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Tear of Sejong
sejong25
Commits
7ed81329
Commit
7ed81329
authored
Jul 15, 2019
by
18손재민
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애니메이션이 완료되면 이미지 사라지게 함. 공격 단어 오타 시 강호패가 생기지 않던 오류 수정
parent
b615685e
Changes
4
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Showing
4 changed files
with
7 additions
and
3 deletions
+7
-3
Client.js
js/Client.js
+1
-0
ScenesData.js
js/ScenesData.js
+1
-1
WordObject.js
js/WordObject.js
+4
-1
WordSpace.js
js/WordSpace.js
+1
-1
No files found.
js/Client.js
View file @
7ed81329
...
...
@@ -81,6 +81,7 @@ socket.on('gameEnd', function(msg) // object player
socket
.
on
(
'
attackSucceed
'
,
function
(
msg
)
{
console
.
log
(
'
client
'
);
let
tempWord
=
WordSpace
.
generateWord
.
Name
(
ScenesData
.
gameScene
,
true
,
msg
.
victim
);
tempWord
.
destroy
();
});
...
...
js/ScenesData.js
View file @
7ed81329
...
...
@@ -128,7 +128,7 @@ var gameScene = new Phaser.Class(
frames
:
this
.
anims
.
generateFrameNumbers
(
'
wordBreak
'
),
frameRate
:
10
,
repeat
:
0
,
hideOnComplete
:
tru
e
hideOnComplete
:
fals
e
});
},
...
...
js/WordObject.js
View file @
7ed81329
...
...
@@ -70,7 +70,10 @@ class WordObject
const
forceIdx
=
WordSpace
.
wordForcedGroup
.
findIndex
(
function
(
item
)
{
return
this
.
isEqualObject
(
item
.
generationCode
)},
this
);
if
(
forceIdx
>
-
1
)
WordSpace
.
wordForcedGroup
.
splice
(
forceIdx
,
1
);
WordSpace
.
wordPhysicsGroup
.
remove
(
this
.
physicsObj
);
ScenesData
.
gameScene
.
add
.
sprite
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
'
wordBreak
'
).
setScale
(
0.5
).
setDepth
(
3
).
play
(
'
break
'
);
let
breakAnim
=
ScenesData
.
gameScene
.
add
.
sprite
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
'
wordBreak
'
).
setScale
(
0.5
).
setDepth
(
3
).
play
(
'
break
'
);
setTimeout
(
function
()
{
breakAnim
.
destroy
();
},
200
);
if
(
!
this
.
isNameWord
)
{
this
.
wordObj
.
destroy
();
...
...
js/WordSpace.js
View file @
7ed81329
...
...
@@ -371,7 +371,7 @@ WordSpace.findWord = function(wordText)
{
roomNum
:
RoomData
.
roomNum
,
victim
:
RoomData
.
myself
,
target
:
element
.
attacker
.
id
Num
target
:
element
.
attacker
.
id
}
socket
.
emit
(
'
defenseFailed
'
,
victimData
);
return
true
;
...
...
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