using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RoomInGame : MonoBehaviour {

    public bool[] leftDoorInfo = new bool[3];
    public bool[] rightDoorInfo = new bool[3];
    /// <summary>
    /// Information for stage.
    /// </summary>
    public bool[] concept = new bool[4];
    public bool[,] tileInfo = new bool[24, 24];
}
