using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NormalRoomInGame : RoomInGame {

    public override void RoomEnter()
    {
        base.RoomEnter();
        EnemyManager.Instance.SpawnEnemyToMap();
    }

    public override void RoomClear()
    {
        base.RoomClear();
        MapManager.Instance.clearedRoomCount++;
    }
}
