From f6c075ce4668c34bb93978abaab62f337b84f4d1 Mon Sep 17 00:00:00 2001
From: abpo11 <syncbak123@gmail.com>
Date: Thu, 14 Feb 2019 02:42:07 +0900
Subject: [PATCH] =?UTF-8?q?=EA=B0=80=EC=8B=9C=20=EA=B5=AC=ED=98=84=20?=
 =?UTF-8?q?=EC=99=84=EB=A3=8C.=20=EB=84=89=EB=B0=B1=20=EA=B1=B0=EB=A6=AC?=
 =?UTF-8?q?=EC=99=80=20=EB=8D=B0=EB=AF=B8=EC=A7=80=20=EC=88=98=EC=A0=95=20?=
 =?UTF-8?q?=EA=B0=80=EB=8A=A5.=20ground=20layer=EC=97=90=20spike=20?=
 =?UTF-8?q?=EC=9E=84=EC=8B=9C=EB=A1=9C=20=EC=B6=94=EA=B0=80=ED=95=A8.=20?=
 =?UTF-8?q?=EB=AA=A8=EB=93=A0=20spike=EC=97=90=20=EC=BD=9C=EB=9D=BC?=
 =?UTF-8?q?=EC=9D=B4=EB=8D=94=20=EC=B6=94=EA=B0=80=20=ED=95=84=EC=9A=94?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

---
 Assets/Prefabs/Rooms/NormalRoom/Room 4.prefab | 56 +++++++++++++++++
 Assets/Prefabs/TetrisMap/PlayerIcon.prefab    |  2 +-
 Assets/Scenes/PlayScene.unity                 | 31 ++++++++++
 Assets/Scripts/Characters/Enemy/Enemy.cs      |  4 +-
 Assets/Scripts/playerOnSpike.cs               | 62 +++++++++++++++++++
 Assets/Scripts/playerOnSpike.cs.meta          | 11 ++++
 Assets/tiletest.cs                            | 16 +++++
 Assets/tiletest.cs.meta                       | 11 ++++
 8 files changed, 190 insertions(+), 3 deletions(-)
 create mode 100644 Assets/Scripts/playerOnSpike.cs
 create mode 100644 Assets/Scripts/playerOnSpike.cs.meta
 create mode 100644 Assets/tiletest.cs
 create mode 100644 Assets/tiletest.cs.meta

diff --git a/Assets/Prefabs/Rooms/NormalRoom/Room 4.prefab b/Assets/Prefabs/Rooms/NormalRoom/Room 4.prefab
index fc017e5..43f17d5 100644
--- a/Assets/Prefabs/Rooms/NormalRoom/Room 4.prefab	
+++ b/Assets/Prefabs/Rooms/NormalRoom/Room 4.prefab	
@@ -123,6 +123,9 @@ GameObject:
   - component: {fileID: 4202914257283556}
   - component: {fileID: 8195094281688291738}
   - component: {fileID: 3664157344750859314}
+  - component: {fileID: 2113883504719364560}
+  - component: {fileID: 50510369170615966}
+  - component: {fileID: 66891075305192572}
   m_Layer: 10
   m_Name: spike
   m_TagString: Untagged
@@ -341,6 +344,26 @@ Rigidbody2D:
   m_SleepingMode: 1
   m_CollisionDetection: 0
   m_Constraints: 0
+--- !u!50 &50510369170615966
+Rigidbody2D:
+  serializedVersion: 4
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  m_GameObject: {fileID: 1687661689682920}
+  m_BodyType: 2
+  m_Simulated: 1
+  m_UseFullKinematicContacts: 0
+  m_UseAutoMass: 0
+  m_Mass: 1
+  m_LinearDrag: 0
+  m_AngularDrag: 0.05
+  m_GravityScale: 1
+  m_Material: {fileID: 0}
+  m_Interpolate: 0
+  m_SleepingMode: 1
+  m_CollisionDetection: 0
+  m_Constraints: 0
 --- !u!50 &50664629928502538
 Rigidbody2D:
   serializedVersion: 4
@@ -849,6 +872,26 @@ CompositeCollider2D:
       - {x: 0, y: 0}
       - {x: 11, y: 0}
   m_VertexDistance: 0.0005
+--- !u!66 &66891075305192572
+CompositeCollider2D:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  m_GameObject: {fileID: 1687661689682920}
+  m_Enabled: 1
+  m_Density: 1
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_UsedByEffector: 0
+  m_UsedByComposite: 0
+  m_Offset: {x: 0, y: 0}
+  m_GeometryType: 0
+  m_GenerationType: 0
+  m_EdgeRadius: 0
+  m_ColliderPaths: []
+  m_CompositePaths:
+    m_Paths: []
+  m_VertexDistance: 0.0005
 --- !u!114 &114127645492151898
 MonoBehaviour:
   m_ObjectHideFlags: 1
@@ -953,6 +996,19 @@ TilemapCollider2D:
   m_UsedByEffector: 0
   m_UsedByComposite: 1
   m_Offset: {x: 0, y: 0}
+--- !u!19719996 &2113883504719364560
+TilemapCollider2D:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  m_GameObject: {fileID: 1687661689682920}
+  m_Enabled: 1
+  m_Density: 1
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_UsedByEffector: 0
+  m_UsedByComposite: 1
+  m_Offset: {x: 0, y: 0}
 --- !u!19719996 &2113883505917435124
 TilemapCollider2D:
   m_ObjectHideFlags: 1
diff --git a/Assets/Prefabs/TetrisMap/PlayerIcon.prefab b/Assets/Prefabs/TetrisMap/PlayerIcon.prefab
index e1b74b4..d559005 100644
--- a/Assets/Prefabs/TetrisMap/PlayerIcon.prefab
+++ b/Assets/Prefabs/TetrisMap/PlayerIcon.prefab
@@ -34,7 +34,7 @@ Transform:
   m_PrefabInternal: {fileID: 100100000}
   m_GameObject: {fileID: 1704656476422024}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 192, y: 0, z: -2}
+  m_LocalPosition: {x: 72, y: 0, z: -2}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 0}
diff --git a/Assets/Scenes/PlayScene.unity b/Assets/Scenes/PlayScene.unity
index 8fdde1c..6fe22a8 100644
--- a/Assets/Scenes/PlayScene.unity
+++ b/Assets/Scenes/PlayScene.unity
@@ -404,6 +404,27 @@ GameObject:
   m_CorrespondingSourceObject: {fileID: 1623439448163086, guid: 3d077a5f727dd1e4780e9265ed26e036,
     type: 2}
   m_PrefabInternal: {fileID: 1618052740}
+--- !u!114 &489222434
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 489222433}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: a4458b2b5e7c3f842b29e2121f8400ea, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  spikeTile:
+  - {fileID: 11400000, guid: 7f2c5cb43ad7207499b22fb5e0acd41a, type: 2}
+  - {fileID: 11400000, guid: f411e29431b787c4ab84b5ff59ca5e6e, type: 2}
+  - {fileID: 11400000, guid: 85440e0dd81e48840947ce485614bab6, type: 2}
+  - {fileID: 11400000, guid: 7dbb7c55a3417f54fbd38fafb369478e, type: 2}
+  rb: {fileID: 0}
+  SpikeLayer: 10
+  spikeDamage: 5
+  spikeKnockBackx: 10
+  spikeKnockBacky: 10
 --- !u!223 &647962947 stripped
 Canvas:
   m_CorrespondingSourceObject: {fileID: 223237664237935382, guid: 692aad2449e06054799ea4706578fb23,
@@ -1541,6 +1562,11 @@ Prefab:
       propertyPath: m_Enabled
       value: 1
       objectReference: {fileID: 0}
+    - target: {fileID: 114294925164316638, guid: 3d077a5f727dd1e4780e9265ed26e036,
+        type: 2}
+      propertyPath: groundLayer.m_Bits
+      value: 7424
+      objectReference: {fileID: 0}
     m_RemovedComponents: []
   m_SourcePrefab: {fileID: 100100000, guid: 3d077a5f727dd1e4780e9265ed26e036, type: 2}
   m_IsPrefabAsset: 0
@@ -1813,6 +1839,11 @@ Prefab:
       propertyPath: m_CullingMask.m_Bits
       value: 4294967295
       objectReference: {fileID: 0}
+    - target: {fileID: 81874366432473632, guid: b67c2e6425443f14c85899a92710bf3f,
+        type: 2}
+      propertyPath: m_Enabled
+      value: 0
+      objectReference: {fileID: 0}
     m_RemovedComponents: []
   m_SourcePrefab: {fileID: 100100000, guid: b67c2e6425443f14c85899a92710bf3f, type: 2}
   m_IsPrefabAsset: 0
diff --git a/Assets/Scripts/Characters/Enemy/Enemy.cs b/Assets/Scripts/Characters/Enemy/Enemy.cs
index e70d0ac..e42dc32 100644
--- a/Assets/Scripts/Characters/Enemy/Enemy.cs
+++ b/Assets/Scripts/Characters/Enemy/Enemy.cs
@@ -67,12 +67,12 @@ public class Enemy : MonoBehaviour {
         bool wallTest = IsTouchingWall();
         if (wallTest)
         {
-            Debug.Log("Touching wall");
+          //  Debug.Log("Touching wall");
         }
         bool cliffTest = IsAdvancingToCliff();
         if (cliffTest)
         {
-            Debug.Log("Advancing to cliff");
+           // Debug.Log("Advancing to cliff");
         }
     }
 
diff --git a/Assets/Scripts/playerOnSpike.cs b/Assets/Scripts/playerOnSpike.cs
new file mode 100644
index 0000000..672d630
--- /dev/null
+++ b/Assets/Scripts/playerOnSpike.cs
@@ -0,0 +1,62 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Tilemaps;
+public class playerOnSpike : MonoBehaviour {
+    public TileBase[] spikeTile;
+    public Rigidbody2D rb;
+    public int SpikeLayer = 10; //10 is for spike layer
+    public float spikeDamage = 5f;
+    public float spikeKnockBackx = 5f;
+    public float spikeKnockBacky = 5f;
+
+    private void Start()
+    {
+        rb = GetComponent<Rigidbody2D>();
+    }
+
+    void OnCollisionEnter2D(Collision2D coll)
+    {
+        if (coll.gameObject.layer == SpikeLayer) 
+        {
+            Tilemap t = coll.gameObject.GetComponent<Tilemap>();
+            Vector3 hitPosition = Vector3.zero;
+            ContactPoint2D hit = coll.contacts[0];
+            hitPosition.x = hit.point.x - 0.01f * hit.normal.x;
+            hitPosition.y = hit.point.y - 0.01f * hit.normal.y;
+           //충돌 위치 중심 계산
+
+
+            TileBase colTile = t.GetTile(t.WorldToCell(hitPosition));
+
+            if (colTile != null)
+            {
+                EnemyAttackInfo attack = new EnemyAttackInfo(spikeDamage, 0f, 0, null, null); //넉백은 따로 구현
+                GetComponent<PlayerAttack>().TakeDamage(attack); 
+                 
+                //방향에 따른 넉백 구현
+                if (colTile == spikeTile[0]) //spike up tile
+                {
+                   // print("uuch!");
+                    rb.velocity = new Vector2(rb.velocity.x, spikeKnockBacky);
+                }
+                else if (colTile == spikeTile[1]) //spike down tile
+                {
+                   // print("duch!");
+                    rb.velocity = new Vector2(rb.velocity.x, -spikeKnockBacky);
+                }
+                if (colTile == spikeTile[2]) //spike l tile
+                {
+                   // print("luch!");
+                    rb.velocity = new Vector2( -spikeKnockBackx, rb.velocity.y);
+                }
+                else if (colTile == spikeTile[3]) //spike r tile
+                {
+                   // print("ruch!");
+                    rb.velocity = new Vector2( spikeKnockBackx, rb.velocity.y);
+                }
+            }
+        }
+
+    }
+}
diff --git a/Assets/Scripts/playerOnSpike.cs.meta b/Assets/Scripts/playerOnSpike.cs.meta
new file mode 100644
index 0000000..bb3dd4c
--- /dev/null
+++ b/Assets/Scripts/playerOnSpike.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a4458b2b5e7c3f842b29e2121f8400ea
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/tiletest.cs b/Assets/tiletest.cs
new file mode 100644
index 0000000..0d01142
--- /dev/null
+++ b/Assets/tiletest.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class tiletest : MonoBehaviour {
+
+	// Use this for initialization
+	void Start () {
+		
+	}
+	
+	// Update is called once per frame
+	void Update () {
+		
+	}
+}
diff --git a/Assets/tiletest.cs.meta b/Assets/tiletest.cs.meta
new file mode 100644
index 0000000..8789bb2
--- /dev/null
+++ b/Assets/tiletest.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: eb17c0dc633a1ef4c8337e5ffa1ffdae
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
-- 
2.22.0