Commit 9b28305f authored by 18신대성's avatar 18신대성

이번엔 진짜 제대로 움직임

AnimTest에서 참고해서 보시오.
parent 18cdb90b
......@@ -5,32 +5,44 @@ using UnityEngine;
public class AnimTest : MonoBehaviour
{
Animator anim;
[Range(-1, 1)] public float xAngle = 0;
public Transform aimObject;
public Transform target;
Quaternion aimRotation;
bool isShooting = false;
private void Start()
{
anim = gameObject.GetComponent<Animator>();
aimRotation = aimObject.rotation;
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.A))
if (Input.GetKeyDown(KeyCode.W))
anim.SetBool("isWalking", true);
else if (Input.GetKey(KeyCode.S))
else if (Input.GetKeyDown(KeyCode.S))
anim.SetBool("isWalking", false);
else if (Input.GetKeyDown(KeyCode.D))
if (Input.GetKeyDown(KeyCode.Q))
{
anim.SetTrigger("shoot");
}
else if (Input.GetKey(KeyCode.F))
anim.ResetTrigger("shoot");
else if (Input.GetKey(KeyCode.G))
anim.SetBool("isShooting", true);
else if (Input.GetKey(KeyCode.H))
isShooting = true;
}
else if (Input.GetKeyDown(KeyCode.E))
{
anim.SetBool("isShooting", false);
isShooting = false;
}
if (Input.GetKeyDown(KeyCode.T))
anim.SetTrigger("shoot");
anim.SetLayerWeight(1, Mathf.Abs(xAngle));
anim.SetFloat("xAngle", xAngle);
if (isShooting)
{
aimObject.LookAt(target, new Vector3(0,1,0));
}
else
{
aimObject.rotation = aimRotation;
}
}
}
......@@ -25,31 +25,6 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-5683320443410448867
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 3
m_ConditionEvent: xAngle
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -3498359792548386283}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-4689632739989332326
AnimatorState:
serializedVersion: 5
......@@ -102,33 +77,6 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-3498359792548386283
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: jackson_shootUp
m_Speed: 0
m_CycleOffset: 0
m_Transitions:
- {fileID: 4351087080226294261}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 45ebfca57564d694ebacfdbad1cdc14d, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-3364404105209571130
AnimatorStateTransition:
m_ObjectHideFlags: 3
......@@ -193,25 +141,19 @@ AnimatorController:
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: shoot
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: isShooting
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: xAngle
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
......@@ -225,18 +167,6 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: Gun
m_StateMachine: {fileID: 2864463361444553920}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1101 &9886059457719643
AnimatorStateTransition:
m_ObjectHideFlags: 3
......@@ -381,7 +311,7 @@ AnimatorStateMachine:
m_Position: {x: 330, y: 110, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102148780198132122}
m_Position: {x: 330, y: -30, z: 0}
m_Position: {x: 330, y: -10, z: 0}
- serializedVersion: 1
m_State: {fileID: 5188802425183835566}
m_Position: {x: 330, y: 250, z: 0}
......@@ -398,31 +328,6 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 1102325047193046568}
--- !u!1107 &2864463361444553920
AnimatorStateMachine:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Gun
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 2968166197113719018}
m_Position: {x: 420, y: 170, z: 0}
- serializedVersion: 1
m_State: {fileID: -3498359792548386283}
m_Position: {x: 420, y: 10, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 2968166197113719018}
--- !u!1101 &2949278334860889428
AnimatorStateTransition:
m_ObjectHideFlags: 1
......@@ -448,33 +353,6 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &2968166197113719018
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: jackson_shootDown
m_Speed: 0
m_CycleOffset: 0
m_Transitions:
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m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
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m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: f99d61cdf18e3574d928b14edbfc5095, type: 2}
m_Tag:
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m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &3313625409909738067
AnimatorStateTransition:
m_ObjectHideFlags: 3
......@@ -500,31 +378,6 @@ AnimatorStateTransition:
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m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
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m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
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m_ConditionEvent: xAngle
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 2968166197113719018}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &5188802425183835566
AnimatorState:
serializedVersion: 5
......
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--- !u!91 &9100000
AnimatorController:
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m_Name: jacksonTest
serializedVersion: 5
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This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -78,70 +78,6 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -19.939001, y: -120.927, z: 19.023}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/upperArm.R
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -7.9440002, y: -22.492, z: -2.394}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/upperArm.R/lowerArm.R
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 6.1840005, y: -19.633001, z: -1.8690001}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/upperArm.R/lowerArm.R/hand.R
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 2.476, y: -17.183, z: 161.64601}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
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outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/upperArm.R/lowerArm.R/hand.R/middleProximal.R
- curve:
serializedVersion: 2
m_Curve:
......@@ -318,13 +254,12 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/upperLeg.L/lowerLeg.L/foot.L
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
value: {x: 37.883003, y: 101.108, z: 93.450005}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
......@@ -334,13 +269,13 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/rightAim/upperArm.R
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0.0000035000307, y: 0.0013327159, z: 0.0001462911}
value: {x: -4.9240003, y: -42.389004, z: 2.571}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
......@@ -350,13 +285,13 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/neck
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/rightAim/upperArm.R/lowerArm.R
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -0.0000002015372, y: 0.00081547635, z: -0.00000011277737}
value: {x: -70.552, y: -13.018001, z: -15.0720005}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
......@@ -366,13 +301,13 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/neck/head
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/rightAim/upperArm.R/lowerArm.R/hand.R/thumbProximal.R
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0.00045615537, y: 0.0006748387, z: 0.0006479607}
value: {x: 2.476, y: -17.183, z: 158.123}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
......@@ -382,13 +317,14 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/rightAim/upperArm.R/lowerArm.R/hand.R/middleProximal.R
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
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time: 0
value: {x: 0.000005839219, y: 0.0015373573, z: -0.00000033917604}
value: {x: 0, y: 0, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
......@@ -398,13 +334,13 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/upperArm.R
path: Generic Man
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -0.00000003352762, y: 0.0029668387, z: 0.000000042142347}
value: {x: 0.0000035000307, y: 0.0013327159, z: 0.0001462911}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
......@@ -414,13 +350,13 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/upperArm.R/lowerArm.R
path: Generic Man/hips/spine/chest/chest.Upper/neck
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -9.313227e-10, y: 0.0029132166, z: 0.0000000037834975}
value: {x: -0.0000002015372, y: 0.00081547635, z: -0.00000011277737}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
......@@ -430,13 +366,13 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/upperArm.R/lowerArm.R/hand.R
path: Generic Man/hips/spine/chest/chest.Upper/neck/head
- curve:
serializedVersion: 2
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time: 0
value: {x: -0.00007883857, y: 0.00097455597, z: 0.00007563823}
value: {x: 0.00045615537, y: 0.0006748387, z: 0.0006479607}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
......@@ -446,7 +382,7 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R/upperArm.R/lowerArm.R/hand.R/middleProximal.R
path: Generic Man/hips/spine/chest/chest.Upper/collarbone.R
- curve:
serializedVersion: 2
m_Curve:
......@@ -661,34 +597,6 @@ AnimationClip:
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customType: 0
isPPtrCurve: 0
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