class WordObject
{

    constructor(text, isNameWord = false)
    {
        this.generationCode = WordSpace.nextWordCode++;
        this.wordText = text;
        this.wordTyping = WordReader.getWordTyping(this.wordText);
        this.wordGrade = WordReader.getWordGrade(this.wordTyping);
        this.wordWeight = WordReader.normalWeight[3 - this.wordGrade];
        //console.log("wordTyping : " + this.wordTyping + '\n' + "wordGrade : " + this.wordGrade + '\n' + "wordWeight : " + this.wordWeight + '\n');
        this.wordSpeed = 0.5;
        this.isNameWord = isNameWord;
    }

    instantiate(scene, lenRate)
    {
        let p = [{x : 3, y : 0.7}, {x : 20, y : 1.2}];
        this.scale = ((p[1].y - p[0].y) / (p[1].x - p[0].x)) * (this.wordWeight - p[0].x) + p[0].y;
        this.fontScale = 25;
        var random = WordSpace.getSpawnPoint(lenRate);

        if (!this.isNameWord)
        {
            this.physicsObj = scene.physics.add.sprite(random.x, random.y, 'wordBgr' + this.wordGrade + '_' + Math.min(Math.max(2, this.wordText.length), 6))
            .setMass(this.wordWeight * 10)
            .setScale(this.scale)
            .setFrictionX(0)
            .setFrictionY(0)
            .setBounce(0.5);
        }
        else
        {
            this.physicsObj = scene.physics.add.sprite(random.x, random.y, (this.isStrong ? 'strongBgr' : 'nameBgr') + Math.min(Math.max(2, this.wordText.length), 6))
            .setMass(this.wordWeight * 10)
            .setScale(this.scale)
            .setFrictionX(0)
            .setFrictionY(0)
            .setBounce(0.5);
        }
        this.physicsObj.wordCollider = null;
        let dist = Phaser.Math.Distance.Between(this.physicsObj.x, this.physicsObj.y, WordSpace.gravityPoint.x, WordSpace.gravityPoint.y);
        let angle = Phaser.Math.Angle.Between(this.physicsObj.x, this.physicsObj.y, WordSpace.gravityPoint.x, WordSpace.gravityPoint.y);

        //임시땜빵
        this.moveStarted = false;
        this.initSpeed = {x: Math.max(0, 200-WordSpace.totalWeight) * Math.cos(angle), y: Math.max(0, 200-WordSpace.totalWeight) * Math.sin(angle)};
        
        this.wordObj = scene.add.text(random.x, random.y, this.wordText, 
            {
                fontSize: (this.scale * this.fontScale) +'pt',
                fontFamily: '"궁서", 궁서체, serif',
                //fontStyle: (this.wordWeight > 5 ? 'bold' : '')
            });
        if (!this.isNameWord) this.wordObj.setColor('#000000').setOrigin(0.5,0.5);
        else this.wordObj.setColor('#ffffff').setOrigin(0.45,0.5);
        this.createdTime = WordSpace.gameTimer.now;
        WordSpace.totalWeight += this.wordWeight;
        WordSpace.totalWordNum += 1;
        WordSpace.setGameOverTimer();
        //console.log("Total weight : " + WordSpace.totalWeight);
    }

    destroy()
    {
        //console.log(this.generationCode + ': ' + this.wordText + ' destroyed');
        WordSpace.totalWeight -= this.wordWeight;
        WordSpace.totalWordNum -= 1;
        WordSpace.resetGameOverTimer();
        const groupIdx = WordSpace.wordGroup.findIndex(function(item) {return this.isEqualObject(item.generationCode)}, this);
        if (groupIdx > -1) WordSpace.wordGroup.splice(groupIdx, 1);
        const forceIdx = WordSpace.wordForcedGroup.findIndex(function(item) {return this.isEqualObject(item.generationCode)}, this);
        if (forceIdx > -1) WordSpace.wordForcedGroup.splice(forceIdx, 1);
        WordSpace.wordPhysicsGroup.remove(this.physicsObj);
        let breakAnim = ScenesData.gameScene.add.sprite(this.physicsObj.x, this.physicsObj.y, 'wordBreak').setScale(0.5).setDepth(3).play('wordBreakAnim');
        setTimeout(function() {
            breakAnim.destroy();
        }, 200);
        if(!this.isNameWord)
        {
            this.wordObj.destroy();
            this.physicsObj.destroy();
        }
        BackGround.myCharacter.play(WordSpace.pyeongminAnims[Enums.characterAnim.write]);
    }
    
    attract()
    {
        if(!this.moveStarted)
        {
            this.moveStarted = true;
            this.physicsObj.setVelocity(this.initSpeed.x, this.initSpeed.y);
        }
        let gravityScale = 0.8, velocityLimit;
        let accel = {x: this.physicsObj.body.velocity.x, y: this.physicsObj.body.velocity.y};
        let dist, angle;
        let vel;

        dist = Phaser.Math.Distance.Between(this.physicsObj.x, this.physicsObj.y, WordSpace.gravityPoint.x, WordSpace.gravityPoint.y);
        angle = Phaser.Math.Angle.Between(this.physicsObj.x, this.physicsObj.y, WordSpace.gravityPoint.x, WordSpace.gravityPoint.y);
        velocityLimit = dist * 0.9;
        accel.x += gravityScale * Math.cos(angle);
        accel.y += gravityScale * Math.sin(angle);

        vel = Phaser.Math.Distance.Between(accel.x,accel.y,0,0);
        if(vel > velocityLimit)
        {
            accel.x *= velocityLimit / vel;
            accel.y *= velocityLimit / vel;
        }

        this.physicsObj.setVelocity(accel.x, accel.y);
        this.wordObj.setPosition(this.physicsObj.x + (accel.x / 1000 * WordSpace.deltaTime), this.physicsObj.y + (accel.y / 1000 * WordSpace.deltaTime));
    }

    isEqualObject(_generationCode) { return _generationCode === this.generationCode; }
}

class NormalWord extends WordObject
{
    constructor(text)
    {
        super(text);
    }
    destroy()
    {
        switch(this.wordGrade)
        {
            case 0: WordSpace.attackGauge.add(2.5); break;
            case 1: WordSpace.attackGauge.add(1.5); break;
            case 2: WordSpace.attackGauge.add(0.9); break;
            case 3: WordSpace.attackGauge.add(0.5); break;
            default: console.log('[ERR] wrong grade of word'); break;
        }
        super.destroy();
    }
}

class AttackWord extends WordObject
{
    constructor(text, _wordGrade, _playerData, _isStrong, _isCountable = true, lenRate)
    {
        super(text);
        this.wordGrade = _wordGrade;
        this.wordWeight = _isStrong ? WordReader.strongAttackWeight[3 - this.wordGrade] : WordReader.attackWeight[3 - this.wordGrade];
        if(WordReader.getWordTyping(_playerData.nickname) > 9)
            this.wordWeight += this.wordWeight * 0.2 * (WordReader.getWordTyping(_playerData.nickname) - 9);
        this.attacker = _playerData;
        if(!_isCountable) this.counterTime = 0;
        else this.counterTime = WordSpace.gameTimer.now + 1000 * (this.wordTyping <= (5 - _wordGrade) * 2.5 ? this.wordTyping / (Math.max(200, WordSpace.playerTyping) / 60) * 1.5 :
                            ((5 - _wordGrade) * 3 + (this.wordTyping - (5 - _wordGrade) * 2.5) * 2.5) / (Math.max(200, WordSpace.playerTyping) / 60) * 1.5);
        console.log('Attack text : ' + text + ', Attacker : ' + this.attacker.nickname + ', Weight : ' + this.wordWeight);
        console.log('Counter time : ' + this.counterTime);
    }
    instantiate(scene, lenRate)
    {
        super.instantiate(scene, lenRate);
        this.maskBackground = scene.physics.add.sprite(this.physicsObj.x, this.physicsObj.y, 'wordBgr' + this.wordGrade + '_' + Math.min(Math.max(2, this.wordText.length), 6))
        .setTint(Phaser.Display.Color.GetColor(120, 120, 120)).setScale(this.scale);
        this.maskBackground.alpha = 0.5;

        this.shape = scene.make.graphics();
        var rect = new Phaser.Geom.Rectangle(0, 0, this.maskBackground.width * this.scale, this.maskBackground.height * this.scale);
        this.shape.fillStyle(0xffffff).fillRectShape(rect);

        this.mask = this.shape.createGeometryMask();
        this.maskBackground.setMask(this.mask);
        this.maskStart = this.physicsObj.x;
        this.maskEnd = this.physicsObj.x - this.physicsObj.width * this.scale;
    }

    attract()
    {
        super.attract();
        if(WordSpace.gameTimer.now < this.counterTime)
        {
            this.maskBackground.setPosition(this.physicsObj.x, this.physicsObj.y);
            this.shape.x = this.physicsObj.x + (this.maskEnd - this.maskStart) * 
                            ((WordSpace.gameTimer.now - this.createdTime) / (this.counterTime - this.createdTime)) - this.physicsObj.width * this.scale / 2;
            this.shape.y = this.physicsObj.y - this.physicsObj.height * this.scale / 2;
        }
        else if(this.maskBackground != null) this.maskBackground.destroy();
    }

    destroy()
    {
        switch(this.wordGrade)
        {
            case 0: WordSpace.attackGauge.add(2.5); break;
            case 1: WordSpace.attackGauge.add(1.5); break;
            case 2: WordSpace.attackGauge.add(0.9); break;
            case 3: WordSpace.attackGauge.add(0.5); break;
            default: console.log('[ERR] wrong grade of word'); break;
        }
        if(WordSpace.gameTimer.now < this.counterTime)
        {
            let tempWord = WordSpace.generateWord.Name(ScenesData.gameScene, true, this.attacker);
            tempWord.physicsObj.setPosition(this.physicsObj.x, this.physicsObj.y);
            tempWord.wordObj.setPosition(tempWord.physicsObj.x, tempWord.physicsObj.y);
            tempWord.destroy();
            let attackData = 
            {
                roomNum: RoomData.roomId,
                attacker: RoomData.myself,
                target: this.attacker.id,
                text: this.wordText,
                grade: Math.min(3, this.wordGrade + 1),
                isStrong: false,
                isCountable: false
            }
            socket.emit('attack', attackData);
        }
        if(this.maskBackground != null) this.maskBackground.destroy();
        super.destroy();
    }
}

class NameWord extends WordObject
{
    constructor(player, _isStrong = false)
    {
        super(player.nickname, true);
        this.ownerId = player.id;
        this.wordWeight = 2;
        this.isStrong = _isStrong;
        this.isActive = true;
        //console.log('Name : ' + player.nickname + ', Strong : ' + this.isStrong + ', Weight : ' + this.wordWeight);
    }
    attract()
    {
        if(this.isActive) super.attract();
        else
        {
            this.path.getPoint(this.follower.t, this.follower.vec);
            this.physicsObj.setPosition(this.follower.vec.x, this.follower.vec.y);
            this.wordObj.setPosition(this.physicsObj.x, this.physicsObj.y);
            this.physicsObj.angle = 90 * this.follower.t;
            this.wordObj.angle = this.physicsObj.angle;
            if(this.isStrong)
            {
                this.physicsObj.setScale(this.follower.t < 0.2 ? 0.2 : this.follower.t * this.scale);
                this.wordObj.setFont({
                    fontSize: (this.follower.t < 0.2 ? 0.05 : this.follower.t * this.scale * this.fontScale) +'pt',
                    fontFamily: '"궁서", 궁서체, serif',
                    fontStyle: (this.wordWeight > 5 ? 'bold' : '')
                });
            }
        }
    }
    destroy()
    {
        super.destroy();
        ScenesData.gameScene.physics.world.removeCollider(this.physicsObj.wordCollider);
        WordSpace.wordGroup.forEach(function(element)
        {
            ScenesData.gameScene.physics.world.removeCollider(element.physicsObj.wordCollider);
            element.physicsObj.wordCollider = ScenesData.gameScene.physics.add.collider(element.physicsObj, WordSpace.wordPhysicsGroup, function(object1) 
            {
                object1.topObj.attract();
            });
        });
        if(!this.isStrong) WordSpace.attackGauge.add(this.wordTyping * 0.1);
        WordSpace.nameGroup.push(this);
        this.isActive = false;
        this.physicsObj.setVelocity(0, 0).setDepth(20);
        this.wordObj.setPosition(this.physicsObj.x, this.physicsObj.y).setDepth(20);
        this.follower = { t: 0, vec: new Phaser.Math.Vector2() };
        this.path = new Phaser.Curves.Spline([
            this.physicsObj.x, this.physicsObj.y,
            (this.physicsObj.x + 500 + WordSpace.nameGroup.length * 15) / 2, this.physicsObj.y - 50,
            500 + WordSpace.nameGroup.length * 15, 680 + this.wordText.length * 10 + (Math.random() * 20 - 10)
        ]);
        ScenesData.gameScene.tweens.add({
            targets: this.follower,
            t: 1,
            ease: 'Sine',
            duration: 2000,
            repeat: 0
        });

        //이동경로 디버그
        /*var graphics = ScenesData.gameScene.add.graphics();
        graphics.lineStyle(2, 0xffffff, 1);
        this.path.draw(graphics);*/
    }
}
