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Tear of Sejong
sejong25
Commits
c364b598
Commit
c364b598
authored
Jul 08, 2019
by
18신대성
Committed by
18류지석
Jul 08, 2019
Browse files
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Plain Diff
WordTypingRate 동기화 구현
update에서 하니까 너무 많이하는거같기도 하고
parent
20c1be7c
Changes
4
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Showing
4 changed files
with
19 additions
and
12 deletions
+19
-12
GameServer.js
GameServer.js
+5
-5
Client.js
js/Client.js
+1
-0
WordSpace.js
js/WordSpace.js
+2
-2
server.js
server.js
+11
-5
No files found.
GameServer.js
View file @
c364b598
var
GameServer
=
GameServer
||
{};
GameServer
.
Phase
=
{
READY
:
0
,
START
:
1
,
MAIN
:
2
,
MUSIC
:
3
};
GameServer
.
startCount
=
2
;
GameServer
.
startCount
=
4
;
GameServer
.
currentPlayer
=
[];
GameServer
.
playingRoom
=
[];
...
...
@@ -33,7 +33,7 @@ GameServer.makeRoom = function()
var
roomOption
=
{
roomNum
:
GameServer
.
nextRoomNumber
++
,
maxPlayer
:
3
,
maxPlayer
:
5
,
currentPlayer
:
[],
currentPhase
:
GameServer
.
Phase
.
READY
,
...
...
@@ -80,9 +80,9 @@ GameServer.enterEmptyRoom = function(playerData)
GameServer
.
startRoom
=
function
(
roomIdx
)
{
let
room
=
this
.
playingRoom
[
roomIdx
];
this
.
playingRoom
[
roomIdx
]
.
currentPhase
=
this
.
Phase
.
START
;
this
.
playingRoom
[
roomIdx
]
.
maxTypingPlayer
=
room
.
currentPlayer
[
0
];
this
.
playingRoom
[
roomIdx
].
mim
TypingPlayer
=
room
.
currentPlayer
[
0
];
room
.
currentPhase
=
this
.
Phase
.
START
;
room
.
maxTypingPlayer
=
room
.
currentPlayer
[
0
];
room
.
min
TypingPlayer
=
room
.
currentPlayer
[
0
];
console
.
log
(
'
[ROOM#
'
+
room
.
roomNum
+
'
] Game Start
'
);
this
.
announceToRoom
(
roomIdx
,
'
phaseChange
'
,
this
.
Phase
.
START
);
...
...
js/Client.js
View file @
c364b598
...
...
@@ -9,6 +9,7 @@ socket.on('idSet', function(msg) // {str, num playerNum}
socket
.
on
(
'
setPlayerTypingRate
'
,
function
(
msg
)
// number playerTypingRate
{
WordSpace
.
PlayerTypingRate
=
msg
;
console
.
log
(
'
rate:
'
+
msg
);
});
socket
.
on
(
'
phaseChange
'
,
function
(
msg
)
// number Phase
{
...
...
js/WordSpace.js
View file @
c364b598
...
...
@@ -340,8 +340,8 @@ WordSpace.setPlayerTyping =
add
:
function
(
wordText
)
{
this
.
totalTyping
+=
wordText
!=
null
?
WordReader
.
getWordTyping
(
wordText
)
:
0
;
WordSpace
.
playerTyping
=
this
.
totalTyping
/
WordSpace
.
gameTimer
.
now
*
1000
;
socket
.
emit
(
'
setPlayerTyping
'
,
this
.
playerTyping
);
WordSpace
.
playerTyping
=
this
.
totalTyping
/
WordSpace
.
gameTimer
.
now
*
60
*
1000
;
socket
.
emit
(
'
setPlayerTyping
'
,
WordSpace
.
playerTyping
);
this
.
text
.
setText
(
'
현재 타수 :
'
+
WordSpace
.
playerTyping
.
toFixed
(
1
));
},
initiate
:
function
(
scene
)
...
...
server.js
View file @
c364b598
...
...
@@ -49,11 +49,17 @@ io.on('connection', function(socket)
socket
.
on
(
'
setPlayerTyping
'
,
function
(
msg
)
// number playerTyping
{
socket
.
playerData
.
playerTyping
=
msg
;
//console.log(socket.playerData.currentRoom);
//console.log(socket.playerData.currentRoom.currentPlayer.length);
//let playerTypingRate = (msg - (socket.playerData.currentRoom.minTypingPlayer.playerTyping - socket.playerData.currentRoom.rateArrangePoint)) /
//(socket.playerData.currentRoom.maxTypingPlayer.playerTyping - socket.playerData.currentRoom.minTypingPlayer.playerTyping + socket.playerData.currentRoom.rateArrangePoint * 2);
//socket.emit('setPlayerTypingRate', playerTypingRate);
if
(
socket
.
playerData
.
currentRoom
.
maxTypingPlayer
.
playerTyping
<
msg
)
{
socket
.
playerData
.
currentRoom
.
maxTypingPlayer
=
socket
.
playerData
;
}
if
(
socket
.
playerData
.
currentRoom
.
minTypingPlayer
.
playerTyping
>
msg
)
{
socket
.
playerData
.
currentRoom
.
minTypingPlayer
=
socket
.
playerData
;
}
let
playerTypingRate
=
(
msg
-
(
socket
.
playerData
.
currentRoom
.
minTypingPlayer
.
playerTyping
-
socket
.
playerData
.
currentRoom
.
rateArrangePoint
))
/
(
socket
.
playerData
.
currentRoom
.
maxTypingPlayer
.
playerTyping
-
socket
.
playerData
.
currentRoom
.
minTypingPlayer
.
playerTyping
+
socket
.
playerData
.
currentRoom
.
rateArrangePoint
*
2
);
socket
.
emit
(
'
setPlayerTypingRate
'
,
playerTypingRate
);
});
socket
.
on
(
'
disconnect
'
,
function
(
reason
)
...
...
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