using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Boss : MonoBehaviour {
    public BossRoomInGame bossRoom;

    protected virtual void Awake()
    {
        ;
    }

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
