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Tear of Sejong
sejong25
Commits
9b37f144
Commit
9b37f144
authored
Jul 24, 2019
by
18손재민
Browse files
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Plain Diff
아이템 단어 중 명단 단어 구현, 이제 강호패는 한바퀴를 더 돌며 들어옴 아이템 단어 생성 구현
parent
406cf127
Changes
8
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Showing
8 changed files
with
79 additions
and
18 deletions
+79
-18
Background.js
js/Background.js
+1
-1
Client.js
js/Client.js
+10
-8
Enums.js
js/Enums.js
+2
-1
ScenesData.js
js/ScenesData.js
+4
-2
WordObject.js
js/WordObject.js
+48
-2
WordSpace.js
js/WordSpace.js
+8
-2
main.js
js/main.js
+5
-1
server.js
server.js
+1
-1
No files found.
js/Background.js
View file @
9b37f144
...
@@ -27,7 +27,7 @@ BackGround.drawCharacter = function(scene)
...
@@ -27,7 +27,7 @@ BackGround.drawCharacter = function(scene)
if
(
element
.
id
!=
RoomData
.
myself
.
id
)
if
(
element
.
id
!=
RoomData
.
myself
.
id
)
{
{
element
.
position
=
BackGround
.
characterPos
.
pop
();
element
.
position
=
BackGround
.
characterPos
.
pop
();
element
.
playerImage
=
scene
.
add
.
sprite
(
element
.
position
.
x
,
element
.
position
.
y
,
'
pyeongminWrite
'
).
setScale
(
0.
4
5
).
setDepth
(
1
);
element
.
playerImage
=
scene
.
add
.
sprite
(
element
.
position
.
x
,
element
.
position
.
y
,
'
pyeongminWrite
'
).
setScale
(
0.
31
5
).
setDepth
(
1
);
element
.
playerImage
.
flipX
=
element
.
position
.
x
<
game
.
config
.
width
/
2
?
true
:
false
;
element
.
playerImage
.
flipX
=
element
.
position
.
x
<
game
.
config
.
width
/
2
?
true
:
false
;
element
.
nicknameText
=
scene
.
add
.
text
(
element
.
position
.
x
,
element
.
position
.
y
-
90
,
element
.
nickname
)
element
.
nicknameText
=
scene
.
add
.
text
(
element
.
position
.
x
,
element
.
position
.
y
-
90
,
element
.
nickname
)
.
setOrigin
(
0.5
,
0.5
).
setColor
(
'
#000000
'
).
setPadding
(
0.5
,
0.5
,
0.5
,
0.5
).
setDepth
(
1
);
.
setOrigin
(
0.5
,
0.5
).
setColor
(
'
#000000
'
).
setPadding
(
0.5
,
0.5
,
0.5
,
0.5
).
setDepth
(
1
);
...
...
js/Client.js
View file @
9b37f144
...
@@ -59,7 +59,7 @@ socket.on('setRoomCount', function(msg)
...
@@ -59,7 +59,7 @@ socket.on('setRoomCount', function(msg)
ScenesData
.
roomScene
.
endTime
=
msg
.
endTime
;
ScenesData
.
roomScene
.
endTime
=
msg
.
endTime
;
ScenesData
.
roomScene
.
peopleCount
=
msg
.
playerCount
;
ScenesData
.
roomScene
.
peopleCount
=
msg
.
playerCount
;
if
(
msg
.
isEnter
)
// generate charact
o
r
if
(
msg
.
isEnter
)
// generate charact
e
r
{
{
let
randX
=
Math
.
random
()
*
1120
+
80
;
let
randX
=
Math
.
random
()
*
1120
+
80
;
let
randY
=
Math
.
random
()
*
380
+
100
;
let
randY
=
Math
.
random
()
*
380
+
100
;
...
@@ -71,7 +71,7 @@ socket.on('setRoomCount', function(msg)
...
@@ -71,7 +71,7 @@ socket.on('setRoomCount', function(msg)
}
}
ScenesData
.
roomScene
.
players
.
push
(
playerSet
);
ScenesData
.
roomScene
.
players
.
push
(
playerSet
);
}
}
else
// remove charact
o
r
else
// remove charact
e
r
{
{
let
idx
=
ScenesData
.
roomScene
.
players
.
findIndex
(
function
(
element
)
let
idx
=
ScenesData
.
roomScene
.
players
.
findIndex
(
function
(
element
)
{
{
...
@@ -140,12 +140,12 @@ socket.on('attackMode', function(msg) // number playerId
...
@@ -140,12 +140,12 @@ socket.on('attackMode', function(msg) // number playerId
console
.
log
(
msg
+
'
is on attack Mode
'
);
console
.
log
(
msg
+
'
is on attack Mode
'
);
// msg의 id를 가진 사람이 attack Mode이다.
// msg의 id를 가진 사람이 attack Mode이다.
});
});
socket
.
on
(
'
someoneAttacked
'
,
function
(
msg
)
// {
number attackerId, number targetId
}
socket
.
on
(
'
someoneAttacked
'
,
function
(
msg
)
// {
Player attacker, Player victim
}
{
{
// 이때 위의 attack Mode인 사람(msg.attackerId)을 해제해주자.
// 이때 위의 attack Mode인 사람(msg.attackerId)을 해제해주자.
console
.
log
(
msg
.
attacker
Id
+
'
attacked
'
+
msg
.
targetI
d
);
console
.
log
(
msg
.
attacker
.
id
+
'
attacked
'
+
msg
.
victim
.
i
d
);
let
attackerPos
=
RoomData
.
players
.
find
(
function
(
element
){
return
element
.
id
==
msg
.
attackerId
;
})
;
let
attackerPos
=
RoomData
.
findPlayer
(
msg
.
victim
).
position
;
let
victimPos
=
RoomData
.
players
.
find
(
function
(
element
){
return
element
.
id
==
msg
.
victimId
;
})
;
let
victimPos
=
RoomData
.
findPlayer
(
msg
.
victim
).
position
;
WordSpace
.
makeAttackPaper
(
ScenesData
.
gameScene
,
attackerPos
.
position
,
victimPos
.
position
);
WordSpace
.
makeAttackPaper
(
ScenesData
.
gameScene
,
attackerPos
.
position
,
victimPos
.
position
);
});
});
socket
.
on
(
'
attacked
'
,
function
(
msg
)
// object attackData
socket
.
on
(
'
attacked
'
,
function
(
msg
)
// object attackData
...
@@ -155,8 +155,7 @@ socket.on('attacked', function(msg) // object attackData
...
@@ -155,8 +155,7 @@ socket.on('attacked', function(msg) // object attackData
{
{
for
(
let
i
=
0
;
i
<
msg
.
multiple
;
i
++
)
WordSpace
.
generateWord
.
Attack
(
ScenesData
.
gameScene
,
msg
.
text
,
msg
.
grade
,
msg
.
attacker
,
msg
.
isStrong
,
msg
.
isCountable
);
for
(
let
i
=
0
;
i
<
msg
.
multiple
;
i
++
)
WordSpace
.
generateWord
.
Attack
(
ScenesData
.
gameScene
,
msg
.
text
,
msg
.
grade
,
msg
.
attacker
,
msg
.
isStrong
,
msg
.
isCountable
);
attackedEvent
.
currentCycle
.
destroy
();
attackedEvent
.
currentCycle
.
destroy
();
WordSpace
.
attackedEvents
.
splice
(
WordSpace
.
attackedEvents
.
findIndex
(
function
(
element
)
WordSpace
.
attackedEvents
.
splice
(
WordSpace
.
attackedEvents
.
findIndex
(
function
(
element
)
{
{
return
element
.
cert
===
(
msg
.
text
+
msg
.
attacker
);
return
element
.
cert
===
(
msg
.
text
+
msg
.
attacker
);
}),
1
);
}),
1
);
});
});
...
@@ -189,6 +188,9 @@ socket.on('attackSucceed', function(msg)
...
@@ -189,6 +188,9 @@ socket.on('attackSucceed', function(msg)
{
{
//console.log('client');
//console.log('client');
let
tempWord
=
WordSpace
.
generateWord
.
Name
(
ScenesData
.
gameScene
,
true
,
msg
.
victim
);
let
tempWord
=
WordSpace
.
generateWord
.
Name
(
ScenesData
.
gameScene
,
true
,
msg
.
victim
);
let
victimPos
=
RoomData
.
findPlayer
(
msg
.
victim
).
position
;
tempWord
.
physicsObj
.
setPosition
(
victimPos
.
x
,
victimPos
.
y
);
tempWord
.
wordObj
.
setPosition
(
tempWord
.
physicsObj
.
x
,
tempWord
.
physicsObj
.
y
);
tempWord
.
destroy
();
tempWord
.
destroy
();
});
});
...
...
js/Enums.js
View file @
9b37f144
var
Enums
=
Enums
||
{};
var
Enums
=
Enums
||
{};
Enums
.
characterAnim
=
{
write
:
0
,
attackWrite
:
1
,
throw
:
2
,
hit
:
3
}
Enums
.
characterAnim
=
{
write
:
0
,
attackWrite
:
1
,
throw
:
2
,
hit
:
3
}
Enums
.
item
=
{
invincible
:
"
무적
"
,
nameList
:
"
명단
"
,
charge
:
"
충전
"
,
clean
:
"
청소
"
,
heavy
:
"
중량
"
,
dark
:
"
암흑
"
}
\ No newline at end of file
js/ScenesData.js
View file @
9b37f144
...
@@ -150,10 +150,11 @@ var gameScene = new Phaser.Class(
...
@@ -150,10 +150,11 @@ var gameScene = new Phaser.Class(
WordSpace
.
nameWordTextForTest
=
ScenesData
.
gameScene
.
add
.
text
(
50
,
400
,
'
현재 가진 호패들 : 없음
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
nameWordTextForTest
=
ScenesData
.
gameScene
.
add
.
text
(
50
,
400
,
'
현재 가진 호패들 : 없음
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
nameQueue
.
initiate
();
WordSpace
.
nameQueue
.
initiate
();
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
nameList
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
nameList
);
// for test
// for test
WordSpace
.
attackGauge
.
add
(
11
);
/*WordSpace.attackGauge.add(11);
WordSpace
.
generateWord
.
Name
(
ScenesData
.
gameScene
,
false
,
null
);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
...
@@ -164,6 +165,7 @@ var gameScene = new Phaser.Class(
...
@@ -164,6 +165,7 @@ var gameScene = new Phaser.Class(
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);*/
},
},
update
:
function
()
update
:
function
()
...
...
js/WordObject.js
View file @
9b37f144
...
@@ -233,7 +233,7 @@ class NameWord extends WordObject
...
@@ -233,7 +233,7 @@ class NameWord extends WordObject
this
.
path
.
getPoint
(
this
.
follower
.
t
,
this
.
follower
.
vec
);
this
.
path
.
getPoint
(
this
.
follower
.
t
,
this
.
follower
.
vec
);
this
.
physicsObj
.
setPosition
(
this
.
follower
.
vec
.
x
,
this
.
follower
.
vec
.
y
);
this
.
physicsObj
.
setPosition
(
this
.
follower
.
vec
.
x
,
this
.
follower
.
vec
.
y
);
this
.
wordObj
.
setPosition
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
);
this
.
wordObj
.
setPosition
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
);
this
.
physicsObj
.
angle
=
90
*
this
.
follower
.
t
;
this
.
physicsObj
.
angle
=
(
this
.
isStrong
?
450
:
90
)
*
this
.
follower
.
t
this
.
wordObj
.
angle
=
this
.
physicsObj
.
angle
;
this
.
wordObj
.
angle
=
this
.
physicsObj
.
angle
;
if
(
this
.
isStrong
)
if
(
this
.
isStrong
)
{
{
...
@@ -276,10 +276,56 @@ class NameWord extends WordObject
...
@@ -276,10 +276,56 @@ class NameWord extends WordObject
duration
:
2000
,
duration
:
2000
,
repeat
:
0
repeat
:
0
});
});
//이동경로 디버그
//이동경로 디버그
/*var graphics = ScenesData.gameScene.add.graphics();
/*var graphics = ScenesData.gameScene.add.graphics();
graphics.lineStyle(2, 0xffffff, 1);
graphics.lineStyle(2, 0xffffff, 1);
this.path.draw(graphics);*/
this.path.draw(graphics);*/
}
}
}
}
class
ItemWord
extends
WordObject
{
constructor
(
_itemType
)
{
super
(
_itemType
,
false
);
this
.
wordWeight
=
2
;
this
.
itemType
=
_itemType
//console.log('Name : ' + player.nickname + ', Strong : ' + this.isStrong + ', Weight : ' + this.wordWeight);
}
destroy
()
{
WordSpace
.
attackGauge
.
add
(
0.5
);
switch
(
this
.
itemType
)
{
case
Enums
.
item
.
invincible
:
break
;
case
Enums
.
item
.
nameList
:
let
tempNames
=
[];
RoomData
.
players
.
forEach
(
function
(
element
){
if
(
element
.
id
!=
RoomData
.
myself
.
id
&&
element
.
isAlive
)
tempNames
.
push
(
element
.
index
)
});
let
length
=
Math
.
min
(
tempNames
.
length
,
8
);
tempNames
=
Phaser
.
Utils
.
Array
.
Shuffle
(
tempNames
);
for
(
let
i
=
0
;
i
<
length
;
i
++
)
{
let
tempWord
=
WordSpace
.
generateWord
.
Name
(
ScenesData
.
gameScene
,
true
,
RoomData
.
players
[
tempNames
[
i
]]);
tempWord
.
physicsObj
.
setPosition
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
);
tempWord
.
wordObj
.
setPosition
(
tempWord
.
physicsObj
.
x
,
tempWord
.
physicsObj
.
y
);
tempWord
.
destroy
();
}
break
;
case
Enums
.
item
.
charge
:
break
;
case
Enums
.
item
.
clean
:
break
;
case
Enums
.
item
.
heavy
:
break
;
case
Enums
.
item
.
dark
:
break
;
default
:
console
.
log
(
"
Item type is inappropriate. Item type :
"
+
this
.
itemType
);
break
;
}
super
.
destroy
();
}
}
\ No newline at end of file
js/WordSpace.js
View file @
9b37f144
...
@@ -250,6 +250,12 @@ WordSpace.generateWord =
...
@@ -250,6 +250,12 @@ WordSpace.generateWord =
else
word
=
new
NameWord
(
newPlayerData
,
isStrong
);
else
word
=
new
NameWord
(
newPlayerData
,
isStrong
);
WordSpace
.
pushWord
(
scene
,
word
,
lenRate
);
WordSpace
.
pushWord
(
scene
,
word
,
lenRate
);
return
word
;
return
word
;
},
Item
:
function
(
scene
,
itemType
,
lenRate
)
{
word
=
new
ItemWord
(
itemType
);
WordSpace
.
pushWord
(
scene
,
word
,
lenRate
);
return
word
;
}
}
}
}
...
@@ -478,9 +484,9 @@ WordSpace.nameQueue =
...
@@ -478,9 +484,9 @@ WordSpace.nameQueue =
{
{
let
tempQueue
=
[];
let
tempQueue
=
[];
RoomData
.
players
.
forEach
(
function
(
element
){
RoomData
.
players
.
forEach
(
function
(
element
){
tempQueue
.
push
(
element
.
index
)
tempQueue
.
push
(
element
.
index
)
;
})
})
tempQueue
.
sort
(
function
(){
return
0.5
-
Math
.
random
()}
);
Phaser
.
Utils
.
Array
.
Shuffle
(
tempQueue
);
tempQueue
.
forEach
(
function
(
element
)
tempQueue
.
forEach
(
function
(
element
)
{
{
if
(
RoomData
.
players
[
element
].
id
!=
PlayerData
.
id
&&
RoomData
.
players
[
element
].
isAlive
&&
WordSpace
.
nameQueue
.
getCount
(
element
)
<
3
)
if
(
RoomData
.
players
[
element
].
id
!=
PlayerData
.
id
&&
RoomData
.
players
[
element
].
isAlive
&&
WordSpace
.
nameQueue
.
getCount
(
element
)
<
3
)
...
...
js/main.js
View file @
9b37f144
...
@@ -33,3 +33,7 @@ RoomData.roomId = -1;
...
@@ -33,3 +33,7 @@ RoomData.roomId = -1;
RoomData
.
myself
=
null
;
RoomData
.
myself
=
null
;
RoomData
.
players
=
null
;
RoomData
.
players
=
null
;
RoomData
.
aliveCount
=
-
1
;
RoomData
.
aliveCount
=
-
1
;
RoomData
.
findPlayer
=
function
(
player
)
{
return
RoomData
.
players
.
find
(
function
(
element
){
return
element
.
id
==
player
.
id
;
});
}
\ No newline at end of file
server.js
View file @
9b37f144
...
@@ -95,7 +95,7 @@ io.on('connection', function(socket)
...
@@ -95,7 +95,7 @@ io.on('connection', function(socket)
socket
.
on
(
'
attack
'
,
function
(
msg
)
socket
.
on
(
'
attack
'
,
function
(
msg
)
{
{
socket
.
playerData
.
currentRoom
.
announceToTarget
(
msg
.
victim
.
id
,
'
attacked
'
,
msg
);
socket
.
playerData
.
currentRoom
.
announceToTarget
(
msg
.
victim
.
id
,
'
attacked
'
,
msg
);
socket
.
playerData
.
currentRoom
.
announceToRoom
(
'
someoneAttacked
'
,
{
attacker
Id
:
msg
.
attacker
.
id
,
victimId
:
msg
.
victim
.
id
});
socket
.
playerData
.
currentRoom
.
announceToRoom
(
'
someoneAttacked
'
,
{
attacker
:
msg
.
attacker
,
victim
:
msg
.
victim
});
//console.log('attack ' + msg.target + ' by ' + msg.attacker.id + ' with ' + msg.text);
//console.log('attack ' + msg.target + ' by ' + msg.attacker.id + ' with ' + msg.text);
setTimeout
(
function
()
setTimeout
(
function
()
{
{
...
...
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