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스테이지 선택 화면 구성
#37
· opened
Apr 06, 2019
by
18류지석
2차 마일스톤
시스템 기획
CLOSED
0
updated
Aug 04, 2019
시작 화면 구성
#38
· opened
Apr 06, 2019
by
18류지석
2차 마일스톤
시스템 기획
CLOSED
0
updated
Aug 04, 2019
스테이지 선택 구현
#23
· opened
Mar 21, 2019
by
18류지석
2차 마일스톤
Doing
프로그래밍
CLOSED
0
updated
Jul 04, 2019
목표 UI, 현재 목표 진행상황
#51
· opened
May 24, 2019
by
18류지석
2차 마일스톤
프로그래밍
CLOSED
0
updated
Jun 24, 2019
레벨 디자인 2개
#41
· opened
May 01, 2019
by
18류지석
2차 마일스톤
레벨 디자인
CLOSED
0
updated
Jun 24, 2019
튜토리얼 레벨 재디자인 (내용참조)
#40
· opened
May 01, 2019
by
18류지석
2차 마일스톤
레벨 디자인
CLOSED
0
updated
Jun 05, 2019
거울 오브젝트 생성
#18
· opened
Mar 21, 2019
by
18류지석
2차 마일스톤
프로그래밍
CLOSED
0
updated
May 29, 2019
총쏘는모션
#48
· opened
May 15, 2019
by
18류지석
2차 마일스톤
Doing
그래픽 리소스
CLOSED
0
updated
May 20, 2019
에셋으로 거울 재구현
#47
· opened
May 15, 2019
by
18류지석
2차 마일스톤
프로그래밍
CLOSED
0
updated
May 18, 2019
모델 넣기
#45
· opened
May 14, 2019
by
18류지석
2차 마일스톤
그래픽 리소스
프로그래밍
CLOSED
0
updated
May 17, 2019
거울 거짓탄 상호작용
#30
· opened
Mar 21, 2019
by
18류지석
2차 마일스톤
프로그래밍
프로그래밍 - 상호작용
CLOSED
0
updated
May 14, 2019
맵 데이터를 저장하는 클래스 구현
#20
· opened
Mar 21, 2019
by
18류지석
2차 마일스톤
프로그래밍
CLOSED
0
updated
May 11, 2019
맵 에디터 구현
#21
· opened
Mar 21, 2019
by
18류지석
2차 마일스톤
프로그래밍
CLOSED
0
updated
Mar 24, 2019