Commit 9344bdc9 authored by 18김재민's avatar 18김재민

게임 시작 징소리 추가

parent 4da8cb65
...@@ -2,16 +2,21 @@ var Audio = Audio || {} ...@@ -2,16 +2,21 @@ var Audio = Audio || {}
Audio.loadSound = function(scene) Audio.loadSound = function(scene)
{ {
scene.load.audio('BGM', 'assets/sound/login.ogg'); scene.load.audio('login', 'assets/sound/login.ogg');
scene.load.audio('startGame', 'assets/sound/startGame.ogg');
} }
Audio.playSound = function(scene) Audio.playLogin = function(scene)
{ {
var bgm = scene.sound.add('BGM'); var bgm = scene.sound.add('login');
bgm.setLoop(true); bgm.setLoop(true);
bgm.play(); bgm.play();
console.log('PlayMusic'); }
Audio.playStart = function(scene)
{
var bgm = scene.sound.add('startGame');
bgm.play();
} }
Audio.pauseSound = function(scene) Audio.pauseSound = function(scene)
...@@ -28,8 +33,8 @@ Audio.resumeSound = function(scene) ...@@ -28,8 +33,8 @@ Audio.resumeSound = function(scene)
Audio.stopSound = function(scene) Audio.stopSound = function(scene)
{ {
var bgm = scene.sound.add('BGM'); var bgm = scene.sound.add('login');
bgm.setLoop(false);
bgm.stop(); bgm.stop();
console.log('StopMusic');
} }
...@@ -18,7 +18,7 @@ var menuScene = new Phaser.Class( ...@@ -18,7 +18,7 @@ var menuScene = new Phaser.Class(
create: function() create: function()
{ {
Audio.playSound(this); Audio.playLogin(this);
Input.inputField.generate(this, Input.menuSceneEnterReaction); Input.inputField.generate(this, Input.menuSceneEnterReaction);
BackGround.drawMenu(this); BackGround.drawMenu(this);
} }
...@@ -41,13 +41,14 @@ var gameScene = new Phaser.Class( ...@@ -41,13 +41,14 @@ var gameScene = new Phaser.Class(
WordSpace.loadImage(this); WordSpace.loadImage(this);
Input.inputField.loadImage(this); Input.inputField.loadImage(this);
CSVParsing.loadText(this); CSVParsing.loadText(this);
Audio.loadSound(this);
}, },
create: function() create: function()
{ {
CSVParsing.CSVParse(this); CSVParsing.CSVParse(this);
BackGround.drawBrain(this); BackGround.drawBrain(this);
Audio.playStart(this);
WordSpace.wordPhysicsGroup = this.physics.add.group(); WordSpace.wordPhysicsGroup = this.physics.add.group();
Input.inputField.generate(this, Input.gameSceneEnterReaction); Input.inputField.generate(this, Input.gameSceneEnterReaction);
......
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