using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Joo : Boss {

    protected override void Awake()
    {
        base.Awake();
    }

    // Use this for initialization
    protected override void Start()
    {
        base.Start();
	}
    
    protected override void FixedUpdate()
    {
        base.FixedUpdate();
	}
}
