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Tear of Sejong
sejong25
Commits
cb78a829
Commit
cb78a829
authored
Jul 17, 2019
by
18손재민
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임시로 플레이어 이미지 추가 및 단어 작성, 공격 애니메이션 추가함. 이제 호패가 없으면 공격안됨
parent
94301cf4
Changes
5
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Showing
5 changed files
with
43 additions
and
15 deletions
+43
-15
Background.js
js/Background.js
+6
-0
Enums.js
js/Enums.js
+1
-0
ScenesData.js
js/ScenesData.js
+3
-8
WordObject.js
js/WordObject.js
+3
-3
WordSpace.js
js/WordSpace.js
+30
-4
No files found.
js/Background.js
View file @
cb78a829
var
BackGround
=
BackGround
||
{}
var
BackGround
=
BackGround
||
{}
BackGround
.
brainGroup
=
null
;
BackGround
.
brainGroup
=
null
;
BackGround
.
myCharacter
=
null
;
BackGround
.
loadImage
=
function
(
scene
)
BackGround
.
loadImage
=
function
(
scene
)
{
{
...
@@ -8,6 +9,11 @@ BackGround.loadImage = function(scene)
...
@@ -8,6 +9,11 @@ BackGround.loadImage = function(scene)
scene
.
load
.
image
(
'
menuBackground
'
,
'
assets/placeholder/menuBackground.png
'
)
scene
.
load
.
image
(
'
menuBackground
'
,
'
assets/placeholder/menuBackground.png
'
)
}
}
BackGround
.
drawCharacter
=
function
(
scene
)
{
BackGround
.
myCharacter
=
scene
.
add
.
sprite
(
640
,
615
,
'
pyeongminWrite
'
).
setScale
(
0.45
).
setDepth
(
2
);
}
BackGround
.
drawBrain
=
function
(
scene
)
BackGround
.
drawBrain
=
function
(
scene
)
{
{
brains
=
scene
.
add
.
sprite
(
640
,
360
,
'
brainGround
'
).
setDisplaySize
(
1282
,
722
).
setDepth
(
1
);
brains
=
scene
.
add
.
sprite
(
640
,
360
,
'
brainGround
'
).
setDisplaySize
(
1282
,
722
).
setDepth
(
1
);
...
...
js/Enums.js
0 → 100644
View file @
cb78a829
var
Enums
=
Enums
||
{};
\ No newline at end of file
js/ScenesData.js
View file @
cb78a829
...
@@ -55,7 +55,7 @@ var roomScene = new Phaser.Class(
...
@@ -55,7 +55,7 @@ var roomScene = new Phaser.Class(
update
:
function
()
update
:
function
()
{
{
this
.
peopleText
.
setText
(
peopleCount
+
'
/ 10
'
);
this
.
peopleText
.
setText
(
this
.
peopleCount
+
'
/ 10
'
);
if
(
this
.
isCounting
)
if
(
this
.
isCounting
)
{
{
this
.
countText
.
setText
(((
this
.
endTime
-
Date
.
now
())
/
1000
).
toFixed
(
1
));
this
.
countText
.
setText
(((
this
.
endTime
-
Date
.
now
())
/
1000
).
toFixed
(
1
));
...
@@ -95,8 +95,10 @@ var gameScene = new Phaser.Class(
...
@@ -95,8 +95,10 @@ var gameScene = new Phaser.Class(
create
:
function
()
create
:
function
()
{
{
WordSpace
.
loadAnimation
(
this
);
CSVParsing
.
CSVParse
(
this
);
CSVParsing
.
CSVParse
(
this
);
BackGround
.
drawBrain
(
this
);
BackGround
.
drawBrain
(
this
);
BackGround
.
drawCharacter
(
this
);
Audio
.
playSound
(
this
,
'
startGame
'
);
Audio
.
playSound
(
this
,
'
startGame
'
);
WordSpace
.
wordPhysicsGroup
=
this
.
physics
.
add
.
group
();
WordSpace
.
wordPhysicsGroup
=
this
.
physics
.
add
.
group
();
...
@@ -126,13 +128,6 @@ var gameScene = new Phaser.Class(
...
@@ -126,13 +128,6 @@ var gameScene = new Phaser.Class(
}
}
});
});
WordSpace
.
attackGauge
.
add
(
11
);
WordSpace
.
attackGauge
.
add
(
11
);
WordSpace
.
wordBreakAnim
=
this
.
anims
.
create
({
key
:
'
break
'
,
frames
:
this
.
anims
.
generateFrameNumbers
(
'
wordBreak
'
),
frameRate
:
10
,
repeat
:
0
,
hideOnComplete
:
false
});
},
},
update
:
function
()
update
:
function
()
...
...
js/WordObject.js
View file @
cb78a829
...
@@ -70,7 +70,7 @@ class WordObject
...
@@ -70,7 +70,7 @@ class WordObject
const
forceIdx
=
WordSpace
.
wordForcedGroup
.
findIndex
(
function
(
item
)
{
return
this
.
isEqualObject
(
item
.
generationCode
)},
this
);
const
forceIdx
=
WordSpace
.
wordForcedGroup
.
findIndex
(
function
(
item
)
{
return
this
.
isEqualObject
(
item
.
generationCode
)},
this
);
if
(
forceIdx
>
-
1
)
WordSpace
.
wordForcedGroup
.
splice
(
forceIdx
,
1
);
if
(
forceIdx
>
-
1
)
WordSpace
.
wordForcedGroup
.
splice
(
forceIdx
,
1
);
WordSpace
.
wordPhysicsGroup
.
remove
(
this
.
physicsObj
);
WordSpace
.
wordPhysicsGroup
.
remove
(
this
.
physicsObj
);
let
breakAnim
=
ScenesData
.
gameScene
.
add
.
sprite
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
'
wordBreak
'
).
setScale
(
0.5
).
setDepth
(
3
).
play
(
'
break
'
);
let
breakAnim
=
ScenesData
.
gameScene
.
add
.
sprite
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
'
wordBreak
'
).
setScale
(
0.5
).
setDepth
(
3
).
play
(
'
wordBreakAnim
'
);
setTimeout
(
function
()
{
setTimeout
(
function
()
{
breakAnim
.
destroy
();
breakAnim
.
destroy
();
},
200
);
},
200
);
...
@@ -79,9 +79,9 @@ class WordObject
...
@@ -79,9 +79,9 @@ class WordObject
this
.
wordObj
.
destroy
();
this
.
wordObj
.
destroy
();
this
.
physicsObj
.
destroy
();
this
.
physicsObj
.
destroy
();
}
}
BackGround
.
myCharacter
.
play
(
WordSpace
.
pyeongminAnims
[
0
]);
}
}
attract
()
attract
()
{
{
if
(
!
this
.
moveStarted
)
if
(
!
this
.
moveStarted
)
...
...
js/WordSpace.js
View file @
cb78a829
var
WordSpace
=
WordSpace
||
{};
var
WordSpace
=
WordSpace
||
{};
WordSpace
.
test
=
null
;
// for test
// for test
WordSpace
.
weightTextObjForTest
=
null
;
WordSpace
.
weightTextObjForTest
=
null
;
WordSpace
.
nameWordTextForTest
=
null
;
WordSpace
.
nameWordTextForTest
=
null
;
...
@@ -14,7 +12,7 @@ WordSpace.totalWordNum = 0;
...
@@ -14,7 +12,7 @@ WordSpace.totalWordNum = 0;
WordSpace
.
brainCapacity
=
200
;
//수용 가능한 단어 무게 최대치
WordSpace
.
brainCapacity
=
200
;
//수용 가능한 단어 무게 최대치
WordSpace
.
gameTimer
=
null
;
//현재 게임 플레이 시간 타이머
WordSpace
.
gameTimer
=
null
;
//현재 게임 플레이 시간 타이머
WordSpace
.
isTimerOn
=
false
;
WordSpace
.
isTimerOn
=
false
;
WordSpace
.
wordBreakAnim
=
null
;
WordSpace
.
pyeongminAnims
=
[]
;
WordSpace
.
wordGroup
=
[];
WordSpace
.
wordGroup
=
[];
WordSpace
.
nameGroup
=
[];
WordSpace
.
nameGroup
=
[];
...
@@ -242,11 +240,38 @@ WordSpace.loadImage = function(scene)
...
@@ -242,11 +240,38 @@ WordSpace.loadImage = function(scene)
scene
.
load
.
image
(
'
strongBgr
'
+
i
,
'
assets/placeholder/strong
'
+
i
+
'
.png
'
);
scene
.
load
.
image
(
'
strongBgr
'
+
i
,
'
assets/placeholder/strong
'
+
i
+
'
.png
'
);
}
}
scene
.
load
.
spritesheet
(
'
wordBreak
'
,
'
assets/image/word/wordbreak.png
'
,
{
frameWidth
:
180
,
frameHeight
:
180
});
scene
.
load
.
spritesheet
(
'
wordBreak
'
,
'
assets/image/word/wordbreak.png
'
,
{
frameWidth
:
180
,
frameHeight
:
180
});
scene
.
load
.
spritesheet
(
'
pyeongminWrite
'
,
'
assets/image/character/pyeongmin/write/pyeong_write.png
'
,
{
frameWidth
:
490
,
frameHeight
:
423
});
scene
.
load
.
spritesheet
(
'
pyeongminThrow
'
,
'
assets/image/character/pyeongmin/throw/pyeong_throw.png
'
,
{
frameWidth
:
490
,
frameHeight
:
423
});
WordSpace
.
weightTextObjForTest
=
scene
.
add
.
text
(
100
,
75
,
'
뇌의 무게: (현재) 0 /
'
+
this
.
brainCapacity
+
'
(전체)
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
weightTextObjForTest
=
scene
.
add
.
text
(
100
,
75
,
'
뇌의 무게: (현재) 0 /
'
+
this
.
brainCapacity
+
'
(전체)
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
killLogTextForTest
=
scene
.
add
.
text
(
1000
,
50
,
WordSpace
.
killLogForTest
).
setDepth
(
10
).
setColor
(
'
#000000
'
).
setAlign
(
'
right
'
);
WordSpace
.
killLogTextForTest
=
scene
.
add
.
text
(
1000
,
50
,
WordSpace
.
killLogForTest
).
setDepth
(
10
).
setColor
(
'
#000000
'
).
setAlign
(
'
right
'
);
}
}
WordSpace
.
loadAnimation
=
function
(
scene
)
{
scene
.
anims
.
create
({
key
:
'
wordBreakAnim
'
,
frames
:
scene
.
anims
.
generateFrameNumbers
(
'
wordBreak
'
),
frameRate
:
10
,
repeat
:
0
,
hideOnComplete
:
false
});
WordSpace
.
pyeongminAnims
.
push
(
scene
.
anims
.
create
({
key
:
'
write
'
,
frames
:
scene
.
anims
.
generateFrameNumbers
(
'
pyeongminWrite
'
),
frameRate
:
10
,
repeat
:
0
,
hideOnComplete
:
false
}));
WordSpace
.
pyeongminAnims
.
push
(
scene
.
anims
.
create
({
key
:
'
throw
'
,
frames
:
scene
.
anims
.
generateFrameNumbers
(
'
pyeongminThrow
'
),
frameRate
:
10
,
repeat
:
0
,
hideOnComplete
:
false
}));
}
WordSpace
.
generateWord
=
WordSpace
.
generateWord
=
{
{
Normal
:
function
(
scene
,
grade
,
lenRate
)
Normal
:
function
(
scene
,
grade
,
lenRate
)
...
@@ -340,7 +365,7 @@ WordSpace.findWord = function(wordText)
...
@@ -340,7 +365,7 @@ WordSpace.findWord = function(wordText)
}
}
WordSpace
.
setPlayerTyping
.
add
(
wordText
);
WordSpace
.
setPlayerTyping
.
add
(
wordText
);
}
}
else
if
(
wordText
===
'
공격
'
&&
WordSpace
.
attackGauge
.
value
>=
3
)
// 공격모드 진입.
else
if
(
wordText
===
'
공격
'
&&
WordSpace
.
attackGauge
.
value
>=
3
&&
WordSpace
.
nameGroup
.
length
>
0
)
// 공격모드 진입.
{
{
console
.
log
(
'
attack mode
'
);
console
.
log
(
'
attack mode
'
);
Input
.
attackOption
=
this
.
attackGauge
.
getAttackOption
();
Input
.
attackOption
=
this
.
attackGauge
.
getAttackOption
();
...
@@ -425,6 +450,7 @@ WordSpace.attack = function(wordText, grade)
...
@@ -425,6 +450,7 @@ WordSpace.attack = function(wordText, grade)
WordSpace
.
attackGauge
.
resetValue
();
WordSpace
.
attackGauge
.
resetValue
();
WordSpace
.
setPlayerTyping
.
add
(
wordText
);
WordSpace
.
setPlayerTyping
.
add
(
wordText
);
BackGround
.
myCharacter
.
play
(
WordSpace
.
pyeongminAnims
[
1
]);
}
}
else
WordSpace
.
attackGauge
.
cutValue
(
0.3
);
else
WordSpace
.
attackGauge
.
cutValue
(
0.3
);
Input
.
maxInput
=
6
;
Input
.
maxInput
=
6
;
...
...
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