Commit f4b14e46 authored by 18손재민's avatar 18손재민

총 위아래로 왔다갔다 구현함, 적용은 AnimTest 코드를 참고하시오

parent 1c531be9
...@@ -5,6 +5,7 @@ using UnityEngine; ...@@ -5,6 +5,7 @@ using UnityEngine;
public class AnimTest : MonoBehaviour public class AnimTest : MonoBehaviour
{ {
Animator anim; Animator anim;
[Range(-1, 1)] public float xAngle = 0;
private void Start() private void Start()
{ {
...@@ -28,5 +29,8 @@ public class AnimTest : MonoBehaviour ...@@ -28,5 +29,8 @@ public class AnimTest : MonoBehaviour
anim.SetBool("isShooting", true); anim.SetBool("isShooting", true);
else if (Input.GetKey(KeyCode.H)) else if (Input.GetKey(KeyCode.H))
anim.SetBool("isShooting", false); anim.SetBool("isShooting", false);
anim.SetLayerWeight(1, Mathf.Abs(xAngle));
anim.SetFloat("xAngle", xAngle);
} }
} }
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