Commit bfb49672 authored by 18손재민's avatar 18손재민

UI 위치 및 오류 수정, 호패 경고 타수 수정

parent d91b72ef
...@@ -82,7 +82,7 @@ class GameRoom ...@@ -82,7 +82,7 @@ class GameRoom
{ {
this.roomId = GameServer.getRoomNumber(); this.roomId = GameServer.getRoomNumber();
this.roomIndex = -1; this.roomIndex = -1;
this.startCount = 3; this.startCount = 5;
this.maxPlayer = 100; this.maxPlayer = 100;
this.nextRank = 100; this.nextRank = 100;
......
...@@ -323,7 +323,7 @@ Input.inputField = ...@@ -323,7 +323,7 @@ Input.inputField =
if(ScenesData.currentScene == ScenesData.hopaeScene) if(ScenesData.currentScene == ScenesData.hopaeScene)
{ {
ScenesData.hopaeScene.checkBtn.setEnable(Input.checkProperInput(Input.inputField.text.text) || (Input.finalInput.length > 1) ? true : false); ScenesData.hopaeScene.checkBtn.setEnable(Input.checkProperInput(Input.inputField.text.text) || (Input.finalInput.length > 1) ? true : false);
ScenesData.hopaeScene.warningText.setVisible(Input.finalInput.length > 4 ? true : false); ScenesData.hopaeScene.warningText.setVisible(WordReader.getWordTyping(Input.finalInput) > 9 ? true : false);
} }
}) })
scene.input.keyboard.on('keydown-SHIFT', function() {Input.isShifted = true}); scene.input.keyboard.on('keydown-SHIFT', function() {Input.isShifted = true});
......
...@@ -135,7 +135,7 @@ var menuScene = new Phaser.Class( ...@@ -135,7 +135,7 @@ var menuScene = new Phaser.Class(
this.organizeHopae(); this.organizeHopae();
this.createCurrentHopae(); this.createCurrentHopae();
this.myCharacter = this.add.sprite(game.config.width / 2, game.config.height / 2 - 200, 'pyeongminStand').setOrigin(0.5, 0.5).setDepth(5).setScale(0.8); this.myCharacter = this.add.sprite(game.config.width / 2, game.config.height / 2, 'pyeongminStand').setOrigin(0.5, 0.5).setDepth(5).setScale(0.8);
this.roomEnterDialog = this.rexUI.add.dialog({ this.roomEnterDialog = this.rexUI.add.dialog({
x: game.config.width / 2, x: game.config.width / 2,
...@@ -316,8 +316,7 @@ var hopaeScene = new Phaser.Class( ...@@ -316,8 +316,7 @@ var hopaeScene = new Phaser.Class(
}); });
this.warningText = UIObject.createLabel(this, game.config.width / 2, game.config.height / 2 - 100, 5, 'dialog1', 1, 'center', this.warningText = UIObject.createLabel(this, game.config.width / 2, game.config.height / 2 - 100, 5, 'dialog1', 1, 'center',
'이름 타수가 많아 플레이에 패널티가 있을 수 있습니다', 40, '#000000').setVisible(false).layout(); '이름 타수가 많아 플레이에 패널티가 있을 수 있습니다', 40, '#000000').setVisible(false).layout();
this.checkBtn = UIObject.createButton(this, UIObject.createLabel(this, game.config.width / 2, 900, 5, 'confirmBtn', 1, 'center', ' '), -2, -2, -2,
this.checkBtn = UIObject.createButton(this, UIObject.createLabel(this, game.config.width / 2, 900, 5, 'pyeongminWrite', 0.5, 'center'), 1, 0, 2,
function() function()
{ {
if(Input.checkProperInput(Input.inputField.text.text)) if(Input.checkProperInput(Input.inputField.text.text))
...@@ -328,7 +327,7 @@ var hopaeScene = new Phaser.Class( ...@@ -328,7 +327,7 @@ var hopaeScene = new Phaser.Class(
}).setEnable(false); }).setEnable(false);
if(!(PlayerData.userData.hopae === undefined || PlayerData.userData.hopae.length == 0)) if(!(PlayerData.userData.hopae === undefined || PlayerData.userData.hopae.length == 0))
{ {
this.backBtn = UIObject.createButton(this, UIObject.createLabel(this, 100, 900, 5, 'pyeongminWrite', 0.5, 'center'), 1, 0, 2, this.backBtn = UIObject.createButton(this, UIObject.createLabel(this, 200, 900, 5, 'exitBtn', 1, 'center', ' '), -2, -2, -2,
function() function()
{ {
ScenesData.changeScene('menuScene'); ScenesData.changeScene('menuScene');
......
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