Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
M
man-in-the-mirror
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
4
Issues
4
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MIM
man-in-the-mirror
Commits
b8c7d64d
Commit
b8c7d64d
authored
May 24, 2019
by
18손재민
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
총알 생성 및 현재 사용 가능한 총알 정보 저장 구현
parent
fa1e1c3c
Changes
12
Expand all
Show whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
1897 additions
and
229 deletions
+1897
-229
FakeBullet.prefab
Assets/Prefabs/Bullets/FakeBullet.prefab
+4
-2
MirrorBullet.prefab
Assets/Prefabs/Bullets/MirrorBullet.prefab
+4
-2
TruthBullet.prefab
Assets/Prefabs/Bullets/TruthBullet.prefab
+32
-0
MapManager.prefab
Assets/Prefabs/MapManager.prefab
+6
-0
TestTools.prefab
Assets/Prefabs/TestTools.prefab
+1789
-194
SampleScene.unity
Assets/Scenes/SampleScene.unity
+5
-17
Bullet.cs
Assets/Scripts/Bullets/Bullet.cs
+1
-1
GameManager.cs
Assets/Scripts/Managers/GameManager.cs
+3
-1
MapManager.cs
Assets/Scripts/MapManager.cs
+3
-0
Player.cs
Assets/Scripts/Player.cs
+5
-0
PlayerController.cs
Assets/Scripts/PlayerController.cs
+31
-7
TestTools.cs
Assets/Scripts/TestTools.cs
+14
-5
No files found.
Assets/Prefabs/Bullets/FakeBullet.prefab
View file @
b8c7d64d
...
@@ -69,6 +69,7 @@ MeshRenderer:
...
@@ -69,6 +69,7 @@ MeshRenderer:
m_ProbeAnchor
:
{
fileID
:
0
}
m_ProbeAnchor
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_ScaleInLightmap
:
1
m_ScaleInLightmap
:
1
m_ReceiveGI
:
1
m_PreserveUVs
:
0
m_PreserveUVs
:
0
m_IgnoreNormalsForChartDetection
:
0
m_IgnoreNormalsForChartDetection
:
0
m_ImportantGI
:
0
m_ImportantGI
:
0
...
@@ -120,6 +121,7 @@ TrailRenderer:
...
@@ -120,6 +121,7 @@ TrailRenderer:
m_ProbeAnchor
:
{
fileID
:
0
}
m_ProbeAnchor
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_ScaleInLightmap
:
1
m_ScaleInLightmap
:
1
m_ReceiveGI
:
1
m_PreserveUVs
:
0
m_PreserveUVs
:
0
m_IgnoreNormalsForChartDetection
:
0
m_IgnoreNormalsForChartDetection
:
0
m_ImportantGI
:
0
m_ImportantGI
:
0
...
@@ -209,8 +211,8 @@ Rigidbody:
...
@@ -209,8 +211,8 @@ Rigidbody:
m_Mass
:
1
m_Mass
:
1
m_Drag
:
0
m_Drag
:
0
m_AngularDrag
:
0.05
m_AngularDrag
:
0.05
m_UseGravity
:
1
m_UseGravity
:
0
m_IsKinematic
:
1
m_IsKinematic
:
0
m_Interpolate
:
0
m_Interpolate
:
0
m_Constraints
:
0
m_Constraints
:
0
m_CollisionDetection
:
0
m_CollisionDetection
:
0
...
...
Assets/Prefabs/Bullets/MirrorBullet.prefab
View file @
b8c7d64d
...
@@ -69,6 +69,7 @@ MeshRenderer:
...
@@ -69,6 +69,7 @@ MeshRenderer:
m_ProbeAnchor
:
{
fileID
:
0
}
m_ProbeAnchor
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_ScaleInLightmap
:
1
m_ScaleInLightmap
:
1
m_ReceiveGI
:
1
m_PreserveUVs
:
0
m_PreserveUVs
:
0
m_IgnoreNormalsForChartDetection
:
0
m_IgnoreNormalsForChartDetection
:
0
m_ImportantGI
:
0
m_ImportantGI
:
0
...
@@ -120,6 +121,7 @@ TrailRenderer:
...
@@ -120,6 +121,7 @@ TrailRenderer:
m_ProbeAnchor
:
{
fileID
:
0
}
m_ProbeAnchor
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_ScaleInLightmap
:
1
m_ScaleInLightmap
:
1
m_ReceiveGI
:
1
m_PreserveUVs
:
0
m_PreserveUVs
:
0
m_IgnoreNormalsForChartDetection
:
0
m_IgnoreNormalsForChartDetection
:
0
m_ImportantGI
:
0
m_ImportantGI
:
0
...
@@ -209,8 +211,8 @@ Rigidbody:
...
@@ -209,8 +211,8 @@ Rigidbody:
m_Mass
:
1
m_Mass
:
1
m_Drag
:
0
m_Drag
:
0
m_AngularDrag
:
0.05
m_AngularDrag
:
0.05
m_UseGravity
:
1
m_UseGravity
:
0
m_IsKinematic
:
1
m_IsKinematic
:
0
m_Interpolate
:
0
m_Interpolate
:
0
m_Constraints
:
0
m_Constraints
:
0
m_CollisionDetection
:
0
m_CollisionDetection
:
0
...
...
Assets/Prefabs/Bullets/TruthBullet.prefab
View file @
b8c7d64d
...
@@ -13,6 +13,8 @@ GameObject:
...
@@ -13,6 +13,8 @@ GameObject:
-
component
:
{
fileID
:
9013146449102202151
}
-
component
:
{
fileID
:
9013146449102202151
}
-
component
:
{
fileID
:
7091668226477965095
}
-
component
:
{
fileID
:
7091668226477965095
}
-
component
:
{
fileID
:
1468768842466997388
}
-
component
:
{
fileID
:
1468768842466997388
}
-
component
:
{
fileID
:
2621242702935536648
}
-
component
:
{
fileID
:
-7647737824225647995
}
m_Layer
:
0
m_Layer
:
0
m_Name
:
TruthBullet
m_Name
:
TruthBullet
m_TagString
:
Untagged
m_TagString
:
Untagged
...
@@ -67,6 +69,7 @@ MeshRenderer:
...
@@ -67,6 +69,7 @@ MeshRenderer:
m_ProbeAnchor
:
{
fileID
:
0
}
m_ProbeAnchor
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_ScaleInLightmap
:
1
m_ScaleInLightmap
:
1
m_ReceiveGI
:
1
m_PreserveUVs
:
0
m_PreserveUVs
:
0
m_IgnoreNormalsForChartDetection
:
0
m_IgnoreNormalsForChartDetection
:
0
m_ImportantGI
:
0
m_ImportantGI
:
0
...
@@ -118,6 +121,7 @@ TrailRenderer:
...
@@ -118,6 +121,7 @@ TrailRenderer:
m_ProbeAnchor
:
{
fileID
:
0
}
m_ProbeAnchor
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_ScaleInLightmap
:
1
m_ScaleInLightmap
:
1
m_ReceiveGI
:
1
m_PreserveUVs
:
0
m_PreserveUVs
:
0
m_IgnoreNormalsForChartDetection
:
0
m_IgnoreNormalsForChartDetection
:
0
m_ImportantGI
:
0
m_ImportantGI
:
0
...
@@ -196,3 +200,31 @@ TrailRenderer:
...
@@ -196,3 +200,31 @@ TrailRenderer:
m_MinVertexDistance
:
0.1
m_MinVertexDistance
:
0.1
m_Autodestruct
:
0
m_Autodestruct
:
0
m_Emitting
:
1
m_Emitting
:
1
---
!u!54
&2621242702935536648
Rigidbody
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
7554112578236620015
}
serializedVersion
:
2
m_Mass
:
1
m_Drag
:
0
m_AngularDrag
:
0.05
m_UseGravity
:
0
m_IsKinematic
:
0
m_Interpolate
:
0
m_Constraints
:
0
m_CollisionDetection
:
0
---
!u!114
&-7647737824225647995
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
7554112578236620015
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
e5f8ba3dd55623f42b27096d5298af36
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
Assets/Prefabs/MapManager.prefab
View file @
b8c7d64d
...
@@ -58,3 +58,9 @@ MonoBehaviour:
...
@@ -58,3 +58,9 @@ MonoBehaviour:
surface
:
{
fileID
:
0
}
surface
:
{
fileID
:
0
}
stage
:
stage
:
-
{
fileID
:
2496973653136699540
,
guid
:
dbb2e09c19fe5ad49b11a6b95e5ac9e8
,
type
:
3
}
-
{
fileID
:
2496973653136699540
,
guid
:
dbb2e09c19fe5ad49b11a6b95e5ac9e8
,
type
:
3
}
truthBullet
:
{
fileID
:
7554112578236620015
,
guid
:
bfe2c93abf5421b4a9b142f60d689533
,
type
:
3
}
fakeBullet
:
{
fileID
:
5866539243986221368
,
guid
:
a1830defb592fe841ab1732fd18f73a1
,
type
:
3
}
mirrorBullet
:
{
fileID
:
3200095709359611570
,
guid
:
bb70103aa487bc346a6df423335477a2
,
type
:
3
}
Assets/Prefabs/TestTools.prefab
View file @
b8c7d64d
This diff is collapsed.
Click to expand it.
Assets/Scenes/SampleScene.unity
View file @
b8c7d64d
...
@@ -645,6 +645,11 @@ PrefabInstance:
...
@@ -645,6 +645,11 @@ PrefabInstance:
propertyPath
:
m_LocalEulerAnglesHint.z
propertyPath
:
m_LocalEulerAnglesHint.z
value
:
0
value
:
0
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
1444571407667829093
,
guid
:
0b18400fb62a12d4e9cb5fbb8ecbb53f
,
type
:
3
}
propertyPath
:
m_LocalPosition.z
value
:
0
objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_RemovedComponents
:
[]
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
0b18400fb62a12d4e9cb5fbb8ecbb53f
,
type
:
3
}
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
0b18400fb62a12d4e9cb5fbb8ecbb53f
,
type
:
3
}
---
!u!1001
&5089720519379341084
---
!u!1001
&5089720519379341084
...
@@ -728,11 +733,6 @@ PrefabInstance:
...
@@ -728,11 +733,6 @@ PrefabInstance:
propertyPath
:
m_Name
propertyPath
:
m_Name
value
:
MapManager
value
:
MapManager
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
6014610519130626400
,
guid
:
11285456de5f1854d947bea83275646f
,
type
:
3
}
propertyPath
:
m_IsActive
value
:
1
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
6014610519130626206
,
guid
:
11285456de5f1854d947bea83275646f
,
-
target
:
{
fileID
:
6014610519130626206
,
guid
:
11285456de5f1854d947bea83275646f
,
type
:
3
}
type
:
3
}
propertyPath
:
m_LocalPosition.x
propertyPath
:
m_LocalPosition.x
...
@@ -793,18 +793,6 @@ PrefabInstance:
...
@@ -793,18 +793,6 @@ PrefabInstance:
propertyPath
:
surface
propertyPath
:
surface
value
:
value
:
objectReference
:
{
fileID
:
2102809461
}
objectReference
:
{
fileID
:
2102809461
}
-
target
:
{
fileID
:
3268100033343711389
,
guid
:
11285456de5f1854d947bea83275646f
,
type
:
3
}
propertyPath
:
player
value
:
objectReference
:
{
fileID
:
494213313239918027
,
guid
:
449b2ca4d925da541bb45c84b63aab98
,
type
:
3
}
-
target
:
{
fileID
:
3268100033343711389
,
guid
:
11285456de5f1854d947bea83275646f
,
type
:
3
}
propertyPath
:
stage.Array.data[0]
value
:
objectReference
:
{
fileID
:
2496973653136699540
,
guid
:
dbb2e09c19fe5ad49b11a6b95e5ac9e8
,
type
:
3
}
m_RemovedComponents
:
[]
m_RemovedComponents
:
[]
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
11285456de5f1854d947bea83275646f
,
type
:
3
}
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
11285456de5f1854d947bea83275646f
,
type
:
3
}
---
!u!1001
&7277015660625800392
---
!u!1001
&7277015660625800392
...
...
Assets/Scripts/Bullets/Bullet.cs
View file @
b8c7d64d
...
@@ -14,6 +14,6 @@ public abstract class Bullet : MonoBehaviour
...
@@ -14,6 +14,6 @@ public abstract class Bullet : MonoBehaviour
public
void
Init
(
Vector3
velocity
)
public
void
Init
(
Vector3
velocity
)
{
{
rb
.
velocity
=
velocity
;
GetComponent
<
Rigidbody
>()
.
velocity
=
velocity
;
}
}
}
}
Assets/Scripts/Managers/GameManager.cs
View file @
b8c7d64d
...
@@ -6,6 +6,8 @@ using System.Linq;
...
@@ -6,6 +6,8 @@ using System.Linq;
public
class
GameManager
:
SingletonBehaviour
<
GameManager
>
public
class
GameManager
:
SingletonBehaviour
<
GameManager
>
{
{
public
Material
mirrorMaterial
;
public
Material
mirrorMaterial
;
/*
/*
private List<IPlayerInteractor> playerInteractors;
private List<IPlayerInteractor> playerInteractors;
...
...
Assets/Scripts/MapManager.cs
View file @
b8c7d64d
...
@@ -16,6 +16,8 @@ public class MapManager : SingletonBehaviour<MapManager>
...
@@ -16,6 +16,8 @@ public class MapManager : SingletonBehaviour<MapManager>
public
Map
currentMap
;
public
Map
currentMap
;
public
NavMeshSurface
surface
;
public
NavMeshSurface
surface
;
public
Map
[]
stage
;
public
Map
[]
stage
;
public
GameObject
truthBullet
,
fakeBullet
,
mirrorBullet
;
public
BulletFactory
bulletFactory
;
public
void
LoadMap
(
Map
_newMap
)
public
void
LoadMap
(
Map
_newMap
)
{
{
...
@@ -36,6 +38,7 @@ public class MapManager : SingletonBehaviour<MapManager>
...
@@ -36,6 +38,7 @@ public class MapManager : SingletonBehaviour<MapManager>
private
void
Awake
()
private
void
Awake
()
{
{
players
=
new
List
<
GameObject
>();
players
=
new
List
<
GameObject
>();
bulletFactory
=
new
BulletFactory
(
truthBullet
,
fakeBullet
,
mirrorBullet
);
}
}
// Start is called before the first frame update
// Start is called before the first frame update
...
...
Assets/Scripts/Player.cs
View file @
b8c7d64d
...
@@ -98,6 +98,11 @@ public class Player : MonoBehaviour
...
@@ -98,6 +98,11 @@ public class Player : MonoBehaviour
}
}
}
}
public
void
Shoot
(
BulletCode
bulletCode
)
{
Bullet
newBullet
=
MapManager
.
inst
.
bulletFactory
.
MakeBullet
(
bulletCode
);
newBullet
.
Init
(
transform
.
forward
);
}
// Start is called before the first frame update
// Start is called before the first frame update
void
Start
()
void
Start
()
...
...
Assets/Scripts/PlayerController.cs
View file @
b8c7d64d
...
@@ -7,9 +7,9 @@ using UnityEngine.AI;
...
@@ -7,9 +7,9 @@ using UnityEngine.AI;
public
class
PlayerController
:
SingletonBehaviour
<
PlayerController
>
public
class
PlayerController
:
SingletonBehaviour
<
PlayerController
>
{
{
public
Player
currentPlayer
;
public
Player
currentPlayer
;
public
bool
isPlayerMoving
;
public
bool
isPlayerMoving
,
isPlayerShooting
,
isZooming
;
p
ublic
bool
isPlayerShooting
;
p
rivate
List
<
BulletCode
>
bulletList
=
new
List
<
BulletCode
>()
;
p
ublic
bool
isZooming
;
p
rivate
int
bulletCount
=
0
;
private
Vector2Int
prePos
;
private
Vector2Int
prePos
;
public
Vector2Int
MapPos
public
Vector2Int
MapPos
{
{
...
@@ -24,10 +24,30 @@ public class PlayerController : SingletonBehaviour<PlayerController>
...
@@ -24,10 +24,30 @@ public class PlayerController : SingletonBehaviour<PlayerController>
public
event
Action
<
Vector2Int
>
OnPlayerMove
;
public
event
Action
<
Vector2Int
>
OnPlayerMove
;
public
string
GetCurrentBullet
()
{
return
bulletList
.
Count
>
0
?
bulletList
[
bulletCount
].
ToString
()
:
null
;
}
// Start is called before the first frame update
// Start is called before the first frame update
void
Start
()
void
Start
()
{
{
prePos
=
MapPos
;
prePos
=
MapPos
;
bulletList
.
Add
(
BulletCode
.
True
);
bulletList
.
Add
(
BulletCode
.
True
);
bulletList
.
Add
(
BulletCode
.
True
);
bulletList
.
Add
(
BulletCode
.
True
);
bulletList
.
Add
(
BulletCode
.
True
);
bulletList
.
Add
(
BulletCode
.
False
);
bulletList
.
Add
(
BulletCode
.
False
);
bulletList
.
Add
(
BulletCode
.
False
);
bulletList
.
Add
(
BulletCode
.
False
);
bulletList
.
Add
(
BulletCode
.
False
);
bulletList
.
Add
(
BulletCode
.
Mirror
);
bulletList
.
Add
(
BulletCode
.
Mirror
);
bulletList
.
Add
(
BulletCode
.
Mirror
);
bulletList
.
Add
(
BulletCode
.
Mirror
);
bulletList
.
Add
(
BulletCode
.
Mirror
);
}
}
// Update is called once per frame
// Update is called once per frame
...
@@ -71,6 +91,14 @@ public class PlayerController : SingletonBehaviour<PlayerController>
...
@@ -71,6 +91,14 @@ public class PlayerController : SingletonBehaviour<PlayerController>
currentPlayer
.
ResetCurrentPlayer
();
currentPlayer
.
ResetCurrentPlayer
();
}
}
}
}
else
if
(
isPlayerShooting
)
{
if
(
bulletList
.
Count
>
0
)
{
currentPlayer
.
Shoot
(
bulletList
[
bulletCount
]);
bulletList
.
RemoveAt
(
bulletCount
);
}
}
}
}
else
if
(
Input
.
GetMouseButtonDown
(
1
)
&&
isPlayerShooting
)
else
if
(
Input
.
GetMouseButtonDown
(
1
)
&&
isPlayerShooting
)
{
{
...
@@ -87,10 +115,6 @@ public class PlayerController : SingletonBehaviour<PlayerController>
...
@@ -87,10 +115,6 @@ public class PlayerController : SingletonBehaviour<PlayerController>
{
{
Quaternion
destinationRotation
=
Quaternion
.
Euler
(
new
Vector3
(
transform
.
eulerAngles
.
x
,
Camera
.
main
.
transform
.
eulerAngles
.
y
,
currentPlayer
.
transform
.
eulerAngles
.
z
));
Quaternion
destinationRotation
=
Quaternion
.
Euler
(
new
Vector3
(
transform
.
eulerAngles
.
x
,
Camera
.
main
.
transform
.
eulerAngles
.
y
,
currentPlayer
.
transform
.
eulerAngles
.
z
));
currentPlayer
.
transform
.
rotation
=
Quaternion
.
Lerp
(
currentPlayer
.
transform
.
rotation
,
destinationRotation
,
Time
.
deltaTime
*
10
);
currentPlayer
.
transform
.
rotation
=
Quaternion
.
Lerp
(
currentPlayer
.
transform
.
rotation
,
destinationRotation
,
Time
.
deltaTime
*
10
);
Debug
.
Log
(
currentPlayer
.
shootingArm
.
transform
.
position
);
Debug
.
Log
(
currentPlayer
.
shootingArm
.
transform
.
eulerAngles
);
Debug
.
Log
(
Camera
.
main
.
transform
.
position
);
Debug
.
Log
(
Camera
.
main
.
transform
.
eulerAngles
);
}
}
}
}
}
}
Assets/Scripts/TestTools.cs
View file @
b8c7d64d
...
@@ -6,8 +6,9 @@ using UnityEngine.UI;
...
@@ -6,8 +6,9 @@ using UnityEngine.UI;
public
class
TestTools
:
MonoBehaviour
public
class
TestTools
:
MonoBehaviour
{
{
public
InputField
floorXInput
,
floorYInput
;
public
InputField
floorXInput
,
floorYInput
;
public
InputField
wallXInput
,
wallYInput
;
public
InputField
wallXInput
,
wallYInput
;
public
InputField
objectXInput
,
objectYInput
;
public
Text
currentBullet
;
public
void
AddFloor
()
public
void
AddFloor
()
{
{
...
@@ -25,13 +26,21 @@ public class TestTools : MonoBehaviour
...
@@ -25,13 +26,21 @@ public class TestTools : MonoBehaviour
{
{
MapManager
.
inst
.
currentMap
.
RemoveWall
(
new
Vector2
(
float
.
Parse
(
wallXInput
.
text
),
float
.
Parse
(
wallYInput
.
text
)));
MapManager
.
inst
.
currentMap
.
RemoveWall
(
new
Vector2
(
float
.
Parse
(
wallXInput
.
text
),
float
.
Parse
(
wallYInput
.
text
)));
}
}
public
void
AddCase
()
{
MapManager
.
inst
.
currentMap
.
CreateObject
(
new
Vector2Int
(
int
.
Parse
(
objectXInput
.
text
),
int
.
Parse
(
objectYInput
.
text
)),
ObjType
.
Briefcase
);
}
public
void
AddTurret
()
public
void
AddTurret
()
{
{
MapManager
.
inst
.
currentMap
.
CreateObject
(
new
Vector2Int
(
int
.
Parse
(
floorXInput
.
text
),
int
.
Parse
(
floor
YInput
.
text
)),
ObjType
.
Camera
);
MapManager
.
inst
.
currentMap
.
CreateObject
(
new
Vector2Int
(
int
.
Parse
(
objectXInput
.
text
),
int
.
Parse
(
object
YInput
.
text
)),
ObjType
.
Camera
);
}
}
public
void
RemoveTurret
()
public
void
AddMannequin
()
{
{
MapManager
.
inst
.
currentMap
.
RemoveObject
(
new
Vector2Int
(
int
.
Parse
(
floorXInput
.
text
),
int
.
Parse
(
floorYInput
.
text
)));
MapManager
.
inst
.
currentMap
.
CreateObject
(
new
Vector2Int
(
int
.
Parse
(
objectXInput
.
text
),
int
.
Parse
(
objectYInput
.
text
)),
ObjType
.
Mannequin
);
}
public
void
RemoveObject
()
{
MapManager
.
inst
.
currentMap
.
RemoveObject
(
new
Vector2Int
(
int
.
Parse
(
objectXInput
.
text
),
int
.
Parse
(
objectYInput
.
text
)));
}
}
public
void
SaveMap
()
public
void
SaveMap
()
...
@@ -52,6 +61,6 @@ public class TestTools : MonoBehaviour
...
@@ -52,6 +61,6 @@ public class TestTools : MonoBehaviour
// Update is called once per frame
// Update is called once per frame
void
Update
()
void
Update
()
{
{
currentBullet
.
text
=
"Current Bullet : "
+
PlayerController
.
inst
.
GetCurrentBullet
();
}
}
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment