Commit 87fcc532 authored by 18손재민's avatar 18손재민

메뉴 정렬 구현함

parent 04cc9c45
...@@ -29,7 +29,7 @@ socket.on('setId', function(msg) // {str, num playerNum} ...@@ -29,7 +29,7 @@ socket.on('setId', function(msg) // {str, num playerNum}
// init game // init game
socket.on('enterRoom', function() socket.on('enterRoom', function()
{ {
fbClient.updateUserData('recentHopae', PlayerData.nickname); fbClient.updateUserData('recentHopae', PlayerData.currentHopae);
Audio.killSound(ScenesData.menuScene, 'login'); Audio.killSound(ScenesData.menuScene, 'login');
ScenesData.changeScene('roomScene'); ScenesData.changeScene('roomScene');
}); });
......
...@@ -251,7 +251,7 @@ class UserData ...@@ -251,7 +251,7 @@ class UserData
[ [
{name: prompt("첫번째 호패의 닉네임을 입력해주세요.\n(반드시 한글만 사용해주세요 띄어쓰기도 금지)"), type: 'wood'} {name: prompt("첫번째 호패의 닉네임을 입력해주세요.\n(반드시 한글만 사용해주세요 띄어쓰기도 금지)"), type: 'wood'}
]; ];
this.recentHopae = ''; this.recentHopae = null;
this.title = []; this.title = [];
this.money = 0; this.money = 0;
this.item = []; this.item = [];
......
...@@ -35,7 +35,6 @@ Input.menuSceneEnterReaction = function() ...@@ -35,7 +35,6 @@ Input.menuSceneEnterReaction = function()
if (Input.finalInput.length > 1) if (Input.finalInput.length > 1)
{ {
PlayerData.nickname = Input.finalInput; PlayerData.nickname = Input.finalInput;
ScenesData.menuScene.currentHopae.setText('현재 호패 : ' + PlayerData.nickname);
Input.reset(); Input.reset();
} }
else else
......
This diff is collapsed.
var UIObject = UIObject || {}; var UIObject = UIObject || {};
UIObject.createLabel = function (scene, x, y, depth, image, size, text = '', textSize = 24, textColor = '#000000', textOriginX = 0.5, textOriginY = 0.5) { UIObject.createLabel = function (scene, x, y, depth, image, size, align, text = '', textSize = 24, textColor = '#000000', textOriginX = 0.5, textOriginY = 0.5) {
return scene.rexUI.add.label({ var temp = scene.rexUI.add.label({
/*width: width, /*width: width,
height: height,*/ height: height,*/
x: x, x: x,
...@@ -20,6 +20,20 @@ UIObject.createLabel = function (scene, x, y, depth, image, size, text = '', tex ...@@ -20,6 +20,20 @@ UIObject.createLabel = function (scene, x, y, depth, image, size, text = '', tex
bottom: 10 bottom: 10
} }
}); });
switch(align)
{
case 'left':
temp.x += temp.getElement('background').width / 2;
break;
case 'right':
temp.x -= temp.getElement('background').width / 2;
break;
case 'center':
break;
default:
break;
}
return temp;
} }
UIObject.createButton = function(scene, buttonGameObject, overFrame, outFrame, downFrame, clickCallback) { UIObject.createButton = function(scene, buttonGameObject, overFrame, outFrame, downFrame, clickCallback) {
......
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