public enum TileMode { None, Floor, Normal, Mirror, StartFloor, Briefcase, Camera, WMannequin, BMannequin, goalFloor } public enum ClearType { NFloor, NTurret, NCase, NPlayer, AllFloor, AllTurret, AllCase, White, Black } public enum WallType { NULL, Normal, Mirror } public enum BulletCode { True, False, Mirror, None } public enum ObjType { NULL, Briefcase, Camera, Mannequin }