
'
,
function
()
{
{
Audio
.
killSound
(
ScenesData
.
roomScene
,
'
inRoom
'
);
Audio
.
killSound
(
ScenesData
.
roomScene
,
'
inRoom
'
);
game
.
scene
.
remove
(
'
roomScene
'
);
game
.
scene
.
stop
(
'
roomScene
'
);
game
.
scene
.
start
(
'
gameScene
'
);
game
.
scene
.
start
(
'
gameScene
'
);
});
});
...
@@ -171,7 +171,6 @@ socket.on('attacked', function(msg) // object attackData
...
@@ -171,7 +171,6 @@ socket.on('attacked', function(msg) // object attackData
});
});
socket
.
on
(
'
defeat
'
,
function
(
msg
)
// object player
socket
.
on
(
'
defeat
'
,
function
(
msg
)
// object player
{
{
//수정해야 함 코드 너무 복잡함
let
playerImage
=
RoomData
.
findPlayer
(
msg
.
id
).
playerImage
;
let
playerImage
=
RoomData
.
findPlayer
(
msg
.
id
).
playerImage
;
let
position
=
RoomData
.
findPlayer
(
msg
.
id
).
position
;
let
position
=
RoomData
.
findPlayer
(
msg
.
id
).
position
;
let
nicknameText
=
RoomData
.
findPlayer
(
msg
.
id
).
nicknameText
;
let
nicknameText
=
RoomData
.
findPlayer
(
msg
.
id
).
nicknameText
;
...
@@ -180,7 +179,6 @@ socket.on('defeat', function(msg) // object player
...
@@ -180,7 +179,6 @@ socket.on('defeat', function(msg) // object player
RoomData
.
players
[
msg
.
index
].
position
=
position
;
RoomData
.
players
[
msg
.
index
].
position
=
position
;
RoomData
.
players
[
msg
.
index
].
nicknameText
=
nicknameText
;
RoomData
.
players
[
msg
.
index
].
nicknameText
=
nicknameText
;
RoomData
.
aliveCount
--
;
RoomData
.
aliveCount
--
;
console
.
log
(
msg
.
id
);
console
.
log
(
msg
.
id
);
console
.
log
(
RoomData
.
findPlayer
(
msg
.
id
));
console
.
log
(
RoomData
.
findPlayer
(
msg
.
id
));
...
...
js/FirebaseClient.js
View file @
e6303876
...
@@ -258,6 +258,7 @@ class UserData
...
@@ -258,6 +258,7 @@ class UserData
[
[
{
name
:
prompt
(
"
첫번째 호패의 닉네임을 입력해주세요.
"
),
type
:
'
wood
'
}
{
name
:
prompt
(
"
첫번째 호패의 닉네임을 입력해주세요.
"
),
type
:
'
wood
'
}
];
];
this
.
recentName
=
''
;
this
.
title
=
[];
this
.
title
=
[];
this
.
money
=
0
;
this
.
money
=
0
;
this
.
item
=
[];
this
.
item
=
[];
...
...
js/Input.js
View file @
e6303876
...
@@ -29,13 +29,13 @@ Input.gameSceneEnterReaction = function()
...
@@ -29,13 +29,13 @@ Input.gameSceneEnterReaction = function()
Input
.
isEntered
=
true
;
Input
.
isEntered
=
true
;
}
}
}
}
Input
.
logIn
SceneEnterReaction
=
function
()
Input
.
menu
SceneEnterReaction
=
function
()
{
{
Input
.
finalInput
=
Input
.
removeConVow
(
Input
.
finalInput
);
Input
.
finalInput
=
Input
.
removeConVow
(
Input
.
finalInput
);
if
(
Input
.
finalInput
.
length
>
1
)
if
(
Input
.
finalInput
.
length
>
1
)
{
{
socket
.
emit
(
'
setNickname
'
,
Input
.
finalInput
);
PlayerData
.
nickname
=
Input
.
finalInput
;
PlayerData
.
nickname
=
Input
.
finalInput
;
ScenesData
.
menuScene
.
myName
.
setText
(
'
내 이름 :
'
+
PlayerData
.
nickname
);
Input
.
reset
();
Input
.
reset
();
}
}
else
else
...
@@ -413,3 +413,34 @@ Input.pushInput = function(inputKey)
...
@@ -413,3 +413,34 @@ Input.pushInput = function(inputKey)
this
.
inputField
.
text
.
setText
(
Input
.
finalInput
);
this
.
inputField
.
text
.
setText
(
Input
.
finalInput
);
}
}
}
}
class
Button
extends
Phaser
.
GameObjects
.
Sprite
{
onInputOver
=
()
=>
{}
onInputOut
=
()
=>
{}
onInputUp
=
()
=>
{}
constructor
(
scene
,
x
,
y
,
texture
,
actionOnClick
=
()
=>
{},
overFrame
,
outFrame
,
downFrame
)
{
super
(
scene
,
x
,
y
,
texture
);
scene
.
add
.
existing
(
this
);
this
.
setFrame
(
outFrame
).
setInteractive
()
.
on
(
'
pointerover
'
,
()
=>
{
this
.
onInputOver
()
this
.
setFrame
(
overFrame
)
})
.
on
(
'
pointerdown
'
,
()
=>
{
actionOnClick
()
this
.
setFrame
(
downFrame
)
})
.
on
(
'
pointerup
'
,
()
=>
{
this
.
onInputUp
()
this
.
setFrame
(
overFrame
)
})
.
on
(
'
pointerout
'
,
()
=>
{
this
.
onInputOut
()
this
.
setFrame
(
outFrame
)
})
}
}
\ No newline at end of file
js/ScenesData.js
View file @
e6303876
var
ScenesData
=
ScenesData
||
{};
var
ScenesData
=
ScenesData
||
{};
ScenesData
.
currentScene
=
null
;
var
logIn
Scene
=
new
Phaser
.
Class
(
var
menu
Scene
=
new
Phaser
.
Class
(
{
{
Extends
:
Phaser
.
Scene
,
Extends
:
Phaser
.
Scene
,
initialize
:
initialize
:
function
logIn
Scene
()
function
menu
Scene
()
{
{
Phaser
.
Scene
.
call
(
this
,
{
key
:
'
logIn
Scene
'
});
Phaser
.
Scene
.
call
(
this
,
{
key
:
'
menu
Scene
'
});
},
},
preload
:
function
()
preload
:
function
()
{
{
ScenesData
.
logInScene
=
this
;
ScenesData
.
menuScene
=
this
;
/*Input.inputField.loadImage(this);
ResourceLoader.loadBackGround(this);
Audio.loadSound(this);*/
ResourceLoader
.
loadBackGround
(
this
);
ResourceLoader
.
loadBackGround
(
this
);
ResourceLoader
.
loadImage
(
this
);
ResourceLoader
.
loadImage
(
this
);
Input
.
inputField
.
loadImage
(
this
);
Input
.
inputField
.
loadImage
(
this
);
...
@@ -28,32 +25,23 @@ var logInScene = new Phaser.Class(
...
@@ -28,32 +25,23 @@ var logInScene = new Phaser.Class(
create
:
function
()
create
:
function
()
{
{
Audio
.
loopSound
(
this
,
'
login
'
);
Audio
.
loopSound
(
this
,
'
login
'
);
Input
.
inputField
.
generate
(
this
,
Input
.
logInSceneEnterReaction
);
Input
.
inputField
.
generate
(
this
,
Input
.
menuSceneEnterReaction
);
BackGround
.
drawMenu
(
this
);
//BackGround.drawMenu(this);
this
.
myName
=
this
.
add
.
text
(
game
.
config
.
width
/
2
,
200
,
'
이름을 입력해주세요.
'
).
setOrigin
(
0.5
,
0.5
).
setColor
(
'
#000000
'
).
setDepth
(
10
).
setPadding
(
5
,
5
,
5
,
5
);
}
this
.
myName
.
setFontSize
(
40
);
});
var
mainMenuScene
=
new
Phaser
.
Class
(
{
Extends
:
Phaser
.
Scene
,
initialize
:
function
menuScene
()
{
Phaser
.
Scene
.
call
(
this
,
{
key
:
'
mainMenuScene
'
});
},
preload
:
function
()
this
.
myCharacter
=
this
.
add
.
sprite
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
pyeongminStand
'
).
setOrigin
(
0.5
,
0.5
).
setDepth
(
5
);
{
ScenesData
.
mainMenuScene
=
this
;
},
const
actionOnClick
=
()
=>
{
console
.
log
(
'
click
'
);
socket
.
emit
(
'
enterRoom
'
,
PlayerData
.
nickname
);
}
create
:
function
()
let
btn1
=
new
Button
(
this
,
game
.
config
.
width
/
2
,
800
,
'
pyeongminWrite
'
,
actionOnClick
,
2
,
1
,
0
)
{
btn1
.
onInputOut
=
()
=>
{
this
.
myCharacter
=
scene
.
add
.
sprite
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
pyeongminStand
'
).
setDepth
(
5
);
console
.
log
(
'
Btn1: onInputOut
'
)
}
btn1
.
setScale
(
0.5
).
setDepth
(
10
);
}
}
});
});
...
@@ -150,12 +138,6 @@ var gameScene = new Phaser.Class(
...
@@ -150,12 +138,6 @@ var gameScene = new Phaser.Class(
preload
:
function
()
preload
:
function
()
{
{
ScenesData
.
gameScene
=
this
;
ScenesData
.
gameScene
=
this
;
/*ResourceLoader.loadBackGround(this);
ResourceLoader.loadImage(this);
Input.inputField.loadImage(this);
CSVParsing.loadText(this);
Audio.loadSound(this);*/
WordSpace
.
weightTextObjForTest
=
this
.
add
.
text
(
game
.
config
.
width
*
5
/
64
,
game
.
config
.
height
*
5
/
48
,
'
뇌의 무게: (현재) 0 /
'
+
this
.
brainCapacity
+
'
(전체)
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
weightTextObjForTest
=
this
.
add
.
text
(
game
.
config
.
width
*
5
/
64
,
game
.
config
.
height
*
5
/
48
,
'
뇌의 무게: (현재) 0 /
'
+
this
.
brainCapacity
+
'
(전체)
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
killLogTextForTest
=
this
.
add
.
text
(
game
.
config
.
width
*
25
/
32
,
game
.
config
.
height
*
5
/
72
,
WordSpace
.
killLogForTest
).
setDepth
(
10
).
setColor
(
'
#000000
'
).
setAlign
(
'
right
'
);
WordSpace
.
killLogTextForTest
=
this
.
add
.
text
(
game
.
config
.
width
*
25
/
32
,
game
.
config
.
height
*
5
/
72
,
WordSpace
.
killLogForTest
).
setDepth
(
10
).
setColor
(
'
#000000
'
).
setAlign
(
'
right
'
);
},
},
...
@@ -180,34 +162,34 @@ var gameScene = new Phaser.Class(
...
@@ -180,34 +162,34 @@ var gameScene = new Phaser.Class(
WordSpace
.
setPlayerTyping
.
initiate
(
this
);
WordSpace
.
setPlayerTyping
.
initiate
(
this
);
WordSpace
.
nameWordTextForTest
=
ScenesData
.
gameScene
.
add
.
text
(
50
,
400
,
'
현재 가진 호패들 : 없음
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
nameWordTextForTest
=
this
.
add
.
text
(
50
,
400
,
'
현재 가진 호패들 : 없음
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
nameQueue
.
initiate
();
WordSpace
.
nameQueue
.
initiate
();
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
nameList
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
nameList
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
nameList
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
nameList
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
invincible
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
invincible
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
invincible
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
invincible
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
charge
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
charge
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
charge
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
charge
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
clean
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
clean
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
clean
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
clean
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
heavy
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
heavy
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
heavy
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
heavy
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
dark
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
dark
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
dark
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
dark
);
// for test
// for test
WordSpace
.
attackGauge
.
add
(
11
);
WordSpace
.
attackGauge
.
add
(
11
);
/*WordSpace.generateWord.Name(
ScenesData.gameScene
, false, null);
/*WordSpace.generateWord.Name(
this
, false, null);
WordSpace.generateWord.Name(
ScenesData.gameScene
, false, null);
WordSpace.generateWord.Name(
this
, false, null);
WordSpace.generateWord.Name(
ScenesData.gameScene
, false, null);
WordSpace.generateWord.Name(
this
, false, null);
WordSpace.generateWord.Name(
ScenesData.gameScene
, false, null);
WordSpace.generateWord.Name(
this
, false, null);
WordSpace.generateWord.Name(
ScenesData.gameScene
, false, null);
WordSpace.generateWord.Name(
this
, false, null);
WordSpace.generateWord.Name(
ScenesData.gameScene
, false, null);
WordSpace.generateWord.Name(
this
, false, null);
WordSpace.generateWord.Name(
ScenesData.gameScene
, false, null);
WordSpace.generateWord.Name(
this
, false, null);
WordSpace.generateWord.Name(
ScenesData.gameScene
, false, null);
WordSpace.generateWord.Name(
this
, false, null);
WordSpace.generateWord.Name(
ScenesData.gameScene
, false, null);
WordSpace.generateWord.Name(
this
, false, null);
WordSpace.generateWord.Name(
ScenesData.gameScene
, false, null);
WordSpace.generateWord.Name(
this
, false, null);
WordSpace.generateWord.Name(
ScenesData.gameScene
, false, null);*/
WordSpace.generateWord.Name(
this
, false, null);*/
},
},
update
:
function
()
update
:
function
()
...
@@ -237,3 +219,9 @@ var gameScene = new Phaser.Class(
...
@@ -237,3 +219,9 @@ var gameScene = new Phaser.Class(
WordSpace
.
setPlayerTyping
.
add
(
''
);
WordSpace
.
setPlayerTyping
.
add
(
''
);
}
}
});
});
ScenesData
.
changeScene
(
scene
)
{
game
.
scene
.
stop
();
game
.
scene
.
start
(
scene
);
}
\ No newline at end of file
js/main.js
View file @
e6303876
...
@@ -14,7 +14,7 @@ var config = {
...
@@ -14,7 +14,7 @@ var config = {
}
}
},
},
backgroundColor
:
Phaser
.
Display
.
Color
.
HexStringToColor
(
'
#F0CB85
'
).
color
,
//GetColor(245,208,138),
backgroundColor
:
Phaser
.
Display
.
Color
.
HexStringToColor
(
'
#F0CB85
'
).
color
,
//GetColor(245,208,138),
scene
:
[
logIn
Scene
,
roomScene
,
gameScene
]
scene
:
[
menu
Scene
,
roomScene
,
gameScene
]
};
};
var
game
=
null
;
var
game
=
null
;
...
@@ -24,7 +24,7 @@ var game = null;
...
@@ -24,7 +24,7 @@ var game = null;
var
PlayerData
=
PlayerData
||
{};
var
PlayerData
=
PlayerData
||
{};
PlayerData
.
id
=
-
1
;
//플레이어 아이디, 고유 번호
PlayerData
.
id
=
-
1
;
//플레이어 아이디, 고유 번호
PlayerData
.
nickname
=
'
홍길동
'
;
//플레이어 닉네임
PlayerData
.
nickname
=
''
;
//플레이어 닉네임
PlayerData
.
userData
=
null
;
PlayerData
.
userData
=
null
;
// 현재 들어가있는 Game Room의 정보
// 현재 들어가있는 Game Room의 정보
...
...
server.js
View file @
e6303876
...
@@ -38,7 +38,10 @@ io.on('connection', function(socket)
...
@@ -38,7 +38,10 @@ io.on('connection', function(socket)
});
});
});
});
socket
.
on
(
'
setNickname
'
,
function
(
msg
)
// string new_nickname
socket
.
on
(
'
enterRoom
'
,
function
(
msg
)
// string new_nickname
{
if
(
msg
.
length
<
1
)
socket
.
emit
(
'
alert
'
,
'
errNicknameEmpty
'
);
else
{
{
let
isAlreadyHave
=
false
;
let
isAlreadyHave
=
false
;
GameServer
.
currentPlayer
.
forEach
(
function
(
element
)
GameServer
.
currentPlayer
.
forEach
(
function
(
element
)
...
@@ -52,6 +55,7 @@ io.on('connection', function(socket)
...
@@ -52,6 +55,7 @@ io.on('connection', function(socket)
console
.
log
(
'
[
'
+
socket
.
playerData
.
id
+
'
] nickname set to
'
+
msg
);
console
.
log
(
'
[
'
+
socket
.
playerData
.
id
+
'
] nickname set to
'
+
msg
);
GameServer
.
enterEmptyRoom
(
socket
);
GameServer
.
enterEmptyRoom
(
socket
);
}
}
}
});
});
socket
.
on
(
'
setPlayerTyping
'
,
function
(
msg
)
// number playerTyping
socket
.
on
(
'
setPlayerTyping
'
,
function
(
msg
)
// number playerTyping
...
...
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