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Tear of Sejong
sejong25
Commits
d503cacc
Commit
d503cacc
authored
Aug 17, 2019
by
18손재민
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이제 시작 페이즈도 정상적으로 두루마리가 나옴
parent
603217bf
Changes
4
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4 changed files
with
32 additions
and
27 deletions
+32
-27
Client.js
js/Client.js
+1
-18
ResourceLoader.js
js/ResourceLoader.js
+9
-9
ScenesData.js
js/ScenesData.js
+1
-0
WordSpace.js
js/WordSpace.js
+21
-0
No files found.
js/Client.js
View file @
d503cacc
...
...
@@ -124,24 +124,7 @@ socket.on('startGame', function()
// in game
socket
.
on
(
'
changePhase
'
,
function
(
msg
)
// number Phase
{
console
.
log
(
'
phase changed from
'
+
WordSpace
.
CurrentPhase
+
'
to
'
+
msg
);
WordSpace
.
CurrentPhase
=
msg
;
//WordSpace.pauseCycle(true);
// 여기서 종이 드르륵 열면됨
let
phaseChangeBgr
=
ScenesData
.
gameScene
.
add
.
sprite
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
phase
'
+
msg
).
setOrigin
(
0.5
,
0.5
).
setDepth
(
9.9
).
play
(
'
phase
'
+
msg
+
'
Anim
'
);
//ScenesData.gameScene.scene.pause('gameScene');
setTimeout
(
function
()
{
//ScenesData.gameScene.scene.resume('gameScene');
// 여기서 종이 닫으면됨
phaseChangeBgr
.
anims
.
playReverse
(
'
phase
'
+
msg
+
'
Anim
'
);
phaseChangeBgr
.
on
(
'
animationcomplete
'
,
function
(
currentAnim
,
currentFrame
,
sprite
){
sprite
.
destroy
()});
//phaseChangeBgr.destroy();
Audio
.
playSound
(
ScenesData
.
gameScene
,
'
startGame
'
);
//WordSpace.pauseCycle(false);
//console.log('start again');
},
5000
);
WordSpace
.
changePhase
(
msg
);
});
socket
.
on
(
'
setPlayerTypingRate
'
,
function
(
msg
)
// number playerTypingRate
{
...
...
js/ResourceLoader.js
View file @
d503cacc
...
...
@@ -42,9 +42,9 @@ ResourceLoader.loadImage = function(scene)
scene
.
load
.
image
(
'
pyeongminStand
'
,
'
assets/image/character/pyeongmin/pyeong_stand.png
'
);
scene
.
load
.
spritesheet
(
'
wordBreak
'
,
'
assets/image/word/wordbreak.png
'
,
{
frameWidth
:
180
,
frameHeight
:
180
});
scene
.
load
.
spritesheet
(
'
phase
0
'
,
'
assets/image/etc/scroll/startPhase/startPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase
1
'
,
'
assets/image/etc/scroll/bonPhase/bonPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase
2
'
,
'
assets/image/etc/scroll/poongPhase/poongPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase
1
'
,
'
assets/image/etc/scroll/startPhase/startPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase
2
'
,
'
assets/image/etc/scroll/bonPhase/bonPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase
3
'
,
'
assets/image/etc/scroll/poongPhase/poongPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
image
(
'
attackPaper
'
,
'
assets/image/etc/paper_crumbled.png
'
);
scene
.
load
.
image
(
'
panel
'
,
'
assets/placeholder/panel.png
'
);
scene
.
load
.
image
(
'
button
'
,
'
assets/placeholder/button.png
'
);
...
...
@@ -59,12 +59,6 @@ ResourceLoader.loadAnimation = function(scene)
frameRate
:
10
,
repeat
:
0
});
scene
.
anims
.
create
({
key
:
'
phase0Anim
'
,
frames
:
scene
.
anims
.
generateFrameNumbers
(
'
phase0
'
),
frameRate
:
20
,
repeat
:
0
});
scene
.
anims
.
create
({
key
:
'
phase1Anim
'
,
frames
:
scene
.
anims
.
generateFrameNumbers
(
'
phase1
'
),
...
...
@@ -77,6 +71,12 @@ ResourceLoader.loadAnimation = function(scene)
frameRate
:
20
,
repeat
:
0
});
scene
.
anims
.
create
({
key
:
'
phase3Anim
'
,
frames
:
scene
.
anims
.
generateFrameNumbers
(
'
phase3
'
),
frameRate
:
20
,
repeat
:
0
});
WordSpace
.
pyeongminAnims
[
Enums
.
characterAnim
.
sit
]
=
scene
.
anims
.
create
({
key
:
'
pyeongminSitAnim
'
,
frames
:
scene
.
anims
.
generateFrameNumbers
(
'
pyeongminSit
'
),
...
...
js/ScenesData.js
View file @
d503cacc
...
...
@@ -466,6 +466,7 @@ var gameScene = new Phaser.Class(
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
invincible
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
invincible
);
WordSpace
.
changePhase
(
WordSpace
.
Phase
.
START
);
},
update
:
function
()
...
...
js/WordSpace.js
View file @
d503cacc
...
...
@@ -487,6 +487,27 @@ WordSpace.nameQueue =
this
.
shuffle
();
}
}
WordSpace
.
changePhase
=
function
(
newPhase
)
{
console
.
log
(
'
phase changed from
'
+
WordSpace
.
CurrentPhase
+
'
to
'
+
newPhase
);
WordSpace
.
CurrentPhase
=
newPhase
;
//WordSpace.pauseCycle(true);
// 여기서 종이 드르륵 열면됨
let
phaseChangeBgr
=
ScenesData
.
gameScene
.
add
.
sprite
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
phase
'
+
newPhase
).
setOrigin
(
0.5
,
0.5
).
setDepth
(
9.9
).
play
(
'
phase
'
+
newPhase
+
'
Anim
'
);
//ScenesData.gameScene.scene.pause('gameScene');
setTimeout
(
function
()
{
//ScenesData.gameScene.scene.resume('gameScene');
// 여기서 종이 닫으면됨
phaseChangeBgr
.
anims
.
playReverse
(
'
phase
'
+
newPhase
+
'
Anim
'
);
phaseChangeBgr
.
on
(
'
animationcomplete
'
,
function
(
currentAnim
,
currentFrame
,
sprite
){
sprite
.
destroy
()});
//phaseChangeBgr.destroy();
Audio
.
playSound
(
ScenesData
.
gameScene
,
'
startGame
'
);
//WordSpace.pauseCycle(false);
//console.log('start again');
},
5000
);
}
WordSpace
.
resetGame
=
function
()
{
WordSpace
.
weightTextObjForTest
=
null
;
...
...
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