this.userName=this.add.text(100,100,'내 이름 : '+PlayerData.userData.userName).setOrigin(0,0.5).setColor('#000000').setDepth(10).setPadding(5,5,5,5).setFontSize(40);
this.userName=this.add.text(100,100,'내 이름 : '+PlayerData.userData.userName).setOrigin(0,0.5).setColor('#000000').setDepth(9.9).setPadding(5,5,5,5).setFontSize(40);
@@ -347,8 +347,8 @@ var roomScene = new Phaser.Class(
this.isCountEnd=false;
this.endTime=0;
this.peopleCount=1;
this.countText=this.add.text(game.config.width/2,game.config.height/2,'사람들을 위해 대기중입니다...').setOrigin(0.5,0.5).setColor('#000000').setBackgroundColor('#ffffff').setDepth(10).setPadding(5,5,5,5);
this.countText=this.add.text(game.config.width/2,game.config.height/2,'사람들을 위해 대기중입니다...').setOrigin(0.5,0.5).setColor('#000000').setBackgroundColor('#ffffff').setDepth(9.9).setPadding(5,5,5,5);