Commit b50038dd authored by 18류지석's avatar 18류지석

조금 더 개선됨

parent bd8fa049
...@@ -27,11 +27,10 @@ class WordObject ...@@ -27,11 +27,10 @@ class WordObject
let dist = Phaser.Math.Distance.Between(this.physicsObj.x, this.physicsObj.y, WordSpace.gravityPoint.x, WordSpace.gravityPoint.y); let dist = Phaser.Math.Distance.Between(this.physicsObj.x, this.physicsObj.y, WordSpace.gravityPoint.x, WordSpace.gravityPoint.y);
let angle = Phaser.Math.Angle.Between(this.physicsObj.x, this.physicsObj.y, WordSpace.gravityPoint.x, WordSpace.gravityPoint.y); let angle = Phaser.Math.Angle.Between(this.physicsObj.x, this.physicsObj.y, WordSpace.gravityPoint.x, WordSpace.gravityPoint.y);
this.physicsObj.setVelocity(100 * Math.cos(angle), 100 * Math.sin(angle));
//임시땜빵 //임시땜빵
this.moveStarted = false; this.moveStarted = false;
this.initSpeed = {x: 200 * Math.cos(angle), y: 200 * Math.sin(angle)}; this.initSpeed = {x: Math.max(0, 200-WordSpace.totalWeight) * Math.cos(angle), y: Math.max(0, 200-WordSpace.totalWeight) * Math.sin(angle)};
this.wordObj = scene.add.text(random.x, random.y, this.wordText, this.wordObj = scene.add.text(random.x, random.y, this.wordText,
{ {
......
...@@ -184,6 +184,10 @@ WordSpace.loadImage = function(scene) ...@@ -184,6 +184,10 @@ WordSpace.loadImage = function(scene)
scene.load.image(('wordBgr' + i + '_' + j), ('assets/placeholder/'+i + '_' + j + '.png')); scene.load.image(('wordBgr' + i + '_' + j), ('assets/placeholder/'+i + '_' + j + '.png'));
} }
} }
for (let i = 0; i < 4; i++)
{
scene.load.image('attackAlert' + i, 'assets/placeholder/attackalert' + (i+1) + '.png');
}
} }
WordSpace.gameSceneForTest = scene; // for test WordSpace.gameSceneForTest = scene; // for test
WordSpace.weightTextObjForTest = scene.add.text(100, 75, '뇌의 무게: (현재) 0 / 100 (전체)').setDepth(10).setColor('#000000'); WordSpace.weightTextObjForTest = scene.add.text(100, 75, '뇌의 무게: (현재) 0 / 100 (전체)').setDepth(10).setColor('#000000');
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment