Commit b8c7d64d authored by 18손재민's avatar 18손재민

총알 생성 및 현재 사용 가능한 총알 정보 저장 구현

parent fa1e1c3c
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......@@ -793,18 +793,6 @@ PrefabInstance:
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......
......@@ -14,6 +14,6 @@ public abstract class Bullet : MonoBehaviour
public void Init(Vector3 velocity)
{
rb.velocity = velocity;
GetComponent<Rigidbody>().velocity = velocity;
}
}
......@@ -6,6 +6,8 @@ using System.Linq;
public class GameManager : SingletonBehaviour<GameManager>
{
public Material mirrorMaterial;
/*
private List<IPlayerInteractor> playerInteractors;
......
......@@ -16,6 +16,8 @@ public class MapManager : SingletonBehaviour<MapManager>
public Map currentMap;
public NavMeshSurface surface;
public Map[] stage;
public GameObject truthBullet, fakeBullet, mirrorBullet;
public BulletFactory bulletFactory;
public void LoadMap(Map _newMap)
{
......@@ -36,6 +38,7 @@ public class MapManager : SingletonBehaviour<MapManager>
private void Awake()
{
players = new List<GameObject>();
bulletFactory = new BulletFactory(truthBullet, fakeBullet, mirrorBullet);
}
// Start is called before the first frame update
......
......@@ -98,6 +98,11 @@ public class Player : MonoBehaviour
}
}
public void Shoot(BulletCode bulletCode)
{
Bullet newBullet = MapManager.inst.bulletFactory.MakeBullet(bulletCode);
newBullet.Init(transform.forward);
}
// Start is called before the first frame update
void Start()
......
......@@ -7,9 +7,9 @@ using UnityEngine.AI;
public class PlayerController : SingletonBehaviour<PlayerController>
{
public Player currentPlayer;
public bool isPlayerMoving;
public bool isPlayerShooting;
public bool isZooming;
public bool isPlayerMoving, isPlayerShooting, isZooming;
private List<BulletCode> bulletList = new List<BulletCode>();
private int bulletCount = 0;
private Vector2Int prePos;
public Vector2Int MapPos
{
......@@ -24,10 +24,30 @@ public class PlayerController : SingletonBehaviour<PlayerController>
public event Action<Vector2Int> OnPlayerMove;
public string GetCurrentBullet()
{
return bulletList.Count > 0 ? bulletList[bulletCount].ToString() : null;
}
// Start is called before the first frame update
void Start()
{
prePos = MapPos;
bulletList.Add(BulletCode.True);
bulletList.Add(BulletCode.True);
bulletList.Add(BulletCode.True);
bulletList.Add(BulletCode.True);
bulletList.Add(BulletCode.True);
bulletList.Add(BulletCode.False);
bulletList.Add(BulletCode.False);
bulletList.Add(BulletCode.False);
bulletList.Add(BulletCode.False);
bulletList.Add(BulletCode.False);
bulletList.Add(BulletCode.Mirror);
bulletList.Add(BulletCode.Mirror);
bulletList.Add(BulletCode.Mirror);
bulletList.Add(BulletCode.Mirror);
bulletList.Add(BulletCode.Mirror);
}
// Update is called once per frame
......@@ -71,6 +91,14 @@ public class PlayerController : SingletonBehaviour<PlayerController>
currentPlayer.ResetCurrentPlayer();
}
}
else if (isPlayerShooting)
{
if (bulletList.Count > 0)
{
currentPlayer.Shoot(bulletList[bulletCount]);
bulletList.RemoveAt(bulletCount);
}
}
}
else if (Input.GetMouseButtonDown(1) && isPlayerShooting)
{
......@@ -87,10 +115,6 @@ public class PlayerController : SingletonBehaviour<PlayerController>
{
Quaternion destinationRotation = Quaternion.Euler(new Vector3(transform.eulerAngles.x, Camera.main.transform.eulerAngles.y, currentPlayer.transform.eulerAngles.z));
currentPlayer.transform.rotation = Quaternion.Lerp(currentPlayer.transform.rotation, destinationRotation, Time.deltaTime * 10);
Debug.Log(currentPlayer.shootingArm.transform.position);
Debug.Log(currentPlayer.shootingArm.transform.eulerAngles);
Debug.Log(Camera.main.transform.position);
Debug.Log(Camera.main.transform.eulerAngles);
}
}
}
......@@ -6,8 +6,9 @@ using UnityEngine.UI;
public class TestTools : MonoBehaviour
{
public InputField floorXInput, floorYInput;
public InputField wallXInput, wallYInput;
public InputField objectXInput, objectYInput;
public Text currentBullet;
public void AddFloor()
{
......@@ -25,13 +26,21 @@ public class TestTools : MonoBehaviour
{
MapManager.inst.currentMap.RemoveWall(new Vector2(float.Parse(wallXInput.text), float.Parse(wallYInput.text)));
}
public void AddCase()
{
MapManager.inst.currentMap.CreateObject(new Vector2Int(int.Parse(objectXInput.text), int.Parse(objectYInput.text)), ObjType.Briefcase);
}
public void AddTurret()
{
MapManager.inst.currentMap.CreateObject(new Vector2Int(int.Parse(floorXInput.text), int.Parse(floorYInput.text)), ObjType.Camera);
MapManager.inst.currentMap.CreateObject(new Vector2Int(int.Parse(objectXInput.text), int.Parse(objectYInput.text)), ObjType.Camera);
}
public void RemoveTurret()
public void AddMannequin()
{
MapManager.inst.currentMap.RemoveObject(new Vector2Int(int.Parse(floorXInput.text), int.Parse(floorYInput.text)));
MapManager.inst.currentMap.CreateObject(new Vector2Int(int.Parse(objectXInput.text), int.Parse(objectYInput.text)), ObjType.Mannequin);
}
public void RemoveObject()
{
MapManager.inst.currentMap.RemoveObject(new Vector2Int(int.Parse(objectXInput.text), int.Parse(objectYInput.text)));
}
public void SaveMap()
......@@ -52,6 +61,6 @@ public class TestTools : MonoBehaviour
// Update is called once per frame
void Update()
{
currentBullet.text = "Current Bullet : " + PlayerController.inst.GetCurrentBullet();
}
}
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