using System.Collections; using System.Collections.Generic; using UnityEngine; public class KeyInputManager : MonoBehaviour { // Update is called once per frame void LateUpdate() { if (Input.GetKeyDown(KeyCode.R)) { GameManager.inst.GameOver(true); } if (Input.GetKeyDown(KeyCode.Space) && !GameManager.inst.isPlayerMoving && !GameManager.inst.isZooming) { if (GameManager.inst.isPlayerShooting) { StartCoroutine(Camera.main.GetComponent<CameraController>().ZoomOutFromPlayer(PlayerController.inst.currentPlayer)); } else if (PlayerController.inst.currentPlayer != null) { StartCoroutine(PlayerController.inst.currentPlayer.CountPlayerClick(Time.time - 1f, true)); } } } }