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Tear of Sejong
sejong25
Commits
baf5af72
Commit
baf5af72
authored
Aug 15, 2019
by
18손재민
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Plain Diff
시즌 16호 머지
parent
a40cdddf
Changes
3
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Inline
Side-by-side
Showing
3 changed files
with
13 additions
and
19 deletions
+13
-19
GameServer.js
GameServer.js
+2
-2
Client.js
js/Client.js
+6
-12
ScenesData.js
js/ScenesData.js
+5
-5
No files found.
GameServer.js
View file @
baf5af72
...
...
@@ -82,7 +82,7 @@ class GameRoom
{
this
.
roomId
=
GameServer
.
getRoomNumber
();
this
.
roomIndex
=
-
1
;
this
.
startCount
=
2
;
this
.
startCount
=
3
;
this
.
maxPlayer
=
100
;
this
.
nextRank
=
100
;
...
...
@@ -143,7 +143,7 @@ class GameRoom
{
if
(
this
.
currentPhase
===
GameServer
.
Phase
.
READY
)
{
this
.
endTime
=
Date
.
now
()
+
5
000
;
// 테스트용 10초
this
.
endTime
=
Date
.
now
()
+
10
000
;
// 테스트용 10초
this
.
announceToRoom
(
'
setRoomCount
'
,
{
isEnable
:
true
,
endTime
:
this
.
endTime
,
playerCount
:
this
.
currentPlayer
.
length
,
...
...
js/Client.js
View file @
baf5af72
...
...
@@ -249,6 +249,7 @@ socket.on('gameEnd', function(msg) // object player
console
.
log
(
msg
.
nickname
+
'
Win!!!!!!
'
);
if
(
msg
.
id
==
RoomData
.
myself
.
id
)
{
RoomData
.
myself
.
rank
=
1
;
backToMenu
(
true
);
}
});
...
...
@@ -315,8 +316,8 @@ var backToMenu = function(isWin)
}
}),
actions
:
[
UIObject
.
createLabel
(
ScenesData
.
gameScene
,
game
.
config
.
width
/
2
-
120
,
game
.
config
.
height
/
2
+
300
,
1
0
,
'
button
'
,
1
,
'
center
'
,
'
나가기
'
).
layout
(),
UIObject
.
createLabel
(
ScenesData
.
gameScene
,
game
.
config
.
width
/
2
+
120
,
game
.
config
.
height
/
2
+
300
,
1
0
,
'
button
'
,
1
,
'
center
'
,
'
관전하기
'
).
layout
()
UIObject
.
createLabel
(
ScenesData
.
gameScene
,
game
.
config
.
width
/
2
-
120
,
game
.
config
.
height
/
2
+
300
,
2
0
,
'
button
'
,
1
,
'
center
'
,
'
나가기
'
).
layout
(),
UIObject
.
createLabel
(
ScenesData
.
gameScene
,
game
.
config
.
width
/
2
+
120
,
game
.
config
.
height
/
2
+
300
,
2
0
,
'
button
'
,
1
,
'
center
'
,
'
관전하기
'
).
layout
()
],
space
:
{
...
...
@@ -331,22 +332,15 @@ var backToMenu = function(isWin)
align
:
{
actions
:
'
center
'
// 'center'|'left'|'right'
}
}).
setDepth
(
1
0
);
}).
setDepth
(
2
0
);
ScenesData
.
gameScene
.
backToMenuDialog
.
on
(
'
button.click
'
,
function
(
button
,
groupName
,
index
)
{
if
(
index
==
0
)
{
temp
();
}
if
(
index
==
0
)
temp
();
else
{
ScenesData
.
gameScene
.
backToMenuDialog
.
setVisible
(
false
);
ScenesData
.
gameScene
.
backToMenuBtn
=
UIObject
.
createButton
(
ScenesData
.
gameScene
,
UIObject
.
createLabel
(
ScenesData
.
gameScene
,
100
,
900
,
5
,
'
pyeongminThrow
'
,
0.5
,
'
center
'
),
1
,
0
,
2
,
function
()
{
temp
();
});
ScenesData
.
gameScene
.
backToMenuBtn
=
UIObject
.
createButton
(
ScenesData
.
gameScene
,
UIObject
.
createLabel
(
ScenesData
.
gameScene
,
100
,
900
,
5
,
'
pyeongminThrow
'
,
0.5
,
'
center
'
),
1
,
0
,
2
,
temp
);
}
},
ScenesData
.
gameScene
)
.
on
(
'
button.over
'
,
function
(
button
,
groupName
,
index
)
{
...
...
js/ScenesData.js
View file @
baf5af72
...
...
@@ -36,11 +36,10 @@ var menuScene = new Phaser.Class(
{
BackGround
.
drawBackground
(
this
);
Audio
.
loopSound
(
this
,
'
login
'
);
console
.
log
(
PlayerData
.
userData
.
hopae
);
if
(
PlayerData
.
userData
.
hopae
===
undefined
||
PlayerData
.
userData
.
hopae
.
length
==
0
)
{
ScenesData
.
changeScene
(
'
hopaeScene
'
);
PlayerData
.
userData
.
money
+=
1
;
ScenesData
.
changeScene
(
'
hopaeScene
'
);
return
;
}
PlayerData
.
currentHopae
=
(
PlayerData
.
userData
.
recentHopae
==
null
)
?
PlayerData
.
userData
.
hopae
[
0
]
:
PlayerData
.
userData
.
recentHopae
;
...
...
@@ -243,7 +242,6 @@ var hopaeScene = new Phaser.Class(
],
space
:
{
title
:
25
,
content
:
25
,
action
:
100
,
...
...
@@ -309,13 +307,15 @@ var hopaeScene = new Phaser.Class(
ScenesData
.
hopaeScene
.
checkDialog
.
setVisible
(
true
).
popUp
(
200
);
}
})
if
(
!
(
PlayerData
.
userData
.
hopae
===
undefined
||
PlayerData
.
userData
.
hopae
.
length
==
0
))
{
this
.
backBtn
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
100
,
900
,
5
,
'
pyeongminWrite
'
,
0.5
,
'
center
'
),
1
,
0
,
2
,
function
()
{
ScenesData
.
changeScene
(
'
menuScene
'
);
});
}
}
});
var
roomScene
=
new
Phaser
.
Class
(
...
...
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