using UnityEditor; using UnityEngine; /* * VLight * Copyright Brian Su 2011-2019 */ public class VolumeLightAbout : EditorWindow { private Texture _logoImage; [MenuItem("Help/About V-Lights...", false, 1010)] private static void Init() { VolumeLightAbout window = EditorWindow.CreateInstance<VolumeLightAbout>(); window.ShowUtility(); #if UNITY_5 || UNITY_2017 || UNITY_2018 || UNITY_2019 window.titleContent = new GUIContent("About V-Lights"); #else window.title = "About V-Lights"; #endif } private void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.Space(20); GUILayout.BeginVertical(); if (_logoImage == null) { _logoImage = Resources.Load("VLights/Logo") as Texture; } GUI.DrawTexture(new Rect(-60, -64, 256, 256), _logoImage); GUILayout.Space(64); GUILayout.FlexibleSpace(); GUILayout.Label("Version 1.3"); GUILayout.FlexibleSpace(); GUILayout.Label("(c) 2011-2019 Brian Su"); GUILayout.EndVertical(); GUILayout.EndHorizontal(); } }