Commit 735c481b authored by 18손재민's avatar 18손재민

호패 정보에 강호패인지 아닌지도 나오게 함

parent 0afbc7f8
...@@ -30,7 +30,7 @@ socket.on('changePhase', function(msg) // number Phase ...@@ -30,7 +30,7 @@ socket.on('changePhase', function(msg) // number Phase
socket.on('setPlayerTypingRate', function(msg) // number playerTypingRate socket.on('setPlayerTypingRate', function(msg) // number playerTypingRate
{ {
WordSpace.PlayerTypingRate = msg; WordSpace.PlayerTypingRate = msg;
console.log('rate: ' + msg); //console.log('rate: ' + msg);
}); });
socket.on('attacked', function(msg) // object attackData socket.on('attacked', function(msg) // object attackData
{ {
......
...@@ -72,7 +72,7 @@ var gameScene = new Phaser.Class( ...@@ -72,7 +72,7 @@ var gameScene = new Phaser.Class(
let tempNames = ''; let tempNames = '';
WordSpace.nameGroup.forEach(function(element) WordSpace.nameGroup.forEach(function(element)
{ {
tempNames += element.wordText + '\n'; tempNames += element.wordText + element.isStrong + '\n';
}); });
WordSpace.nameWordTextForTest.setText('현재 가진 호패들 : \n' + tempNames); WordSpace.nameWordTextForTest.setText('현재 가진 호패들 : \n' + tempNames);
......
...@@ -120,7 +120,7 @@ WordSpace.AdjustVarByPhase = function(typingRate, phase) ...@@ -120,7 +120,7 @@ WordSpace.AdjustVarByPhase = function(typingRate, phase)
else if(phase == WordSpace.Phase.START) else if(phase == WordSpace.Phase.START)
{ {
WordSpace.delay.WordSpawn = 3000; WordSpace.delay.WordSpawn = 3000;
WordSpace.delay.NameSpawn = 6000; WordSpace.delay.NameSpawn = 15000;
WordSpace.NameSpawnReduce = 1000; WordSpace.NameSpawnReduce = 1000;
WordSpace.GradeProb[0] = 0.35; WordSpace.GradeProb[0] = 0.35;
WordSpace.GradeProb[1] = 1 - 0.4 * typingRate; WordSpace.GradeProb[1] = 1 - 0.4 * typingRate;
...@@ -129,20 +129,20 @@ WordSpace.AdjustVarByPhase = function(typingRate, phase) ...@@ -129,20 +129,20 @@ WordSpace.AdjustVarByPhase = function(typingRate, phase)
else if(phase == WordSpace.Phase.MAIN) else if(phase == WordSpace.Phase.MAIN)
{ {
WordSpace.delay.WordSpawn = 3000 - typingRate * 1000; WordSpace.delay.WordSpawn = 3000 - typingRate * 1000;
WordSpace.delay.NameSpawn = 6000; WordSpace.delay.NameSpawn = 12000;
WordSpace.NameSpawnReduce = 1000; WordSpace.NameSpawnReduce = 1000;
WordSpace.GradeProb[0] = 0.4 - 0.4 * typingRate; WordSpace.GradeProb[0] = 0.5 - 0.5 * typingRate;
WordSpace.GradeProb[1] = 0.8 - 0.4 * typingRate; WordSpace.GradeProb[1] = 1 - 0.5 * typingRate;
WordSpace.GradeProb[2] = 1 - 0.2 * typingRate; WordSpace.GradeProb[2] = 1 - 0.15 * typingRate;
} }
else if(phase == WordSpace.Phase.MUSIC) else if(phase == WordSpace.Phase.MUSIC)
{ {
WordSpace.delay.WordSpawn = 1500; WordSpace.delay.WordSpawn = 1500;
WordSpace.delay.NameSpawn = 4000; WordSpace.delay.NameSpawn = 8000;
WordSpace.NameSpawnReduce = 500; WordSpace.NameSpawnReduce = 400;
WordSpace.GradeProb[0] = 0.2 - 0.2 * typingRate; WordSpace.GradeProb[0] = 0.2 - 0.2 * typingRate;
WordSpace.GradeProb[1] = 0.8 - 0.5 * typingRate; WordSpace.GradeProb[1] = 0.8 - 0.45 * typingRate;
WordSpace.GradeProb[2] = 0.9 - 0.2 * typingRate; WordSpace.GradeProb[2] = 0.9 - 0.15 * typingRate;
} }
WordSpace.wordCycle.resetCycle(WordSpace.gameSceneForTest, WordSpace.delay.WordSpawn, WordSpace.wordCycle.currentCycle.getElapsed(), true); WordSpace.wordCycle.resetCycle(WordSpace.gameSceneForTest, WordSpace.delay.WordSpawn, WordSpace.wordCycle.currentCycle.getElapsed(), true);
WordSpace.nameCycle.resetCycle(WordSpace.gameSceneForTest, WordSpace.delay.NameSpawn, WordSpace.nameCycle.currentCycle.getElapsed(), true); WordSpace.nameCycle.resetCycle(WordSpace.gameSceneForTest, WordSpace.delay.NameSpawn, WordSpace.nameCycle.currentCycle.getElapsed(), true);
......
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