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nippon culture research center
another world in jucheland
Commits
ed58af61
Commit
ed58af61
authored
Feb 08, 2019
by
18김민수
Browse files
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Mining game update
parent
4d88ed46
Changes
34
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34 changed files
with
1983 additions
and
85 deletions
+1983
-85
Prolog_1.txt
ISEKAI/Assets/ISEKAI_Model/Scripts/Prolog_1.txt
+2
-2
EventManager.cs
ISEKAI/Assets/ISEKAI_VIEW/EventManager.cs
+7
-1
MiningGame.meta
ISEKAI/Assets/ISEKAI_VIEW/Minigames/MiningGame.meta
+8
-0
Cart.cs
ISEKAI/Assets/ISEKAI_VIEW/Minigames/MiningGame/Cart.cs
+11
-0
Cart.cs.meta
ISEKAI/Assets/ISEKAI_VIEW/Minigames/MiningGame/Cart.cs.meta
+11
-0
GameTile.cs
ISEKAI/Assets/ISEKAI_VIEW/Minigames/MiningGame/GameTile.cs
+18
-0
GameTile.cs.meta
.../Assets/ISEKAI_VIEW/Minigames/MiningGame/GameTile.cs.meta
+11
-0
MiningGameManager.cs
...ets/ISEKAI_VIEW/Minigames/MiningGame/MiningGameManager.cs
+183
-0
MiningGameManager.cs.meta
...SEKAI_VIEW/Minigames/MiningGame/MiningGameManager.cs.meta
+11
-0
RubyText.cs
ISEKAI/Assets/ISEKAI_VIEW/RubyText.cs
+42
-71
MiningGame.meta
ISEKAI/Assets/Prefabs/MiningGame.meta
+8
-0
Cart.prefab
ISEKAI/Assets/Prefabs/MiningGame/Cart.prefab
+97
-0
Cart.prefab.meta
ISEKAI/Assets/Prefabs/MiningGame/Cart.prefab.meta
+7
-0
GameTile.prefab
ISEKAI/Assets/Prefabs/MiningGame/GameTile.prefab
+287
-0
GameTile.prefab.meta
ISEKAI/Assets/Prefabs/MiningGame/GameTile.prefab.meta
+7
-0
MiningGame.meta
ISEKAI/Assets/Resources/Sprites/MiningGame.meta
+8
-0
BackGround.jpg
ISEKAI/Assets/Resources/Sprites/MiningGame/BackGround.jpg
+0
-0
BackGround.jpg.meta
...I/Assets/Resources/Sprites/MiningGame/BackGround.jpg.meta
+88
-0
Edge.png
ISEKAI/Assets/Resources/Sprites/MiningGame/Edge.png
+0
-0
Edge.png.meta
ISEKAI/Assets/Resources/Sprites/MiningGame/Edge.png.meta
+88
-0
GameOver.png
ISEKAI/Assets/Resources/Sprites/MiningGame/GameOver.png
+0
-0
GameOver.png.meta
ISEKAI/Assets/Resources/Sprites/MiningGame/GameOver.png.meta
+88
-0
Iron.jpg
ISEKAI/Assets/Resources/Sprites/MiningGame/Iron.jpg
+0
-0
Iron.jpg.meta
ISEKAI/Assets/Resources/Sprites/MiningGame/Iron.jpg.meta
+88
-0
Minecart.png
ISEKAI/Assets/Resources/Sprites/MiningGame/Minecart.png
+0
-0
Minecart.png.meta
ISEKAI/Assets/Resources/Sprites/MiningGame/Minecart.png.meta
+88
-0
Square.png
ISEKAI/Assets/Resources/Sprites/MiningGame/Square.png
+0
-0
Square.png.meta
ISEKAI/Assets/Resources/Sprites/MiningGame/Square.png.meta
+88
-0
Square1.png
ISEKAI/Assets/Resources/Sprites/MiningGame/Square1.png
+0
-0
Square1.png.meta
ISEKAI/Assets/Resources/Sprites/MiningGame/Square1.png.meta
+88
-0
EventScene.unity
ISEKAI/Assets/Scenes/EventScene.unity
+28
-10
MiningGame.unity
ISEKAI/Assets/Scenes/MiningGame.unity
+407
-0
MiningGame.unity.meta
ISEKAI/Assets/Scenes/MiningGame.unity.meta
+7
-0
TownScene.unity
ISEKAI/Assets/Scenes/TownScene.unity
+207
-1
No files found.
ISEKAI/Assets/ISEKAI_Model/Scripts/Prolog_1.txt
View file @
ed58af61
...
...
@@ -33,9 +33,9 @@ Load Character "Character\Professor\a\normal" -center
## "교수" "「 ━━【쟝∙피에르∙라∙로셸】이 이름이었지 학생? 내가 과제로 준 부분을 읽어왔겠지? 그 부분을 이 강의를 듣는 모든 이들을 위해 요약 해주게나。」" -center
# "그렇다。"
# "내 이름은【쟝∙피에르∙라∙로셸】이다。"
# "파리 대학의 교수 밑에서 지혜의『
도Truth
』 를 배우는 평범한 18살의 대학생이다。"
# "파리 대학의 교수 밑에서 지혜의『
{도:Truth}
』 를 배우는 평범한 18살의 대학생이다。"
# "제일 먼저 떠오르는 기억은 바로 한 교수의 천체자연철학 강의였다。그렇다, 분명 몇 시간 전만 해도 나는 파리대학 천체학의 으뜸인 분에게 직접 강의를 듣고 있었을 터━━"
## "나" "「 네,【데De∙까Ca엘e로lo】∙『천체에 대하여』라는【
아리철스토학텔레자스】의 저서에서, 이 『천Celestial계Sphere
』와『지Terres상trial계Sphere』의【우U니ni타ta스s】∙『하나됨』을 증명하는 내용입니다。여기서 『철학자』는━━ 」"
## "나" "「 네,【데De∙까Ca엘e로lo】∙『천체에 대하여』라는【
아 {리:철} 스 {토:학} 텔 {레:자} 스 】의 저서에서, 이 『 {천:Celestial} {계:Sphere}
』와『지Terres상trial계Sphere』의【우U니ni타ta스s】∙『하나됨』을 증명하는 내용입니다。여기서 『철학자』는━━ 」"
## "교수" "「 그 정도면 충분하니 자리에 다시 앉게나。위대한【아리철스토학텔레자스】는 안타깝게도 『이거교도짓』 였기 때문에, 이러한 문제들에 한해서 전지전능한 『신DEUS』의 능력을 자주 망각하여 이러한 오류들을 범하지。」" -center
## "교수" "【아리철스토학텔레자스】에 의하면 우리가 살고 있는 이 세계는 오직 하나 밖에 없으며 다수의 세계가 있는 것은 논리적으로 허용되지 않는다네。」" -center
## "나" "「 질문이 있습니다。그렇다면, 이 난제에 대해선 【아리철스토학텔레자스】가 거짓을 말했다는 것인가요? 」"
...
...
ISEKAI/Assets/ISEKAI_VIEW/EventManager.cs
View file @
ed58af61
...
...
@@ -118,6 +118,7 @@ public class EventManager : MonoBehaviour
if
(
c
.
choiceDependency
.
Item2
!=
choiceBranch
)
{
ExecuteOneScript
();
return
;
}
}
}
...
...
@@ -134,6 +135,7 @@ public class EventManager : MonoBehaviour
if
(
choiceHistory
[
i
]
!=
(
choiceDependencyNum
,
choiceBranchDependencyNum
))
//if dependency not match, return
{
ExecuteOneScript
();
return
;
}
else
{
...
...
@@ -312,6 +314,8 @@ public class EventManager : MonoBehaviour
background
=
Resources
.
Load
<
Sprite
>(
loadBackground
.
filePath
);
spriteBackground
.
GetComponent
<
SpriteRenderer
>().
sprite
=
background
;
spriteBackground
.
GetComponent
<
SpriteRenderer
>().
sortingOrder
=
spriteCG
.
GetComponent
<
SpriteRenderer
>().
sortingOrder
+
1
;
spriteBackground
.
SetActive
(
true
);
...
...
@@ -360,6 +364,8 @@ public class EventManager : MonoBehaviour
//Debug.Log("hi");
spriteCG
.
GetComponent
<
SpriteRenderer
>().
sortingLayerName
=
"background"
;
spriteCG
.
GetComponent
<
SpriteRenderer
>().
sortingOrder
=
spriteBackground
.
GetComponent
<
SpriteRenderer
>().
sortingOrder
+
1
;
UI
.
SetActive
(
true
);
ExecuteOneScript
();
...
...
ISEKAI/Assets/ISEKAI_VIEW/Minigames/MiningGame.meta
0 → 100644
View file @
ed58af61
fileFormatVersion: 2
guid: 3f832abecf4282343a2dbb4f46f4098b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
ISEKAI/Assets/ISEKAI_VIEW/Minigames/MiningGame/Cart.cs
0 → 100644
View file @
ed58af61
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
Cart
:
MonoBehaviour
{
public
Cart
nextCart
=
null
;
public
int
x
;
public
int
y
;
}
ISEKAI/Assets/ISEKAI_VIEW/Minigames/MiningGame/Cart.cs.meta
0 → 100644
View file @
ed58af61
fileFormatVersion: 2
guid: 193676bb13441454d99d278d248163a5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
ISEKAI/Assets/ISEKAI_VIEW/Minigames/MiningGame/GameTile.cs
0 → 100644
View file @
ed58af61
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
GameTile
:
MonoBehaviour
{
public
int
state
;
public
bool
isBodyOnIt
=
false
;
public
void
SetSpriteOfState
()
{
for
(
int
i
=
0
;
i
<
3
;
i
++)
transform
.
GetChild
(
i
).
gameObject
.
SetActive
(
false
);
transform
.
GetChild
(
state
).
gameObject
.
SetActive
(
true
);
}
}
ISEKAI/Assets/ISEKAI_VIEW/Minigames/MiningGame/GameTile.cs.meta
0 → 100644
View file @
ed58af61
fileFormatVersion: 2
guid: 2fc4130917a44b243ba756c2a50f0eef
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
ISEKAI/Assets/ISEKAI_VIEW/Minigames/MiningGame/MiningGameManager.cs
0 → 100644
View file @
ed58af61
using
System.Collections
;
using
System.Linq
;
using
System
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
MiningGameManager
:
MonoBehaviour
{
private
enum
Direction
{
North
,
South
,
West
,
East
}
public
Transform
gameTilePrefab
;
public
Transform
cartPrefab
;
public
GameObject
gameOverSprite
;
public
bool
isGamePlayed
=
true
;
public
const
int
height
=
9
,
width
=
16
;
public
float
movingDelay
=
1f
;
public
float
ironProducingDelay
=
7f
;
public
GameTile
[,]
gameField
=
new
GameTile
[
width
,
height
];
// 1 if edge, 0 if blank, 2 if item.
public
List
<
Cart
>
carts
=
new
List
<
Cart
>();
private
Direction
_direction
=
Direction
.
East
;
public
int
score
=
0
;
public
Vector2
direction
{
get
{
switch
((
int
)
_direction
)
{
case
0
:
return
new
Vector2
(
0
,
1
);
case
1
:
return
new
Vector2
(
0
,
-
1
);
case
2
:
return
new
Vector3
(-
1
,
0
);
case
3
:
return
new
Vector2
(
1
,
0
);
default
:
throw
new
InvalidOperationException
(
"EREOREJQAsdng"
);
}
}
}
private
void
Start
()
{
InitGame
();
}
private
void
Update
()
{
if
(
Input
.
GetKeyDown
(
KeyCode
.
UpArrow
))
_direction
=
Direction
.
North
;
else
if
(
Input
.
GetKeyDown
(
KeyCode
.
DownArrow
))
_direction
=
Direction
.
South
;
else
if
(
Input
.
GetKeyDown
(
KeyCode
.
LeftArrow
))
_direction
=
Direction
.
West
;
else
if
(
Input
.
GetKeyDown
(
KeyCode
.
RightArrow
))
_direction
=
Direction
.
East
;
}
public
void
InitGame
()
{
for
(
int
i
=
0
;
i
<
width
;
i
++)
for
(
int
j
=
0
;
j
<
height
;
j
++)
{
gameField
[
i
,
j
]
=
Instantiate
(
gameTilePrefab
,
new
Vector3
(
i
,
j
,
0
),
Quaternion
.
identity
).
gameObject
.
GetComponent
<
GameTile
>();
if
(
i
==
0
||
j
==
0
||
i
==
width
-
1
||
j
==
height
-
1
)
gameField
[
i
,
j
].
state
=
1
;
else
gameField
[
i
,
j
].
state
=
0
;
gameField
[
i
,
j
].
SetSpriteOfState
();
}
MakeCart
(
1
,
4
);
StartCoroutine
(
_CartMovement
());
StartCoroutine
(
_IronProducing
());
}
public
void
ProceedCarts
()
{
}
private
void
_MoveCarts
()
{
for
(
int
i
=
carts
.
Count
-
1
;
i
>=
0
;
--
i
)
{
Cart
c
=
carts
[
i
];
gameField
[
c
.
x
,
c
.
y
].
isBodyOnIt
=
false
;
if
(
c
.
nextCart
==
null
)
{
c
.
x
+=
(
int
)
direction
.
x
;
c
.
y
+=
(
int
)
direction
.
y
;
}
else
{
c
.
x
=
c
.
nextCart
.
x
;
c
.
y
=
c
.
nextCart
.
y
;
}
foreach
(
Cart
cart
in
carts
)
{
gameField
[
cart
.
x
,
cart
.
y
].
isBodyOnIt
=
true
;
}
c
.
transform
.
position
=
new
Vector3
(
c
.
x
,
c
.
y
);
}
if
(
gameField
[
carts
.
First
().
x
,
carts
.
First
().
y
].
state
==
2
)
{
score
++;
gameField
[
carts
.
First
().
x
,
carts
.
First
().
y
].
state
=
0
;
gameField
[
carts
.
First
().
x
,
carts
.
First
().
y
].
SetSpriteOfState
();
Vector2
toMake
=
new
Vector2
();
if
(
carts
.
Count
==
1
)
{
toMake
.
x
=
carts
[
0
].
x
-
direction
.
x
;
toMake
.
y
=
carts
[
0
].
y
-
direction
.
y
;
}
else
{
toMake
.
x
=
carts
[
carts
.
Count
-
1
].
x
-
(
carts
[
carts
.
Count
-
2
].
x
-
carts
[
carts
.
Count
-
1
].
x
);
toMake
.
y
=
carts
[
carts
.
Count
-
1
].
y
-
(
carts
[
carts
.
Count
-
2
].
y
-
carts
[
carts
.
Count
-
1
].
y
);
}
MakeCart
((
int
)
toMake
.
x
,
(
int
)
toMake
.
y
);
}
if
(
carts
.
FindAll
(
c
=>
c
.
x
==
carts
.
First
().
x
&&
c
.
y
==
carts
.
First
().
y
).
Count
>
1
||
gameField
[
carts
.
First
().
x
,
carts
.
First
().
y
].
state
==
1
)
GameOver
();
}
private
IEnumerator
_CartMovement
()
{
while
(
isGamePlayed
)
{
_MoveCarts
();
yield
return
new
WaitForSeconds
(
movingDelay
);
}
}
private
IEnumerator
_IronProducing
()
{
while
(
isGamePlayed
)
{
MakeNewIron
();
yield
return
new
WaitForSeconds
(
ironProducingDelay
);
}
}
public
void
MakeNewIron
()
{
System
.
Random
r
=
new
System
.
Random
();
int
x
=
r
.
Next
()
%
(
width
-
2
)
+
1
;
// 1 <= x <= 30
int
y
=
r
.
Next
()
%
(
height
-
2
)
+
1
;
// 1 <= y <= 15
if
(
gameField
[
x
,
y
].
state
!=
0
||
gameField
[
x
,
y
].
isBodyOnIt
)
MakeNewIron
();
else
{
gameField
[
x
,
y
].
state
=
2
;
gameField
[
x
,
y
].
SetSpriteOfState
();
return
;
}
}
public
void
GameOver
()
{
isGamePlayed
=
false
;
gameOverSprite
.
SetActive
(
true
);
}
public
void
MakeCart
(
int
x
,
int
y
)
{
Transform
cart
=
Instantiate
(
cartPrefab
,
new
Vector3
(
x
,
y
),
Quaternion
.
identity
);
cart
.
GetComponent
<
Cart
>().
x
=
x
;
cart
.
GetComponent
<
Cart
>().
y
=
y
;
if
(
carts
.
Count
==
0
)
cart
.
gameObject
.
GetComponent
<
Cart
>().
nextCart
=
null
;
else
cart
.
gameObject
.
GetComponent
<
Cart
>().
nextCart
=
carts
[
carts
.
Count
-
1
];
carts
.
Add
(
cart
.
gameObject
.
GetComponent
<
Cart
>());
gameField
[
x
,
y
].
isBodyOnIt
=
true
;
}
}
ISEKAI/Assets/ISEKAI_VIEW/Minigames/MiningGame/MiningGameManager.cs.meta
0 → 100644
View file @
ed58af61
fileFormatVersion: 2
guid: 1f0485aeb7686fd41bd5e7796d5643b0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
ISEKAI/Assets/ISEKAI_VIEW/RubyText.cs
View file @
ed58af61
// BEGIN MIT LICENSE BLOCK //
//
// Copyright (c) 2017 dskjal
// This software is released under the MIT License.
// http://opensource.org/licenses/mit-license.php
//
// END MIT LICENSE BLOCK //
/*
* *注意*
* 改行の処理はしてない.ルビを必要とする部分が途中で改行されないよう処理する必要がある.
* http://dskjal.com/unity/detect-unity-ugui-break-pos.html を参照.
*/
/*
* 設定方法
* uGUI の Text にこのスクリプトをつける.
* テキストのセンタリング設定をした uGUI の Text のプレハブを作り TextPrefab にセット
* プレハブのフォントサイズをテキストのフォントサイズの 1/2 ぐらいにする
*/
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Text.RegularExpressions
;
using
UnityEngine
;
using
UnityEngine.UI
;
using
System.Collections
;
[
RequireComponent
(
typeof
(
Text
),
typeof
(
RectTransform
))]
public
class
RubyText
:
MonoBehaviour
...
...
@@ -29,74 +12,62 @@ public class RubyText : MonoBehaviour
RectTransform
rt
;
public
GameObject
TextPrefab
;
// テキストはセンタリングしておくこと
public
Rect
position
;
public
float
yOffset
=
10
;
private
Regex
rubyRex
=
new
Regex
(
"\\{(.*?):(.*?)\\}"
);
List
<(
int
,
int
)>
rubyIndex
=
new
List
<(
int
,
int
)>();
List
<
string
>
rubyText
=
new
List
<
string
>();
string
cleanText
;
// base text, without any furigana or markup
List
<
int
>
furiCharIndex
=
new
List
<
int
>();
// char index (in base text) where furigana appears
List
<
int
>
furiCharLen
=
new
List
<
int
>();
// length of base text the furigana is over
List
<
string
>
furiText
=
new
List
<
string
>();
// actual text of the furigana
class
RubyPos
void
LateUpdate
()
{
public
int
start
;
// ルビの開始インデックス
public
int
end
;
// ルビの終了インデックス
public
string
ruby
;
// ルビ
text
=
GetComponent
<
Text
>();
rt
=
GetComponent
<
RectTransform
>();
public
RubyPos
(
int
start
,
int
end
,
string
ruby
)
cleanText
=
text
.
text
;
while
(
true
)
{
this
.
start
=
start
;
this
.
end
=
end
;
this
.
ruby
=
ruby
;
Match
match
=
rubyRex
.
Match
(
cleanText
);
if
(!
match
.
Success
)
break
;
furiCharIndex
.
Add
(
match
.
Index
);
furiText
.
Add
(
match
.
Groups
[
2
].
ToString
());
furiCharLen
.
Add
(
match
.
Groups
[
1
].
Length
);
cleanText
=
cleanText
.
Substring
(
0
,
match
.
Index
)
+
match
.
Groups
[
1
]
+
cleanText
.
Substring
(
match
.
Index
+
match
.
Length
);
}
}
void
Awake
()
{
text
=
GetComponent
<
Text
>();
rt
=
GetComponent
<
RectTransform
>();
text
.
text
=
"이 『 천 계 』와『 지 상 계 』의【 우 니 타 스 "
;
RubyPos
[]
rubyPos
=
new
RubyPos
[]
{
new
RubyPos
(
5
,
5
,
"Celestial"
),
new
RubyPos
(
8
,
8
,
"Sphere"
),
new
RubyPos
(
16
,
16
,
"Terres"
),
new
RubyPos
(
19
,
19
,
"trial"
),
new
RubyPos
(
22
,
22
,
"Sphere"
)
};
text
.
text
=
cleanText
;
var
generator
=
new
TextGenerator
();
// テキストのレンダリング位置の計算
generator
.
Populate
(
text
.
text
,
text
.
GetGenerationSettings
(
rt
.
sizeDelta
));
// 各文字のレンダリング位置を記録した文字配列の取得
var
charArray
=
generator
.
GetCharactersArray
();
foreach
(
var
ruby
in
rubyPos
)
var
cleanCharArray
=
generator
.
GetCharactersArray
();
Debug
.
Log
(
cleanCharArray
==
null
);
for
(
int
i
=
0
;
i
<
furiCharIndex
.
Count
;
i
++)
{
var
start
=
charArray
[
ruby
.
start
].
cursorPos
;
var
end
=
charArray
[
ruby
.
end
].
cursorPos
;
end
.
x
+=
charArray
[
ruby
.
end
].
charWidth
;
Debug
.
Log
(
"furiCharIndex: "
+
furiCharIndex
[
i
]);
Debug
.
Log
(
"cleanCharArray Length: "
+
cleanCharArray
.
Length
);
PlaceRuby
(
start
.
x
+
(
end
.
x
-
start
.
x
)
/
2f
,
start
.
y
,
ruby
.
ruby
);
}
}
Vector2
leftPos
=
cleanCharArray
[
furiCharIndex
[
i
]].
cursorPos
;
Vector2
rightPos
=
cleanCharArray
[
furiCharIndex
[
i
]
+
furiCharLen
[
i
]].
cursorPos
;
int
[]
getRubyIndex
(
string
str
)
if
(
rightPos
.
x
<=
leftPos
.
x
)
{
int
[]
rubyIndex
;
rubyIndex
=
new
int
[
2
];
return
rubyIndex
;
rightPos
=
new
Vector2
(
position
.
x
+
position
.
width
,
leftPos
.
y
);
}
var
o
=
GameObject
.
Instantiate
(
TextPrefab
,
GetComponent
<
Transform
>());
// TextPrefab をインスタンス化して配置する
void
PlaceRuby
(
float
x
,
float
y
,
string
text
)
{
var
o
=
GameObject
.
Instantiate
(
TextPrefab
);
o
.
name
=
text
;
o
.
transform
.
SetParent
(
this
.
transform
);
var
prt
=
o
.
GetComponent
<
RectTransform
>();
prt
.
localPosition
=
new
Vector3
(
x
,
y
+
10f
,
0f
);
o
.
GetComponent
<
Text
>().
text
=
text
;
prt
.
localPosition
=
new
Vector3
((
leftPos
.
x
+
rightPos
.
x
)
/
2
,
leftPos
.
y
+
yOffset
,
0
);
o
.
GetComponent
<
Text
>().
text
=
furiText
[
i
];
}
}
}
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