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Tear of Sejong
sejong25
Commits
b615685e
Commit
b615685e
authored
Jul 14, 2019
by
18손재민
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Plain Diff
이제 단어 제가할 때 이펙트가 나타남, 강호패에 대해서도 테스트할 필요가 있음
parent
145c961d
Changes
4
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Showing
4 changed files
with
12 additions
and
2 deletions
+12
-2
wordbreak.png
assets/image/word/wordbreak.png
+0
-0
ScenesData.js
js/ScenesData.js
+8
-1
WordObject.js
js/WordObject.js
+1
-0
WordSpace.js
js/WordSpace.js
+3
-1
No files found.
assets/image/word/wordbreak.png
0 → 100644
View file @
b615685e
47.9 KB
js/ScenesData.js
View file @
b615685e
...
@@ -122,8 +122,14 @@ var gameScene = new Phaser.Class(
...
@@ -122,8 +122,14 @@ var gameScene = new Phaser.Class(
}
}
});
});
console
.
log
(
RoomData
.
myself
);
console
.
log
(
RoomData
.
myself
);
WordSpace
.
test
=
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
attackGauge
.
add
(
11
);
WordSpace
.
attackGauge
.
add
(
11
);
WordSpace
.
wordBreakAnim
=
this
.
anims
.
create
({
key
:
'
break
'
,
frames
:
this
.
anims
.
generateFrameNumbers
(
'
wordBreak
'
),
frameRate
:
10
,
repeat
:
0
,
hideOnComplete
:
true
});
},
},
update
:
function
()
update
:
function
()
...
@@ -140,6 +146,7 @@ var gameScene = new Phaser.Class(
...
@@ -140,6 +146,7 @@ var gameScene = new Phaser.Class(
let
tempNames
=
''
;
let
tempNames
=
''
;
WordSpace
.
nameGroup
.
forEach
(
function
(
element
)
WordSpace
.
nameGroup
.
forEach
(
function
(
element
)
{
{
//테스트용
tempNames
+=
element
.
wordText
+
(
element
.
isStrong
?
'
[강]
'
:
''
)
+
'
\n
'
;
tempNames
+=
element
.
wordText
+
(
element
.
isStrong
?
'
[강]
'
:
''
)
+
'
\n
'
;
});
});
...
...
js/WordObject.js
View file @
b615685e
...
@@ -70,6 +70,7 @@ class WordObject
...
@@ -70,6 +70,7 @@ class WordObject
const
forceIdx
=
WordSpace
.
wordForcedGroup
.
findIndex
(
function
(
item
)
{
return
this
.
isEqualObject
(
item
.
generationCode
)},
this
);
const
forceIdx
=
WordSpace
.
wordForcedGroup
.
findIndex
(
function
(
item
)
{
return
this
.
isEqualObject
(
item
.
generationCode
)},
this
);
if
(
forceIdx
>
-
1
)
WordSpace
.
wordForcedGroup
.
splice
(
forceIdx
,
1
);
if
(
forceIdx
>
-
1
)
WordSpace
.
wordForcedGroup
.
splice
(
forceIdx
,
1
);
WordSpace
.
wordPhysicsGroup
.
remove
(
this
.
physicsObj
);
WordSpace
.
wordPhysicsGroup
.
remove
(
this
.
physicsObj
);
ScenesData
.
gameScene
.
add
.
sprite
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
'
wordBreak
'
).
setScale
(
0.5
).
setDepth
(
3
).
play
(
'
break
'
);
if
(
!
this
.
isNameWord
)
if
(
!
this
.
isNameWord
)
{
{
this
.
wordObj
.
destroy
();
this
.
wordObj
.
destroy
();
...
...
js/WordSpace.js
View file @
b615685e
...
@@ -14,6 +14,7 @@ WordSpace.totalWordNum = 0;
...
@@ -14,6 +14,7 @@ WordSpace.totalWordNum = 0;
WordSpace
.
brainCapacity
=
200
;
//수용 가능한 단어 무게 최대치
WordSpace
.
brainCapacity
=
200
;
//수용 가능한 단어 무게 최대치
WordSpace
.
gameTimer
=
null
;
//현재 게임 플레이 시간 타이머
WordSpace
.
gameTimer
=
null
;
//현재 게임 플레이 시간 타이머
WordSpace
.
isTimerOn
=
false
;
WordSpace
.
isTimerOn
=
false
;
WordSpace
.
wordBreakAnim
=
null
;
WordSpace
.
wordGroup
=
[];
WordSpace
.
wordGroup
=
[];
WordSpace
.
nameGroup
=
[];
WordSpace
.
nameGroup
=
[];
...
@@ -240,8 +241,9 @@ WordSpace.loadImage = function(scene)
...
@@ -240,8 +241,9 @@ WordSpace.loadImage = function(scene)
scene
.
load
.
image
(
'
nameBgr
'
+
i
,
'
assets/placeholder/name
'
+
i
+
'
.png
'
);
scene
.
load
.
image
(
'
nameBgr
'
+
i
,
'
assets/placeholder/name
'
+
i
+
'
.png
'
);
scene
.
load
.
image
(
'
strongBgr
'
+
i
,
'
assets/placeholder/strong
'
+
i
+
'
.png
'
);
scene
.
load
.
image
(
'
strongBgr
'
+
i
,
'
assets/placeholder/strong
'
+
i
+
'
.png
'
);
}
}
scene
.
load
.
spritesheet
(
'
wordBreak
'
,
'
assets/image/word/wordbreak.png
'
,
{
frameWidth
:
180
,
frameHeight
:
180
});
WordSpace
.
weightTextObjForTest
=
scene
.
add
.
text
(
100
,
75
,
'
뇌의 무게: (현재) 0 /
100
(전체)
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
weightTextObjForTest
=
scene
.
add
.
text
(
100
,
75
,
'
뇌의 무게: (현재) 0 /
'
+
this
.
brainCapacity
+
'
(전체)
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
killLogTextForTest
=
scene
.
add
.
text
(
1000
,
50
,
WordSpace
.
killLogForTest
).
setDepth
(
10
).
setColor
(
'
#000000
'
).
setAlign
(
'
right
'
);
WordSpace
.
killLogTextForTest
=
scene
.
add
.
text
(
1000
,
50
,
WordSpace
.
killLogForTest
).
setDepth
(
10
).
setColor
(
'
#000000
'
).
setAlign
(
'
right
'
);
}
}
...
...
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