using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.UI; using ISEKAI_Model; using System.Linq; public enum Location { Outskirts, Town } public class UITownManager : MonoBehaviour { public TutorialManager tutorialManager; public Transform test; public GameObject moveBtnLocation; public GameObject ButtonGoOutskirt; public GameObject background; public GameObject Townlocationlabels; public GameObject Townoutskirtslocationlabels; public Text textPleasant; public Text textFood; public Text textTurn; public Text textAP; public Text textLocation; public Sprite townSprite; public Sprite[] outskirtsSprites; private Button _moveBtnLocation; private Button _buttonGoOutskirt; private Text _moveTxtlocation; private Text _buttonGoOutskirtText; private Location _location; private GameObject _eventList; public Transform town, outskirts; // Start is called before the first frame update void Start() { _location = Location.Outskirts; _moveBtnLocation = moveBtnLocation.GetComponent