From 064401fcf60e9084e131de73a93ef2491a1ff42c Mon Sep 17 00:00:00 2001 From: jasson31 <jasson31@naver.com> Date: Fri, 23 Aug 2019 04:54:33 +0900 Subject: [PATCH] =?UTF-8?q?=EC=8B=9C=EC=A6=8C=2021=ED=98=B8=20=EB=A8=B8?= =?UTF-8?q?=EC=A7=80=EC=9D=B8=EA=B0=80=2020=ED=98=B8=20=EB=A8=B8=EC=A7=80?= =?UTF-8?q?=EC=9D=B8=EA=B0=80=20=EC=95=94=ED=8A=BC=20=EB=A8=B8=EC=A7=80?= =?UTF-8?q?=EC=9E=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- GameServer.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GameServer.js b/GameServer.js index 935e63b..dbd727a 100644 --- a/GameServer.js +++ b/GameServer.js @@ -82,7 +82,7 @@ class GameRoom { this.roomId = GameServer.getRoomNumber(); this.roomIndex = -1; - this.startCount = 2; + this.startCount = 5; this.maxPlayer = 100; this.nextRank = 100; @@ -144,7 +144,7 @@ class GameRoom if (this.currentPhase === GameServer.Phase.READY) { this.countStartTime = Date.now(); - this.endTime = 10000; // 방 대기 시간 + this.endTime = 30000; // 방 대기 시간 this.announceToRoom('setRoomCount', { isEnable: true, endTime: this.endTime, playerCount: this.currentPlayer.length, -- 2.22.0