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Tear of Sejong
sejong25
Commits
6052d290
Commit
6052d290
authored
Jul 23, 2019
by
18손재민
Committed by
18류지석
Jul 23, 2019
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Plain Diff
호패 생성 수에 제한을 둠
parent
9b13860d
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
19 additions
and
5 deletions
+19
-5
WordSpace.js
js/WordSpace.js
+19
-5
No files found.
js/WordSpace.js
View file @
6052d290
...
@@ -242,9 +242,12 @@ WordSpace.generateWord =
...
@@ -242,9 +242,12 @@ WordSpace.generateWord =
},
},
Name
:
function
(
scene
,
isStrong
,
newPlayerData
,
lenRate
)
Name
:
function
(
scene
,
isStrong
,
newPlayerData
,
lenRate
)
{
{
if
(
newPlayerData
==
null
)
word
=
new
NameWord
(
WordSpace
.
nameQueue
.
pop
(),
isStrong
);
if
(
newPlayerData
==
null
)
{
if
(
WordSpace
.
nameQueue
.
queue
.
length
==
1
)
return
null
;
word
=
new
NameWord
(
WordSpace
.
nameQueue
.
pop
(),
isStrong
);
}
else
word
=
new
NameWord
(
newPlayerData
,
isStrong
);
else
word
=
new
NameWord
(
newPlayerData
,
isStrong
);
//word = new NameWord(RoomData.myself, false);
WordSpace
.
pushWord
(
scene
,
word
,
lenRate
);
WordSpace
.
pushWord
(
scene
,
word
,
lenRate
);
return
word
;
return
word
;
}
}
...
@@ -473,7 +476,7 @@ WordSpace.nameQueue =
...
@@ -473,7 +476,7 @@ WordSpace.nameQueue =
tempQueue
.
sort
(
function
(){
return
0.5
-
Math
.
random
()});
tempQueue
.
sort
(
function
(){
return
0.5
-
Math
.
random
()});
tempQueue
.
forEach
(
function
(
element
)
tempQueue
.
forEach
(
function
(
element
)
{
{
if
(
RoomData
.
players
[
element
].
id
!=
PlayerData
.
id
&&
RoomData
.
players
[
element
].
isAlive
)
if
(
RoomData
.
players
[
element
].
id
!=
PlayerData
.
id
&&
RoomData
.
players
[
element
].
isAlive
&&
WordSpace
.
nameQueue
.
getCount
(
element
)
<
3
)
WordSpace
.
nameQueue
.
queue
.
push
(
element
);
WordSpace
.
nameQueue
.
queue
.
push
(
element
);
});
});
},
},
...
@@ -481,8 +484,19 @@ WordSpace.nameQueue =
...
@@ -481,8 +484,19 @@ WordSpace.nameQueue =
{
{
let
tempElement
=
WordSpace
.
nameQueue
.
queue
.
shift
();
let
tempElement
=
WordSpace
.
nameQueue
.
queue
.
shift
();
if
(
WordSpace
.
nameQueue
.
queue
.
length
<=
RoomData
.
aliveCount
)
this
.
shuffle
();
if
(
WordSpace
.
nameQueue
.
queue
.
length
<=
RoomData
.
aliveCount
)
this
.
shuffle
();
if
(
!
RoomData
.
players
[
tempElement
].
isAlive
)
return
WordSpace
.
nameQueue
.
pop
();
if
(
this
.
queue
.
length
>
0
)
{
if
(
!
RoomData
.
players
[
tempElement
].
isAlive
&&
WordSpace
.
nameQueue
.
getCount
(
tempElement
)
<
3
)
WordSpace
.
nameQueue
.
pop
();
else
return
RoomData
.
players
[
tempElement
];
else
return
RoomData
.
players
[
tempElement
];
}
},
getCount
:
function
(
player
)
{
let
i
=
0
;
WordSpace
.
nameGroup
.
forEach
(
function
(
element
){
if
(
element
.
id
==
player
.
id
)
i
++
;
})
return
i
;
},
},
initiate
:
function
()
initiate
:
function
()
{
{
...
...
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